Nice spoof on the windows help feature
LHTR: Larry Harris Tournament Rules
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I must have missed the FAQs and Errata on AH’s website. Anyone got a link?
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I must have missed the FAQs and Errata on AH’s website. Anyone got a link?
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Thanks. I’ll add this to the collection of options we can play with.
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Is there a 1.4? Or is 1.3 the latest?
I want to upload it onto the main site for next week’s update.
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1.3 is the most recent revision, the one prompted by the “discussion” we had here in the spring about allied fleets in the same sea zone :-)
Several other minor corrections were made in that rule-set also.
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Excellent. And if anybody ever wants something to appear on this site, then just shoot me an email … david.jensen at axisandallies.org
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It’s now up on the website.
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@ncscswitch:
Schlag is correct.
The order of game play is:
Conduct ALL Combat Movement
THEN conduct all combat.I don´t think so. A blitz into an unoccupied enemy territory doesn´t count as a combat move.
http://www.wizards.com/default.asp?x=ah/faqs/axisrevised#movement:
“I attack and capture an enemy land territory in combat. Now, during non-combat movement, can my tanks that weren’t involved in combat move through the newly-captured territory and enter a second friendly territory on the far side?
Yes, this is legal.” -
I don´t think so. A blitz into an unoccupied enemy territory doesn´t count as a combat move.
http://www.wizards.com/default.asp?x=ah/faqs/axisrevised#movement:
“I attack and capture an enemy land territory in combat. Now, during non-combat movement, can my tanks that weren’t involved in combat move through the newly-captured territory and enter a second friendly territory on the far side?
Yes, this is legal.”If you blitz to an unoccupied enemy territory it is indeed a combat move. A “blitz” to a FRIENDLY territory is a non-combat move, though I got a verbal beating a while back for calling that a “blitz”. :-)
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I am a new player at flames-of-europe, playing axis and allies revised. I have noticed that Larry Harris tournament rules(lhtr) often are mentioned. Can anyone tell me what the major changes are from out of the box rules to Lhtr version?
Do the players decide for themselves, which rules to use. My opponent and I didn’t agree on anything, so should I now be afraid that he suddenly pulls some nasty, which isn’t described in the out of the box rules?? -
Actually, by and far the “something nasty” was a loophole left in the Out Of Box (OOB) rules. The LHTR rules attempt to remove the “something nasty” from the game.
Follow this link for a .pdf of the new ruleset.
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Actually, by and far the “something nasty” was a loophole left in the Out Of Box (OOB) rules. The LHTR rules attempt to remove the “something nasty” from the game.
Follow this link for a .pdf of the new ruleset.
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Is 1.3 still the latest version? Is there a 1.4 in the works?
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I like rumors. Where can I get more information about the A&A Deluxe edition rumor? I’d like to post a rumor article.
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so under these rules super subs lose all sub ablities and become just 3/3’s? (lose first strike, submerge, sneak through hostle sea zones, and whatever else i cant think of atm) and if thats the case could they now hit aircraft?
also, how are the superfortresses handled if in an attack with fighters….could a fighter take the hit for the bomber?(example, say i attack germany with 2 inf, 2 fighters and a bomber and the aa guns score 1 hit(the one that they roll 2 dice for the bomber) is that handled as an aa hit like any other battle where i can choose which air unit i lose, or does it have to be the bomber? -
No.
Super Subs only lose their sneak attack ability (sort of) if an enemy DST is present. They still fire first, their opponent just gets to fire back.
The only CHANGE with Super Subs over regular subs is that they attack on 3 instead of 2, they are otherwise the same as (includign all abilities and limitations) regular SUBs.
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craigs’ post above does say sub’s are 3/3 no other special abilties, thats worded very confusing to me, what other special abilties would he be refering too?
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It meant nothing new was added to them.
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thanks ncscswitch for clearing that up, what about my second question with the optional superfortress rule, can the fighter take the hit for the bomber in my above post?
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In revised, FIGs and BOMs are targetted serperately by AA fire.
So in your example, 2 dice would be rolled on the FIGs, 1 on the BOM. If the one for the BOM hits, you lose the BOM and can;t choose FIGs instead.