Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Hopei to Chahar
5 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
2 artilleries moved from Hopei to Chahar
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Shantung
1 artillery placed in Anhwe
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangtung: 1 artillery and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery
EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Novosibirsk
British attack with 3 armour and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Novosibirsk
British roll dice for 3 armour and 1 infantry in Novosibirsk, round 3 : 1/4 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,3,1,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 59
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.692
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.692
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.478
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern France to 94 Sea Zone
3 fighters moved from Southern Italy to Caucasus
2 armour and 1 artillery moved from Rostov to Caucasus
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 3 fighters
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour
Italians win, taking Caucasus from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Non Combat Move - Italians
3 fighters moved from Caucasus to Volgograd
1 aaGun moved from Rostov to Caucasus
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern France
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Cyprus : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 3 fighters
Caucasus : 1 flag, 1 aaGun and 2 armour
94 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 57 / 81
Russians : 2 / 0
Japanese : 48 / 54
Americans : 53 / 73
Chinese : 19 / 25
British : 38 / 38
UK_Pacific : 10 / 9
Italians : 20 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 4 fighters and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/5 hits
1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Samara
3 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Kazakhstan
Scramble SZ 110?
Send all 3 up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Samara
3 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Kazakhstan
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
Russians defend with 1 submarine; British defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 5 fighters and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Samara from British with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Russia to Kazakhstan
2 artilleries moved from Tambov to Volgograd
7 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 3 armour, 1 infantry and 4 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Southern France : 1 aaGun, 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 8 armour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
112 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 61 / 86
Russians : 1 / 0
Japanese : 48 / 54
Americans : 53 / 73
Chinese : 19 / 25
British : 35 / 38
UK_Pacific : 10 / 9
Italians : 20 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 48 PUs;
Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
2 mech_infantrys moved from Manchuria to Siberia
1 mech_infantry moved from Sakha to Siberia
3 fighters moved from Japan to 5 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 artillery moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Dutch New Guinea to 43 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Siberia from Americans with 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters moved from 5 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 aaGun, 5 armour, 1 artillery and 2 fighters moved from Jehol to Manchuria
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 flag, 2 artilleries
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters and 2 infantry
Yunnan : 1 flag, 2 artilleries
Shan State : 1 flag
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 3 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 61 / 86
Russians : 1 / 0
Japanese : 51 / 56
Americans : 52 / 73
Chinese : 17 / 25
British : 35 / 38
UK_Pacific : 10 / 9
Italians : 20 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Soviet Far East to Manchuria
2 carriers and 2 cruisers moved from 3 Sea Zone to 4 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 fighter moved from Queensland to Guam
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Soviet Far East to Manchuria
2 carriers and 2 cruisers moved from 3 Sea Zone to 4 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 fighter moved from Queensland to Guam
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser and 1 destroyer
Air Battle in Manchuria
Americans attacks with 1 units heading to Manchuria
Japanese launches 2 interceptors out of Manchuria
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Manchuria causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Manchuria to Soviet Far East
1 armour, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 87 Sea Zone to French West Africa
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
2 artilleries and 5 infantry moved from Chahar to Jehol
5 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to Jehol
2 artilleries moved from Anhwe to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
2 artilleries and 5 infantry moved from Chahar to Jehol
5 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to Jehol
2 artilleries moved from Anhwe to Kweichow
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to Hopei
Place Units - Chinese
4 infantry placed in Kweichow
2 infantry placed in Szechwan
1 infantry placed in Hunan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5