15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Bryansk to Archangel

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns, 4 artilleries, 14 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Smolensk to Bryansk
                2 aaGuns, 4 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Smolensk
                2 aaGuns and 15 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3
                Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 bomber moved from Caroline Islands to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Shensi to Sikang
                1 fighter moved from Yunnan to Sikang
                1 tactical_bomber moved from Yunnan to Sikang
                1 infantry moved from Kansu to Tsinghai
                2 infantry moved from Shensi to Tsinghai
                2 bombers moved from Yunnan to Tsinghai
                3 tactical_bombers moved from Yunnan to Tsinghai
                3 fighters moved from Yunnan to Tsinghai
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Korea
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Korea from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                2 bombers moved from Tsinghai to Shensi
                3 fighters moved from Tsinghai to Shensi
                3 tactical_bombers moved from Tsinghai to Shensi
                1 fighter moved from Sikang to Shensi
                1 tactical_bomber moved from Sikang to Shensi
                1 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to French Indo China
                3 mech_infantrys moved from Kweichow to French Indo China
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 bomber moved from 16 Sea Zone to Japan
                1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 10 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber and 3 infantry placed in Eastern United States
                3 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • I knew I screwed up Europe, but I thought I was doing a lot better in the Pac then appears now….This is going to be over real soon.  Good job so far.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Iraq
                      British take Iraq from Italians
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British
                3 aaGuns, 1 armour, 1 artillery, 10 infantry and 4 mech_infantrys moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Ceylon to India
                1 cruiser and 1 destroyer moved from 70 Sea Zone to 68 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • They really need to fix these bugs.  :x


  • When I try to open your save, I get an exception while parsing…


  • that’s where I was having issues….I’m going back recreating from post US turn…wait one.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Iraq
                      British take Iraq from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 cruiser and 1 destroyer moved from 70 Sea Zone to 68 Sea Zone

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British
                3 aaGuns, 1 armour, 1 artillery, 10 infantry and 4 mech_infantrys moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Ceylon to India
                1 mech_infantry moved from India to West India

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • Give that a shot…I won’t close it till it works for you.


  • Yeah, it works now. Thanks!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Rostov
                      Italians take Caucasus from Russians
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                2 fighters moved from Bessarabia to Rostov
                1 bomber moved from Bessarabia to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                    Italians win, taking Rostov from Russians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 bomber moved from Rostov to Ukraine
                6 infantry moved from Bessarabia to Ukraine
                2 aaGuns moved from Bessarabia to Ukraine
                6 mech_infantrys moved from Northern Italy to Romania
                2 aaGuns moved from Southern Italy to Northern Italy
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 destroyers moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 armour placed in Ukraine
                1 armour and 1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 bomber moved from Burma to French Indo China

    Combat - ANZAC
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from French Indo China to India
                1 infantry moved from Dutch New Guinea to New Guinea
                1 bomber moved from Western Australia to Queensland
                1 bomber, 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Queensland
                2 aaGuns, 1 armour, 2 artilleries, 3 fighters and 4 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to 127 Sea Zone
                3 infantry moved from 127 Sea Zone to Archangel
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Germany to Archangel
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Germany to Volgograd
                1 bomber moved from Germany to Bryansk
                3 fighters moved from Ukraine to Volgograd
                2 tactical_bombers moved from Ukraine to Volgograd
                6 armour moved from Ukraine to Volgograd
                12 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 bombers moved from Eastern Poland to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 6 armour, 3 bombers, 3 fighters, 12 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 6 armour, 3 bombers, 3 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Rostov
                1 bomber moved from Bryansk to Rostov
                3 bombers moved from Volgograd to Rostov
                2 tactical_bombers moved from Volgograd to Rostov
                3 fighters moved from Volgograd to Rostov
                1 armour moved from Germany to Eastern Poland
                4 mech_infantrys moved from Baltic States to Western Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                4 mech_infantrys moved from Eastern Poland to Western Ukraine
                4 bombers moved from Gibraltar to Western Germany
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                2 bombers, 1 infantry and 5 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 4 bombers
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns and 4 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Vologda to Samara
                2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
                Japanese buy 3 armour, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Korea to Amur
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                3 mech_infantrys moved from Kwangsi to Shan State
                6 mech_infantrys moved from French Indo China to Shan State
                3 armour moved from French Indo China to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 aaGun moved from Shensi to Tsinghai
                4 tactical_bombers moved from Shensi to Yunnan
                4 fighters moved from Shensi to Yunnan
                2 bombers moved from Shensi to Yunnan
                2 artilleries moved from Malaya to Shan State
                1 bomber moved from 16 Sea Zone to Philippines

    Place Units - Japanese
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 infantry placed in Kiangsu
                1 transport placed in 19 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.  Damaged units is as follows: airfield = 4, factory_major = 10

    Non Combat Move - Americans
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Gibraltar to Morocco
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 bomber and 5 infantry placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.  Damaged units is as follows: airfield = 4, factory_major = 10

    Non Combat Move - Americans
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Gibraltar to Morocco
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 bomber and 5 infantry placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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