Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 2,6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

    Combat Move - Germans
                2 units repaired.
                1 armour moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers moved from 112 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 battleship moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                7 armour moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 battleships in Norway, round 2 :  0/2 hits
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  3/8 hits
                        British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from Norway to Western Germany
                1 bomber moved from Norway to France
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from Norway to Poland
                1 fighter moved from Norway to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                4 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Norway to Western Germany
                1 bomber moved from Western Germany to France

    Place Units - Germans
                3 transports placed in 113 Sea Zone
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
        Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
        Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
        Germany : 3 aaGuns and 1 factory_major
        Norway : 1 armour
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 2 submarines
        125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        113 Sea Zone : 2 battleships and 4 transports
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Greece : 1 flag, 3 infantry
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 2 battleships

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 24

    Null / Other
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 2,6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

    Combat Move - Germans
                2 units repaired.
                1 armour moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers moved from 112 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 battleship moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                7 armour moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 battleships in Norway, round 2 :  0/2 hits
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  3/8 hits
                        British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from Norway to Western Germany
                1 bomber moved from Norway to France
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from Norway to Poland
                1 fighter moved from Norway to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                4 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Norway to Western Germany
                1 bomber moved from Western Germany to France

    Place Units - Germans
                3 transports placed in 113 Sea Zone
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
        Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
        Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
        Germany : 3 aaGuns and 1 factory_major
        Norway : 1 armour
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 2 submarines
        125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        113 Sea Zone : 2 battleships and 4 transports
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Greece : 1 flag, 3 infantry
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 2 battleships

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 24

    Null / Other
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Ignore the previous posts cause I can use the initial Germany 4 move turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 2,5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Germans
                2 units repaired.
                4 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Western Germany
                5 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Poland
                1 fighter moved from Western Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Romania
                7 armour moved from Slovakia Hungary to Western Germany
                3 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                2 battleships moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers in 110 Sea Zone, round 2 :  5/11 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to Finland
                5 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 transports placed in 105 Sea Zone
                3 infantry placed in Western Germany
                Germans undo move 1.
                3 transports placed in 110 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 38 PUs; end with 39 PUs total
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries, 1 fighter and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 1 harbour, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
        Romania : 1 armour, 1 artillery, 1 fighter and 6 infantry
        Poland : 2 artilleries, 1 fighter and 12 infantry
        Germany : 3 aaGuns and 1 factory_major
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 cruiser and 2 submarines
        113 Sea Zone : 2 battleships and 2 transports
        Bulgaria : 1 flag, 3 infantry
        109 Sea Zone : 2 submarines
        Greece : 1 flag
        Finland : 1 flag, 1 fighter and 5 infantry
        110 Sea Zone : 3 battleships and 3 transports

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4,167
            Median : 4,000
            Variance : 0,909
            Standard Deviation : 0,953
            Total rolls : 12

    Germans Combat
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4,364
            Median : 4,000
            Variance : 1,700
            Standard Deviation : 1,304
            Total rolls : 11

    British Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
                        Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  3/9 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 :  3/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/5 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 2 armour and 1 fighter in Romania, round 5 :  1/3 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/4 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    1 armour owned by the Russians retreated to Bessarabia
                    Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                Battle in Poland
                    Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 1 fighter and 12 infantry
                        Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  4/24 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 :  8/15 hits
                        8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  7/16 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 :  5/11 hits
                        5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 :  2/11 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 :  2/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 :  6/9 hits
                        Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 :  2/2 hits
                        2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
                    Casualties for Russians: 17 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 artillery and 5 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Baltic States
                1 artillery and 4 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 aaGun moved from Novgorod to Baltic States
                1 artillery moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Russians
                2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Siberia : 1 infantry
        Kazakhstan : 3 infantry
        Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
        Karelia : 3 infantry
        Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
        Vyborg : 4 infantry
        Eastern Poland : 1 artillery and 2 infantry
        Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
                        Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  3/9 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 :  3/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/5 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 2 armour and 1 fighter in Romania, round 5 :  1/3 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/4 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    1 armour owned by the Russians retreated to Bessarabia
                    Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                Battle in Poland
                    Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 1 fighter and 12 infantry
                        Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  4/24 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 :  8/15 hits
                        8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  7/16 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 :  5/11 hits
                        5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 :  2/11 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 :  2/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 :  6/9 hits
                        Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 :  2/2 hits
                        2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
                    Casualties for Russians: 17 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 artillery and 5 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Baltic States
                1 artillery and 4 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 aaGun moved from Novgorod to Baltic States
                1 artillery moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Russians
                2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Siberia : 1 infantry
        Kazakhstan : 3 infantry
        Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
        Karelia : 3 infantry
        Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
        Vyborg : 4 infantry
        Eastern Poland : 1 artillery and 2 infantry
        Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 30 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 30 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        30 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer
        26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 1 bomber
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
        Brazil : 1 flag, 4 infantry
        91 Sea Zone : 4 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 54 / 83
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei
                1 infantry placed in Szechwan
                Chinese undo move 4.
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Hopei : 2 infantry
        Szechwan : 5 infantry

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 54 / 83
        Chinese : 7 / 7
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Ontario to Quebec
                3 infantry moved from Eastern Persia to West India
                2 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Ontario to Quebec
                3 infantry moved from Eastern Persia to West India
                2 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from United Kingdom to Scotland

    Combat - British
                Battle in Siam
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 battleship in Siam, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 :  4/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Siam to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                British undo move 2.
                1 artillery and 1 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
                British collect 25 PUs (5 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 2 armour and 1 infantry
        Szechwan : 2 fighters and 1 tactical_bomber
        Burma : 1 aaGun
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        39 Sea Zone : 1 cruiser and 1 transport
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Tanganyika Territory : 1 infantry
        Norway : 1 flag, 2 infantry
        76 Sea Zone : 2 cruisers
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 30 / 25
        UK_Pacific : 22 / 22
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Ontario to Quebec
                3 infantry moved from Eastern Persia to West India
                2 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from United Kingdom to Scotland

    Combat - British
                Battle in Siam
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 battleship in Siam, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 :  4/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Siam to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                British undo move 2.
                1 artillery and 1 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
                British collect 25 PUs (5 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 2 armour and 1 infantry
        Szechwan : 2 fighters and 1 tactical_bomber
        Burma : 1 aaGun
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        39 Sea Zone : 1 cruiser and 1 transport
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Tanganyika Territory : 1 infantry
        Norway : 1 flag, 2 infantry
        76 Sea Zone : 2 cruisers
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 30 / 25
        UK_Pacific : 22 / 22
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Gibraltar
                2 infantry moved from Albania to Greece
                1 artillery moved from Southern France to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Gibraltar
                2 infantry moved from Albania to Greece
                1 artillery moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 :  1/3 hits
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 bomber in Gibraltar, round 3 :  1/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 3 :  1/1 hits
                        1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 armour, 1 bomber and 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Belgian Congo to Rhodesia

    Place Units - Italians
                4 infantry placed in Northern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Kenya : 1 flag
        Malta : 1 flag, 1 armour and 1 infantry
        Rhodesia : 1 flag, 1 artillery and 3 infantry
        Morocco : 1 flag, 1 artillery and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Greece : 2 infantry
        92 Sea Zone : 1 transport
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 30 / 25
        UK_Pacific : 22 / 22
        Italians : 18 / 25
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

Suggested Topics

  • 3
  • 1
  • 1
  • 110
  • 43
  • 180
  • 149
  • 347
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.0k

Users

39.3k

Topics

1.7m

Posts