@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Hunan to AnhwePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
3 armour moved from Smolensk to Tambov
3 mech_infantrys moved from Ukraine to Tambov
15 bombers moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Tambov
3 aaGuns, 14 armour, 17 artilleries, 22 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Western Germany to Southern France
3 infantry moved from France to Southern France
2 bombers moved from Western Germany to UkrainePlace Units - Germans
3 transports placed in 93 Sea Zone
1 airfield placed in Ukraine
3 bombers placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 8 artilleries and 34 infantry
Italians defend with 3 mech_infantrys
Russians win, taking Kazakhstan from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in Tsinghai
Russians attack with 4 armour
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tsinghai from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
6 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 armour moved from Siberia to ManchuriaPlace Units - Japanese
1 infantry and 7 mech_infantrys placed in Korea
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 carriers moved from 54 Sea Zone to 56 Sea Zone
3 fighters moved from 54 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
5 artilleries moved from Anhwe to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
5 artilleries moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries, 1 fighter and 10 infantry
Japanese defend with 2 armour, 7 infantry and 1 mech_infantry
Chinese win, taking Jehol from Japanese with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 7 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
2 armour moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 3 armour and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
8 infantry moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
4 armour moved from India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
6 armour moved from Yunnan to India
3 mech_infantrys moved from Yunnan to India
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
9 fighters moved from Samara to Kazakhstan
1 tactical_bomber moved from Samara to Kazakhstan
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 infantry moved from Northern Territory to Western AustraliaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
1 armour, 1 factory_minor and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 fighters placed in 39 Sea Zone
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 3 fighters -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
3 armour, 2 carriers, 1 cruiser, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to Gibraltar
3 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Tunisia to Libya
Italians take Libya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
3 armour, 2 carriers, 1 cruiser, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to Gibraltar
3 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 3 armour, 2 bombers, 1 fighter and 5 infantry
British defend with 1 airfield, 3 fighters and 1 harbour; Americans defend with 2 armour and 2 infantry
Italians win, taking Gibraltar from British with 3 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 39
Casualties for Italians: 3 infantry
Casualties for British: 3 fighters
Casualties for Americans: 2 armour and 2 infantryNon Combat Move - Italians
2 bombers moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
6 bombers moved from Ukraine to Tsinghai
5 bombers moved from Ukraine to Vologda
5 bombers moved from Ukraine to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
6 bombers moved from Ukraine to Tsinghai
5 bombers moved from Ukraine to Vologda
5 bombers moved from Ukraine to VologdaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 6 bombers and 1 mech_infantry
Russians defend with 3 armour
Germans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Vologda
Germans attack with 2 armour, 10 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 10 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 bombers moved from Tsinghai to Volgograd
4 bombers moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 aaGuns, 17 armour, 18 artilleries, 3 fighters, 24 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
10 bombers moved from Vologda to Volgograd
3 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 armour placed in Volgograd
Germans undo move 3.
3 armour placed in Western Germany
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
3 mech_infantrys placed in Novgorod
1 bomber and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 68 PUs (3 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs





