@discalced Hi discalced, nice to meet you. Unfortunately not since I can only place the bought AC in Tokyo which is too far away. Thanks for asking though.
15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)
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I redid the combat move again, since edit mode didn’t work before battles were resolved. It took lots of tries for the save to finally post, so sorry about the double post.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Kansu
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to ArchangelCombat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 4 artilleries, 14 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Bryansk
2 aaGuns, 4 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Smolensk
2 aaGuns and 15 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Shensi to Tsinghai
2 bombers moved from Yunnan to Tsinghai
3 tactical_bombers moved from Yunnan to Tsinghai
3 fighters moved from Yunnan to Tsinghai
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Korea
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Korea from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Tsinghai to Shensi
3 fighters moved from Tsinghai to Shensi
3 tactical_bombers moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Sikang to Shensi
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to French Indo China
3 mech_infantrys moved from Kweichow to French Indo China
3 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from 16 Sea Zone to Japan
1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
I knew I screwed up Europe, but I thought I was doing a lot better in the Pac then appears now….This is going to be over real soon. Good job so far.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Iraq
British take Iraq from Italians
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
3 aaGuns, 1 armour, 1 artillery, 10 infantry and 4 mech_infantrys moved from Burma to India
2 fighters and 1 tactical_bomber moved from Ceylon to India
1 cruiser and 1 destroyer moved from 70 Sea Zone to 68 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
They really need to fix these bugs. :x
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When I try to open your save, I get an exception while parsing…
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that’s where I was having issues….I’m going back recreating from post US turn…wait one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Iraq
British take Iraq from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser and 1 destroyer moved from 70 Sea Zone to 68 Sea ZoneCombat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
3 aaGuns, 1 armour, 1 artillery, 10 infantry and 4 mech_infantrys moved from Burma to India
2 fighters and 1 tactical_bomber moved from Ceylon to India
1 mech_infantry moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Give that a shot…I won’t close it till it works for you.
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Yeah, it works now. Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Rostov
Italians take Caucasus from Russians
1 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 fighters moved from Bessarabia to Rostov
1 bomber moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians win, taking Rostov from Russians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
6 infantry moved from Bessarabia to Ukraine
2 aaGuns moved from Bessarabia to Ukraine
6 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Southern Italy to Northern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 armour placed in Ukraine
1 armour and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 6 PUs;Combat Move - ANZAC
1 bomber moved from Burma to French Indo ChinaCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Western Australia to Queensland
1 bomber, 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Queensland
2 aaGuns, 1 armour, 2 artilleries, 3 fighters and 4 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Novgorod to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Volgograd
1 bomber moved from Germany to Bryansk
3 fighters moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
12 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 bombers moved from Eastern Poland to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 3 bombers, 3 fighters, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 6 armour, 3 bombers, 3 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Rostov
1 bomber moved from Bryansk to Rostov
3 bombers moved from Volgograd to Rostov
2 tactical_bombers moved from Volgograd to Rostov
3 fighters moved from Volgograd to Rostov
1 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Baltic States to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Gibraltar to Western Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 bombers, 1 infantry and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 4 bombers
EDIT: Adding units owned by Germans to Germany: 3 aaGuns and 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Vologda to Samara
2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 3 armour, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 mech_infantrys moved from Kwangsi to Shan State
6 mech_infantrys moved from French Indo China to Shan State
3 armour moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Shensi to Tsinghai
4 tactical_bombers moved from Shensi to Yunnan
4 fighters moved from Shensi to Yunnan
2 bombers moved from Shensi to Yunnan
2 artilleries moved from Malaya to Shan State
1 bomber moved from 16 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 4, factory_major = 10Non Combat Move - Americans
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
1 bomber and 5 infantry placed in Eastern United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs





