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Liga Relonchis V2 G40 AlbertoRelonchis (Allies+ 27) vs JuanSpain (Axis)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                13 artilleries moved from Tsinghai to Shensi
                1 mech_infantry moved from Szechwan to Kweichow
                1 armour moved from Szechwan to Kweichow
                4 mech_infantrys moved from Szechwan to Kweichow
                2 mech_infantrys moved from Szechwan to Kweichow
                7 armour moved from Szechwan to Kweichow
                1 mech_infantry moved from Szechwan to Kweichow
                1 mech_infantry moved from Szechwan to Yunnan
                21 armour moved from Szechwan to Yunnan
                1 armour moved from Yakut S.S.R. to Buryatia
                1 armour moved from Buryatia to Amur
                      Germans take Amur from Russians

    Combat - Germans
                Battle in Shensi
                    Germans attack with 13 artilleries
                    Chinese defend with 1 infantry
                    Germans win, taking Shensi from Chinese with 13 artilleries remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Germans attack with 8 armour and 8 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kweichow from Chinese with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Germans attack with 21 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Yunnan from Chinese with 21 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 armour moved from Slovakia Hungary to Belarus
                7 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 bombers placed in Western Germany
                1 mech_infantry placed in Western Germany
                3 armour placed in India

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,6,5,5,2,3,1,6,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,2,1
                Germans collect 46 PUs (8 lost to blockades); end with 47 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yakut S.S.R.: 6 bombers
                EDIT: Adding units owned by Germans to Japan: 6 bombers
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 armour moved from Volgograd to Afghanistan
                      Russians take Afghanistan from Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                9 infantry moved from Caucasus to Turkey
                      Russians take Turkey from Italians
                5 armour moved from Caucasus to Afghanistan
                5 mech_infantrys moved from Caucasus to Afghanistan
                1 mech_infantry moved from Novosibirsk to Afghanistan
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 fighters moved from Volgograd to 39 Sea Zone
                1 fighter moved from Volgograd to 79 Sea Zone
                1 infantry moved from Samara to Novosibirsk
                11 infantry moved from Samara to Russia
                7 infantry moved from Tambov to Bryansk
                4 aaGuns moved from Tambov to Bryansk

    Place Units - Russians
                1 bomber and 2 fighters placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 armour moved from Volgograd to Afghanistan
                      Russians take Afghanistan from Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                9 infantry moved from Caucasus to Turkey
                      Russians take Turkey from Italians
                5 armour moved from Caucasus to Afghanistan
                5 mech_infantrys moved from Caucasus to Afghanistan
                1 mech_infantry moved from Novosibirsk to Afghanistan
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 fighters moved from Volgograd to 39 Sea Zone
                1 fighter moved from Volgograd to 79 Sea Zone
                1 infantry moved from Samara to Novosibirsk
                11 infantry moved from Samara to Russia
                7 infantry moved from Tambov to Bryansk
                4 aaGuns moved from Tambov to Bryansk

    Place Units - Russians
                1 bomber and 2 fighters placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships moved from 23 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
                1 carrier moved from 23 Sea Zone to 6 Sea Zone
                6 carriers moved from 23 Sea Zone to 6 Sea Zone
                1 cruiser moved from 23 Sea Zone to 30 Sea Zone
                1 infantry moved from Shan State to French Indo China
                      Japanese take French Indo China from Americans
                2 fighters moved from 21 Sea Zone to Kwangsi
                6 fighters moved from 21 Sea Zone to Kwangtung
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                4 transports moved from 19 Sea Zone to 6 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Manchuria
                6 fighters moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Japan to Kiangsu

    Combat - Japanese
                Battle in Manchuria
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 7 carriers and 1 transport
                    Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 8 fighters and 2 infantry
                    Chinese defend with 4 infantry
                    Japanese winJapanese win, taking Manchuria from Chinese, taking 6 Sea Zone from Americans with 2 battleships, 7 carriers and 1 transport remaining, taking Shantung from Chinese with 8 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in 30 Sea Zone
                    Japanese attack with 1 cruiser
                    Americans defend with 1 transport
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Jehol
                Battle in Kwangtung
                    Japanese attack with 6 fighters
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese win, taking Jehol from Chinese with 5 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 3 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters
                    British defend with 3 aaGuns
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for British: 3 aaGuns
                Battle in Korea

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to Yunnan
                5 infantry moved from Malaya to Shan State
                2 armour moved from Malaya to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                6 fighters moved from Kiangsu to Yunnan
                2 fighters moved from Kiangsu to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                5 fighters moved from Kwangtung to 19 Sea Zone
                6 fighters moved from 21 Sea Zone to 6 Sea Zone
                7 carriers moved from 21 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 armour placed in Malaya
                4 artilleries and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 23
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,3,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,3
                Japanese collect 33 PUs (23 lost to blockades); end with 33 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 1 airfield, 6 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Kiangsi to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                9 fighters moved from Aleutian Islands to 19 Sea Zone
                6 bombers moved from Western United States to 19 Sea Zone
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 cruiser moved from 10 Sea Zone to 30 Sea Zone
                3 fighters moved from 39 Sea Zone to India
                1 fighter moved from 79 Sea Zone to India
                5 fighters moved from Volgograd to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 1 airfield, 6 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Kiangsi to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                9 fighters moved from Aleutian Islands to 19 Sea Zone
                6 bombers moved from Western United States to 19 Sea Zone
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 cruiser moved from 10 Sea Zone to 30 Sea Zone
                3 fighters moved from 39 Sea Zone to India
                1 fighter moved from 79 Sea Zone to India
                5 fighters moved from Volgograd to India

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser and 2 destroyers
                    Japanese defend with 1 cruiser
                    Americans win with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in India
                    Americans attack with 9 fighters
                    Germans defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win with 5 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 6 armour and 1 infantry
                    Casualties for Americans: 4 fighters
                Battle in 19 Sea Zone
                    Americans attack with 6 bombers, 10 fighters and 3 submarines
                    Japanese defend with 5 carriers, 10 fighters and 4 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 60
                    Casualties for Japanese: 5 carriers, 10 fighters and 4 transports
                    Casualties for Americans: 5 bombers, 7 fighters and 3 submarines

    Non Combat Move - Americans
                1 fighter moved from 19 Sea Zone to Kwangtung
                1 bomber moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Kiangsi to Kwangtung
                4 carriers and 5 fighters moved from 39 Sea Zone to 38 Sea Zone
                1 cruiser moved from 41 Sea Zone to 38 Sea Zone
                1 destroyer moved from 41 Sea Zone to 38 Sea Zone
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 carrier and 1 fighter moved from 79 Sea Zone to 38 Sea Zone
                2 fighters moved from Egypt to 79 Sea Zone
                1 carrier moved from 41 Sea Zone to 79 Sea Zone
                4 fighters moved from India to 38 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                3 carriers moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 carriers moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 99 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Vologda to Novgorod
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 aaGun moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                3 mech_infantrys placed in Finland
                3 fighters placed in Norway
                1 airfield and 3 fighters placed in Kwangtung

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                16 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kwangsi
                1 infantry placed in Anhwe
                4 infantry placed in Kwangsi
                Chinese undo move 4.
                1 infantry placed in Kiangsi
                3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - British
                British buy 2 bombers, 1 harbour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 bomber moved from Union of South Africa to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                1 armour moved from Saudi Arabia to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                      British take Eastern Persia from Germans
                1 armour moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour moved from 80 Sea Zone to Eastern Persia
                1 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Saudi Arabia to Iraq
                1 bomber moved from Novgorod to Iraq
                1 bomber moved from Volgograd to Iraq

    Combat - British
                Battle in Eastern Persia
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 3 bombers, 1 infantry and 3 mech_infantrys
                    Italians defend with 2 armour, 1 factory_minor and 2 infantry
                    British win, taking Iraq from Italians with 1 armour, 1 artillery, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 armour and 2 infantry

    Non Combat Move - British
                1 aaGun moved from Egypt to Trans-Jordan
                3 bombers moved from Iraq to Persia
                1 bomber moved from United Kingdom to Novgorod
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
                6 fighters moved from Kiangsi to Kwangtung

    Place Units - British
                1 bomber, 1 harbour and 2 infantry placed in Saudi Arabia
                1 bomber and 2 infantry placed in Persia
                British undo move 1.
                British undo move 1.
                2 bombers and 1 infantry placed in Persia
                1 harbour and 3 infantry placed in Saudi Arabia

    Turn Complete - British
                British collect 49 PUs; end with 49 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs

    Turn Complete - UK_Pacific

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6,6,1
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    Alberto wins! Very good game! Never reached 25th round!

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