@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from 93 Sea Zone to Tobruk
1 fighter moved from Trans-Jordan to Tobruk
2 mech_infantrys moved from Iraq to Persia
3 bombers moved from Trans-Jordan to Persia
1 infantry moved from Bryansk to Tambov
4 bombers moved from Trans-Jordan to Tambov
1 armour moved from Trans-Jordan to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Tobruk
Germans attack with 4 fighters and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Tobruk from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer, 3 fighters and 2 transports
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 3 submarines
Casualties for Americans: 1 destroyer and 1 transport
Battle in Tambov
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 3 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Persia from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
3 bombers moved from Persia to Iraq
2 armour, 1 fighter and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 carriers moved from 93 Sea Zone to 96 Sea Zone
4 fighters moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Iraq
3 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Bryansk to Volgograd
4 bombers moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
1 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from 93 Sea Zone to Tobruk
1 fighter moved from Trans-Jordan to Tobruk
2 mech_infantrys moved from Iraq to Persia
3 bombers moved from Trans-Jordan to Persia
1 infantry moved from Bryansk to Tambov
4 bombers moved from Trans-Jordan to Tambov
1 armour moved from Trans-Jordan to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Tobruk
Germans attack with 4 fighters and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Tobruk from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer, 3 fighters and 2 transports
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 3 submarines
Casualties for Americans: 1 destroyer and 1 transport
Battle in Tambov
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 3 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Persia from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
3 bombers moved from Persia to Iraq
2 armour, 1 fighter and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 carriers moved from 93 Sea Zone to 96 Sea Zone
4 fighters moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Iraq
3 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Bryansk to Volgograd
4 bombers moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
1 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Sorry for editing so late, have been going back and forth in my head on it all day and finally changed my mind, lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 aaGun moved from Samara to Vologda
1 artillery moved from Samara to Russia
1 artillery and 8 infantry moved from Samara to Vologda
12 infantry moved from Samara to Vologda
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 13 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Kazakhstan to Novosibirsk
2 bombers moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
Japanese take French Indo China from Americans
1 mech_infantry moved from Malaya to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to Rhodesia
4 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 4 bombers
Russians defend with 1 mech_infantry
Japanese win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Novosibirsk to Iraq
3 fighters moved from Trans-Jordan to Iraq
4 bombers moved from Anglo Egyptian Sudan to Iraq
3 carriers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
1 aaGun moved from Kazakhstan to Novosibirsk
6 artilleries, 1 infantry and 4 mech_infantrys moved from Malaya to Shan State
1 bomber moved from 41 Sea Zone to Shan State
Place Units - Japanese
3 mech_infantrys placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1,6,6,6,5,3,4
Japanese collect 15 PUs (6 lost to blockades); end with 28 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
4 carriers and 3 destroyers moved from 103 Sea Zone to 109 Sea Zone
6 fighters moved from Eastern United States to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from West India to Persia
Combat - Americans
Scramble 109 and 95?
No to both
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
4 carriers and 3 destroyers moved from 103 Sea Zone to 109 Sea Zone
6 fighters moved from Eastern United States to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from West India to Persia
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Eire
Battle in Persia
Americans attack with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Americans win, taking Eire from Germans, taking Persia from Germans with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Scotland
Non Combat Move - Americans
2 fighters moved from Persia to Egypt
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 79 Sea Zone to 41 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
6 fighters moved from 94 Sea Zone to Gibraltar
2 bombers moved from 95 Sea Zone to Gibraltar
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 105 Sea Zone
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Central United States to 101 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 aaGun, 1 armour, 3 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 1 armour and 3 infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Sakha to Amur
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Americans
1 airfield placed in Sumatra
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 bombers, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Tobruk
1 bomber and 6 fighters moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 bomber, 6 fighters and 2 mech_infantrys
Germans defend with 3 infantry
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 bomber and 6 fighters moved from Tobruk to Egypt
1 fighter moved from West India to Persia
3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Bryansk to Russia
3 bombers moved from Iraq to Russia
Combat - Italians
Air Battle in Russia
Italians attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Bryansk
3 fighters moved from Libya to Bryansk
1 artillery and 3 infantry moved from Libya to Tobruk
1 carrier and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Archangel to Belarus
3 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Assumed no intercept, if you want to it can be rolled on the forum (can only hit the ftr anyway)
Assumed no intercept, if you want to it can be rolled on the forum (can only hit the ftr anyway)
Yeah if all the interceptors hit and still couldn’t get the bombers, just assume no intercept, since the dice can always be rolled after if I really wanted to intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sumatra to Persia
1 fighter moved from 79 Sea Zone to Persia
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to Sumatra
5 fighters moved from Egypt to Persia
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
3 fighters moved from Western Germany to Scotland
1 fighter and 2 infantry moved from Volgograd to Samara
2 bombers moved from Bryansk to Samara
2 bombers and 1 infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in Scotland
Germans attack with 7 fighters, 8 infantry and 1 mech_infantry
Americans defend with 1 airfield and 2 infantry
Germans win, taking Scotland from Americans with 7 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Samara to Novgorod
1 fighter moved from Samara to Novosibirsk
11 mech_infantrys moved from Volgograd to Novosibirsk
3 artilleries moved from Ukraine to Bryansk
2 bombers moved from Smolensk to Western Germany
1 infantry moved from Archangel to Belarus
1 aaGun and 7 infantry moved from Bryansk to Belarus
1 fighter moved from Iraq to Novosibirsk
3 bombers moved from Iraq to Western Germany
4 fighters moved from 96 Sea Zone to Western Germany
2 carriers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from France to Northern Italy
7 infantry moved from Volgograd to Caucasus
3 fighters moved from Scotland to Western Germany
4 fighters moved from Scotland to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 carriers, 2 submarines and 1 transport placed in 112 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 infantry placed in Southern France
3 infantry placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,6,4,3,2,2,6,1,3,6,6,1,5,6,1,1,4,1,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (11 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 18 infantry moved from Vologda to Samara
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 20 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Samara
1 infantry moved from Timguska to Urals
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 fighter moved from Smolensk to Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 bomber moved from Iraq to 72 Sea Zone
5 bombers moved from Iraq to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Japanese take Tanganyika Territory from British
2 artilleries and 2 infantry moved from Novosibirsk to Timguska
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in Eastern Persia
Japanese attack with 6 bombers
British defend with 1 artillery and 2 infantry
Japanese win with 5 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for British: 1 artillery and 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 72 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 71 Sea Zone
Japanese attack with 3 carriers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 71 Sea Zone from Neutral with 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine and 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Timguska
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Volgograd
5 bombers moved from Eastern Persia to Iraq
3 fighters moved from 80 Sea Zone to Iraq
1 bomber moved from 72 Sea Zone to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Shan State
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,2,3,2,3,4,5
Japanese collect 16 PUs (8 lost to blockades); end with 16 PUs total
Misclicked for scrambling in 6, rolling on the forum.
1 sub:
Rolling 1:
(3)
1 dd 2 figs:
Rolling 3:
(1, 2, 3)