@Amon-Sul 2nd round for 2026!
GL&HF
scramble?
88a21a5d-1768-4615-8bc7-97cf9336c829-image.png
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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Never said it was realistic :)
In reality Russia doesn’t matter now though, I needed to take Egypt before the US fighters could get there, and that’s not going to happen now. But hey, may as well try my 1%
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Never said it was realistic :)
In reality Russia doesn’t matter now though, I needed to take Egypt before the US fighters could get there, and that’s not going to happen now. But hey, may as well try my 1%
Yeah I figured Egypt was the most important target, my greed almost made me take S Africa with that UK mech.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
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At least one of them posted lol.
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Would also prefer the US inf in Egypt to survive over UK ones against Italy, so if you aren’t going for Egypt this turn please edit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Northern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Germany to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
9 bombers moved from Iraq to Egypt
3 infantry moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 armour, 14 artilleries, 1 fighter, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
4 mech_infantrys moved from Volgograd to Russia
3 bombers moved from Germany to Russia
2 infantry moved from Iraq to Persia -
Oh we’re going for egypt.
Want to scramble?
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Dice don’t seem to have come through for you unfortunately.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Northern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Germany to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
9 bombers moved from Iraq to Egypt
3 infantry moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 armour, 14 artilleries, 1 fighter, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
4 mech_infantrys moved from Volgograd to Russia
3 bombers moved from Germany to Russia
2 infantry moved from Iraq to PersiaCombat - Germans
Battle in Egypt
Germans attack with 9 bombers and 3 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 2 fighters; ANZAC defend with 1 fighter
British win with 10 fighters remaining. Battle score for attacker is -93
Casualties for Germans: 9 bombers and 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Persia
Germans attack with 2 infantry
ANZAC defend with 2 fighters
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Russia
Germans attack with 1 armour, 14 artilleries, 3 bombers, 2 fighters, 58 infantry and 20 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 92 infantry
Russians win with 5 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is -160
Casualties for Germans: 1 armour, 14 artilleries, 3 bombers, 2 fighters, 58 infantry and 20 mech_infantrys
Casualties for Russians: 1 aaGun and 69 infantryNon Combat Move - Germans
2 aaGuns moved from Smolensk to Bryansk
3 aaGuns moved from Tambov to Bryansk
1 bomber moved from 98 Sea Zone to Trans-JordanPlace Units - Germans
3 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
4 bombers placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Alright, I’m obviously going to throw in the towel now, hehe.
Thanks for the game, was a fun one. I had a few rounds there where I just made some really boneheaded decisions, especially with Japan, and you punished me well for them.
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Alright, I’m obviously going to throw in the towel now, hehe.
Thanks for the game, was a fun one. I had a few rounds there where I just made some really boneheaded decisions, especially with Japan, and you punished me well for them.
Good game! It’s rare that I enjoy the endgame, but this one was quite interesting after London fell and we were fighting over it as well as Egypt, Gibraltar, Russia and the Middle East. Of course, the fact that you got diced vs London was a factor in making the endgame interesting :lol:.
You are a very good player, and your bomber strategy is only a part of your skill. You don’t need it to win in my opinion.
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Thanks. Yeah, I don’t think the bomber strat is a game-breaker, but I like it since it allows for more variation in the European axis game, with London and the middle-east always in play. Plus it’s nowhere near optimized yet, this game especially has given me a few ideas.
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Test summary from TripleA, engine version: 1.8.0.5, time: 06:22:54
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Oops, forgot to update the topic id. Hey, at least the test post was useful for once.





