15L G40 Cyanight (Axis) vs Marakanda (Alies +20)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from French Indo China to Borneo
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Samara to Kazakhstan
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines

    Non Combat Move - Japanese
                2 tactical_bombers moved from French Indo China to Shantung
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Manchuria to Anhwe
                2 mech_infantrys moved from Manchuria to Shantung
                1 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                5 mech_infantrys moved from Hunan to Kweichow
                1 bomber moved from Borneo to French Indo China
                3 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,3,3,4,6
                Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour moved from Libya to Tunisia
                1 bomber moved from India to French Indo China
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in 43 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 7 :  0/1 hits
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Norway
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Norway from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to India
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                1 fighter placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        India : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        43 Sea Zone : 1 destroyer and 1 submarine
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 transport
        26 Sea Zone : 4 submarines
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 3 submarines
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Morocco : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Norway : 1 flag, 1 infantry
        Libya : 1 flag
        112 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier and 2 transports
        91 Sea Zone : 4 carriers, 3 destroyers, 6 fighters and 2 transports

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 22
        Japanese : 55 / 44
        Americans : 59 / 85
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 12 / 14
        Italians : 22 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                5 artilleries and 24 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from Russia to 125 Sea Zone
                3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
                2 fighters and 2 tactical_bombers moved from Persia to Caucasus
                1 fighter moved from Egypt to Caucasus

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 125 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 125 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Caucasus
                    British attack with 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                    Italians defend with 1 infantry and 1 mech_infantry
                        British roll dice for 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 2 :  6/14 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                3 artilleries and 3 infantry moved from Iraq to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 125 Sea Zone to Scotland
                5 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
                2 aaGuns moved from Burma to Shan State
                1 aaGun and 11 infantry moved from India to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in Quebec

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 2 aaGuns, 5 artilleries and 24 infantry
        Burma : 1 aaGun and 11 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        Celebes : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 fighter
        Trans-Jordan : 1 artillery and 4 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 5 aaGuns, 1 airfield, 1 bomber, 8 infantry and 1 mech_infantry
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 armour and 3 infantry
        Russia : 3 fighters
        Caucasus : 3 artilleries and 6 infantry
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 2 artilleries and 3 infantry
        92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
        Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        91 Sea Zone : 1 fighter and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 15 / 22
        Japanese : 54 / 44
        Americans : 59 / 85
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 20 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs;
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                3 fighters moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Italians attack with 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys
                    British defend with 3 artilleries and 6 infantry
                    Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
                    Casualties for British: 3 artilleries and 6 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from Caucasus to Bryansk
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Caucasus to Bryansk

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,2,3
                Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs;
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                3 fighters moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Italians attack with 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys
                    British defend with 3 artilleries and 6 infantry
                    Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
                    Casualties for British: 3 artilleries and 6 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from Caucasus to Bryansk
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Caucasus to Bryansk

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,2,3
                Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bryansk: 3 artilleries and 3 infantry
                EDIT: Adding units owned by Italians to Rostov: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

  • '14 Customizer

    Please use latest post with edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Egypt to 91 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from Persia to Northwest Persia
                1 fighter moved from Burma to India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 3 fighters and 1 infantry
        Yunnan : 1 infantry
        Shan State : 2 infantry
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 2 submarines
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        35 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry
        Northwest Persia : 1 fighter
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 22
        Japanese : 53 / 44
        Americans : 59 / 85
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 2 infantry
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 22
        Japanese : 53 / 44
        Americans : 59 / 85
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Bleh! That Caucasus battle was depressing. Stupid Italians finally being useful. I’m pretty sure that’s against the rules somewhere :P.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                3 bombers moved from Bryansk to Northwest Persia
                3 fighters moved from Bryansk to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia
                1 bomber moved from Western Germany to 112 Sea Zone
                15 bombers moved from Western Germany to Northwest Persia
                1 bomber moved from Western Germany to Northwest Persia

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northwest Persia
                    Germans attack with 2 armour, 19 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                    Germans win with 19 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 2 armour and 3 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Timguska: 1 infantry
                EDIT: Adding units owned by Germans to Yenisey: 1 infantry
                EDIT: Changing ownership of Yenisey from Russians to Germans
                EDIT: Turning off Edit Mode
                16 bombers moved from Northwest Persia to Caucasus
                3 fighters moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 bomber moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 artillery moved from France to Western Germany
                3 bombers moved from Northwest Persia to Bryansk
                3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk

    Place Units - Germans
                1 fighter and 3 infantry placed in Western Germany
                3 armour placed in Novgorod
                3 armour placed in Rostov
                3 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 infantry
                EDIT: Adding units owned by Germans to Samara: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5,2,3
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Siberia to Amur

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 21 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Egypt : 1 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 tactical_bomber
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 12 / 21
        Japanese : 53 / 44
        Americans : 59 / 85
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Have I mentioned before how much I loath the fact that your planes appear to be bulletproof? The only thing that kills them are AA! Note to self: buy more AA…

  • '14 Customizer

    Well… We aren’t sending you anymore Stuka pilots to fire your AA, hehe.

    I did expect to lose planes on that NW Persian battle. That was crazy.  Look at the dice roll for the bombers on the second round of the attack. You only had one plane left but almost all my bombers hit that round. I probably wasted a good roll that round and will need it later.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 38 PUs;
                Japanese buy 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                13 infantry moved from Manchuria to Amur
                2 tactical_bombers moved from Shantung to Amur
                5 tactical_bombers moved from 6 Sea Zone to Amur
                5 fighters moved from 6 Sea Zone to Amur
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Philippines
                1 infantry moved from Hunan to Yunnan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Amur
                    Japanese attack with 5 fighters, 13 infantry and 7 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                    Japanese win, taking Amur from Russians with 5 fighters, 9 infantry and 6 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Japanese: 4 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                6 tactical_bombers moved from Amur to Manchuria
                5 fighters moved from Amur to Manchuria
                1 armour and 8 mech_infantrys moved from Kweichow to French Indo China
                2 infantry moved from Hunan to Kwangsi
                1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from Japan to French Indo China
                2 fighters moved from 6 Sea Zone to French Indo China
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                3 mech_infantrys moved from Anhwe to Kweichow
                2 armour moved from Shantung to Kweichow
                2 mech_infantrys moved from Shantung to Manchuria
                1 mech_infantry moved from Shantung to Kweichow
                1 artillery moved from Kazakhstan to Caucasus

    Place Units - Japanese
                2 destroyers and 1 transport placed in 36 Sea Zone
                1 infantry placed in Japan
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1,2,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,3
                Japanese collect 43 PUs (14 lost to blockades); end with 43 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                4 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines

    Combat - Americans
                Battle in Tobruk
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                        Americans roll dice for 1 armour in Tobruk, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Normandy Bordeaux
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter, 5 submarines and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Philippines
                    Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  4/8 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 22 Sea Zone
                4 carriers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                6 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                4 submarines placed in 10 Sea Zone
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                3 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        India : 1 bomber
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 destroyer and 3 submarines
        20 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        22 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 4 submarines
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag
        6 Sea Zone : 3 submarines
        Central United States : 4 aaGuns, 3 artilleries, 1 factory_major and 3 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag, 1 infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        101 Sea Zone : 1 destroyer and 3 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
        110 Sea Zone : 4 carriers, 2 destroyers, 6 fighters and 2 transports

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 11 / 21
        Japanese : 55 / 43
        Americans : 61 / 87
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from 110 Sea Zone to Western Germany
                1 bomber moved from Scotland to Western Germany
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone

    Combat - British
                Air Battle in Western Germany
                    British attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.
                Battle in 97 Sea Zone
                    British attack with 1 destroyer and 3 submarines
                    Italians defend with 1 submarine
                        British roll dice for 3 submarines in 97 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Italians lost in 97 Sea Zone
                    British win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Cleaning up after air battles

    Non Combat Move - British
                2 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Quebec to 91 Sea Zone
                5 aaGuns, 8 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Persia to Iraq
                1 aaGun, 1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 aaGun and 2 infantry moved from Burma to India
                2 aaGuns, 5 artilleries and 24 infantry moved from Shan State to Burma

    Place Units - British
                1 fighter placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 aaGuns, 5 artilleries and 33 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Malaya : 1 harbour
        Celebes : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 2 artilleries and 6 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 2 infantry
        Algeria : 1 infantry
        Tunisia : 1 armour
        Russia : 3 fighters
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        Iraq : 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 3 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 1 fighter
        Suriname : 1 flag
        110 Sea Zone : 1 battleship, 1 cruiser, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 11 / 21
        Japanese : 55 / 43
        Americans : 61 / 87
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 13 / 13
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                3 fighters moved from Bryansk to Northwest Persia
                1 bomber moved from Bryansk to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 bomber, 4 fighters and 1 mech_infantry
                    British defend with 3 infantry
                    retreated to Northwest Persia
                    Russians win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 fighter and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 artilleries moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                5 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,4,3,1
                Italians collect 11 PUs (11 lost to blockades); end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Borneo, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 :  1/2 hits
                        1 artillery owned by the ANZAC lost in Borneo
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from Caroline Islands to Philippines
                1 fighter moved from Caroline Islands to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Shan State to Burma
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Burma : 1 infantry
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 artillery, 2 fighters and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 2 submarines
        43 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport
        United Kingdom : 1 fighter
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 11 / 21
        Japanese : 55 / 43
        Americans : 61 / 87
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 13 / 13
        Italians : 22 / 12
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Iraq : 1 infantry
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 11 / 21
        Japanese : 55 / 43
        Americans : 61 / 87
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 13 / 13
        Italians : 22 / 12
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 62 PUs;
                Germans buy 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Rostov to Russia
                3 armour moved from Volgograd to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                12 armour, 11 artilleries, 3 bombers, 25 infantry and 24 mech_infantrys moved from Bryansk to Russia
                16 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 18 armour, 11 artilleries, 20 bombers, 3 fighters, 28 infantry, 24 mech_infantrys and 1 tactical_bomber
                    British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 tactical_bomber
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 20 bombers and 1 fighter remaining. Battle score for attacker is 43
                    Casualties for Germans: 17 armour, 11 artilleries, 2 fighters, 28 infantry, 24 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 3 fighters
                    Casualties for Russians: 4 aaGuns, 1 armour, 15 artilleries, 3 fighters, 81 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 aaGuns moved from Bryansk to Russia
                19 bombers moved from Russia to Caucasus
                1 bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                3 armour moved from Novgorod to Finland

    Place Units - Germans
                5 infantry placed in Western Germany
                3 mech_infantrys placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Rostov
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Germany: 2 aaGuns
                EDIT: Turning off Edit Mode
                8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,1,3
                Germans collect 52 PUs (4 lost to blockades); end with 73 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

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