15L wheatbeer (Axis) vs hobo (Allies +19)

  • '17

    scramble 3 fighters

    I’ll use 1 kamikaze on each cruiser, and 1 kamikaze on each destroyer


  • I really need to play with low luck from now on  :lol:

    but still a toss up with this many dice, need ool, got 4 hits on what you have left

  • '17

    lose 1 dd, 2 carrier, 1 fighter


  • wow I cannot believe my luck sometimes  :?

    I got a final hit and you killed off everything I attacked with.  do you want to keep your carrier or lose another fighter (you have 8 fighters and a tipped carrier)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 bomber moved from Gibraltar to 98 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 3 carriers, 3 destroyers, 9 fighters, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 1 carrier, 7 fighters and 1 transport remaining. Battle score for attacker is -71
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 3 destroyers, 2 fighters and 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    4 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Central United States to Western United States
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 bomber moved from 98 Sea Zone to Trans-Jordan

    Place Units - Americans
                3 fighters placed in Western United States
                1 carrier and 3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                15 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 3 fighters and 1 infantry; Italians defend with 1 aaGun, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
                    Italians win with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 92 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom
                2 aaGuns, 2 artilleries and 22 infantry moved from India to Burma
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • changes the losses if you want…

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 2 infantry moved from Greece to Bulgaria
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 32 / 32
        Japanese : 59 / 67
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 31 / 31
        UK_Pacific : 6 / 5
        Italians : 16 / 22
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from New South Wales to Queensland
                2 fighters moved from Caroline Islands to Queensland
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                2 fighters moved from India to Burma

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                2 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 bomber moved from Baltic States to Novgorod
                1 bomber and 2 infantry moved from Baltic States to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    retreated to Eastern Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Baltic States
                1 bomber moved from Novgorod to Baltic States
                1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                5 armour moved from Germany to Baltic States
                1 aaGun moved from Baltic States to 115 Sea Zone
                1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Finland to Norway
                1 artillery and 2 infantry moved from Finland to Norway
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Baltic States to Poland
                1 aaGun moved from Germany to Poland
                2 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Greece to 97 Sea Zone
                1 aaGun moved from Yugoslavia to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Greece to Bulgaria
                1 armour and 1 mech_infantry moved from Baltic States to Poland
                2 bombers moved from Baltic States to Western Germany
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                2 armour placed in Western Germany
                3 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 30 / 32
        Japanese : 59 / 67
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 31 / 31
        UK_Pacific : 6 / 5
        Italians : 16 / 22
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Belarus to Slovakia Hungary
                1 tactical_bomber moved from Belarus to Slovakia Hungary
                1 mech_infantry moved from Belarus to Romania
                2 fighters moved from Belarus to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Slovakia Hungary to Belarus
                2 fighters moved from Romania to Belarus
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                12 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                8 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Timguska to Kansu

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers and 3 transports; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Yunnan to Sikang
                      Japanese take Szechwan from Chinese
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to New Guinea
                8 fighters moved from Japan to 6 Sea Zone
                2 fighters moved from Philippines to 44 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                2 cruisers and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
                1 carrier moved from 35 Sea Zone to 56 Sea Zone
                2 bombers moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in Western Australia
                Battle in New Guinea
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in New Guinea, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 8 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 battleship, 1 destroyer and 8 fighters in 6 Sea Zone, round 2 :  8/10 hits
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 carrier, 3 destroyers and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                2 fighters moved from 44 Sea Zone to 56 Sea Zone
                2 fighters moved from New Guinea to 46 Sea Zone
                1 infantry moved from Shan State to French Indo China
                3 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Chahar to Hunan
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to Jehol
                2 fighters moved from 6 Sea Zone to Hunan
                2 tactical_bombers moved from Philippines to Hunan
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to Philippines
                2 bombers moved from 44 Sea Zone to Philippines
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Chahar to Jehol
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - Japanese
                2 carriers and 3 transports placed in 6 Sea Zone
                3 artilleries placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 37 / 60
        Russians : 38 / 44
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 6 / 10
        British : 31 / 31
        UK_Pacific : 6 / 5
        Italians : 16 / 22
        ANZAC : 9 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Trans-Jordan to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Algeria to 94 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                      Americans take Libya from Italians


  • scramble orders for italy

  • '17

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Trans-Jordan to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Algeria to 94 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 94 Sea Zone to Trans-Jordan
                1 bomber moved from 95 Sea Zone to Trans-Jordan
                3 fighters moved from Western United States to 26 Sea Zone
                1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa
                1 mech_infantry moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Suiyuyan
                15 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
                EDIT: Adding units owned by Chinese to Burma: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Suiyuyan
                15 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
                EDIT: Adding units owned by Chinese to Burma: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
                EDIT: Turning off Edit Mode

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