Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 41 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to Ceylon
1 fighter moved from Caroline Islands to 6 Sea Zone
4 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 5 infantry, 4 mech_infantrys and 5 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 6 Sea Zone to Korea
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 destroyer and 1 submarine placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 41 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to Ceylon
1 fighter moved from Caroline Islands to 6 Sea Zone
4 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 5 infantry, 4 mech_infantrys and 5 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 6 Sea Zone to Korea
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 destroyer and 1 submarine placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Persia to Eastern Persia
1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Belgian Congo
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Eastern Persia
British attack with 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries and 2 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 3 fighters and 2 mech_infantrys
Casualties for Japanese: 1 armour, 4 artilleries and 2 infantry
Non Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
1 armour and 3 artilleries moved from Trans-Jordan to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,6,4,1
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Persia to Eastern Persia
1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Belgian Congo
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Eastern Persia
British attack with 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries and 2 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 3 fighters and 2 mech_infantrys
Casualties for Japanese: 1 armour, 4 artilleries and 2 infantry
Non Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
1 armour and 3 artilleries moved from Trans-Jordan to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,6,4,1
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Kenya to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
British defend with 1 cruiser, 1 destroyer and 1 transport
retreated to 98 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 bomber and 3 fighters
British defend with 1 armour and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
retreated to Southern France
Americans win with 1 armour remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 artillery moved from Algeria to Tunisia
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Cyprus to Egypt
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
I forgot to move my Italian inf and tank from W. Ukraine to Ukraine. Do you care if I edit?
No worries. GO right ahead. I wondered why you didn’t move them.
Thanks, I think they were trying to hide from the front :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Poland to 114 Sea Zone
2 artilleries moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 bomber moved from Western Ukraine to Southern France
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 armour and 1 infantry
EDIT: Adding units owned by Italians to Ukraine: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southern France to Western Germany
2 fighters moved from Southern France to Western Germany
1 bomber moved from Southern France to Northern Italy
3 aaGuns, 9 armour, 5 artilleries, 1 fighter, 14 infantry, 22 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
9 armour and 1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Poland to Eastern Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 tactical_bomber placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 infantry moved from Samara to Tambov
7 artilleries and 3 infantry moved from Russia to Tambov
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
4 aaGuns, 6 artilleries and 12 infantry moved from Bryansk to Tambov
3 armour and 26 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Syria to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from India to Ceylon
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Persia
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese win, taking Persia from British with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Ceylon
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 fighters and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win with 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
3 fighters and 3 tactical_bombers moved from Persia to Trans-Jordan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
3 infantry moved from Malaya to Shan State
3 infantry moved from Kwangsi to French Indo China
1 aaGun and 2 infantry moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
4 infantry moved from Chahar to Anhwe
2 bombers moved from Celebes to Borneo
1 tactical_bomber moved from India to French Indo China
1 fighter moved from French Indo China to Japan
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in India
3 destroyers placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,4,1,3,1,4,5,4,3,2,4,6,4,4,1,4,4,5,5,4,1,1,1,2,2,4,5,1,3,6,1
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Syria to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from India to Ceylon
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Persia
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese win, taking Persia from British with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Ceylon
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 fighters and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win with 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
3 fighters and 3 tactical_bombers moved from Persia to Trans-Jordan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
3 infantry moved from Malaya to Shan State
3 infantry moved from Kwangsi to French Indo China
1 aaGun and 2 infantry moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
4 infantry moved from Chahar to Anhwe
2 bombers moved from Celebes to Borneo
1 tactical_bomber moved from India to French Indo China
1 fighter moved from French Indo China to Japan
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in India
3 destroyers placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,4,1,3,1,4,5,4,3,2,4,6,4,4,1,4,4,5,5,4,1,1,1,2,2,4,5,1,3,6,1
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
I can’t believe I completely forgot that you could attack those ANZAC transports with your sub.
I thought the same thing. I scrambled your fighters anyways :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 4 mech_infantrys moved from Korea to 6 Sea Zone
1 artillery, 6 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
Taking a shot at the home islands! What do you want to do about it?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 4 mech_infantrys moved from Korea to 6 Sea Zone
1 artillery, 6 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,5,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
I calculated that battle at 30% not 50%. I must have missed something.