@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from India to 45 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Territory Summary for French :
45 Sea Zone : 1 fighter
Gibraltar : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Northwest Persia : 2 infantry
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 68
Russians : 9 / 0
Japanese : 43 / 56
Americans : 56 / 80
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 17 / 22
Italians : 28 / 19
ANZAC : 17 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to Denmark
5 bombers moved from Western Germany to Denmark
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 5 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 5 bombers and 2 infantry in Denmark, round 2 : 5/7 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Tambov to Volgograd
7 artilleries and 1 infantry moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
3 artilleries moved from Novgorod to Belarus
21 artilleries and 36 infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
10 armour and 7 mech_infantrys moved from Volgograd to Bryansk
5 bombers moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Romania to Ukraine
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
6 fighters and 6 tactical_bombers moved from Novgorod to Russia
5 bombers moved from Western Germany to Novgorod
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,6,4,2,6,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 52 / 72
Russians : 8 / 0
Japanese : 43 / 56
Americans : 56 / 80
Chinese : 3 / 4
British : 33 / 40
UK_Pacific : 17 / 22
Italians : 28 / 19
ANZAC : 17 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Samara to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Iraq
Turn Complete - Russians
Territory Summary for Russians :
Yunnan : 2 aaGuns, 10 infantry and 1 mech_infantry
Amur : 1 infantry
Kazakhstan : 1 infantry
Buryatia : 2 infantry
Italian Somaliland : 1 flag
Novosibirsk : 2 aaGuns, 1 armour, 6 artilleries, 2 fighters, 30 infantry, 1 mech_infantry and 2 tactical_bombers
Samara : 1 infantry
109 Sea Zone : 1 flag
Iraq : 2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 8 mech_infantrys
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 41 / 56
Americans : 56 / 80
Chinese : 4 / 4
British : 33 / 40
UK_Pacific : 17 / 22
Italians : 28 / 19
ANZAC : 17 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 fighter moved from French Indo China to 37 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to Shan State
1 artillery moved from French Indo China to Shan State
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Borneo to French Indo China
1 bomber moved from Celebes to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
5 carriers moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from Suiyuyan to Jehol
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers, 6 destroyers and 9 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Szechwan to Sikang
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 52 / 50
Americans : 56 / 80
Chinese : 1 / 4
British : 33 / 40
UK_Pacific : 12 / 22
Italians : 28 / 19
ANZAC : 14 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 43 Sea Zone
4 submarines moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 submarine moved from 45 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 infantry moved from Malaya to Shan State
1 bomber moved from India to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 35 Sea Zone
ANZAC loiter and taunt with 1 infantry; Americans attack with 3 fighters, 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 4 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Americans attack with 1 artillery, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 4/11 hits
Japanese roll dice for 4 infantry in Philippines, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shan State to Yunnan
1 carrier and 1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
6 carriers moved from 45 Sea Zone to 35 Sea Zone
2 cruisers moved from 45 Sea Zone to 35 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
5 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
7 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States
1 armour, 3 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2,3,3,6,3,4,1,2,2,2,5,1,5,5,5,1,4,1,4,1,1,3,3,1,4,3,1,4,4,1,1,5,3,3,4,5,4,1,4,1,2,5,5,5,3,6,1,3,5,5,3,5,3,5,6,3
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Yunnan : 1 bomber
Malaya : 1 infantry
Queensland : 3 fighters and 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 11 fighters, 5 submarines, 1 tactical_bomber and 2 transports
12 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 2 fighters and 2 infantry
Egypt : 2 fighters
United Kingdom : 1 artillery, 1 bomber, 1 fighter and 1 infantry
Algeria : 1 infantry
Tunisia : 1 aaGun, 1 armour and 1 infantry
Libya : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
89 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
93 Sea Zone : 2 submarines
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser
110 Sea Zone : 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 50 / 50
Americans : 59 / 84
Chinese : 1 / 4
British : 33 / 40
UK_Pacific : 12 / 22
Italians : 27 / 19
ANZAC : 14 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 10 infantry in Hunan, round 2 : 2/10 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
3 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter and 7 infantry
Kweichow : 1 infantry
Hunan : 13 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 46 / 50
Americans : 59 / 84
Chinese : 5 / 12
British : 33 / 40
UK_Pacific : 12 / 22
Italians : 27 / 19
ANZAC : 14 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 7 damage on 1 factory_major and 1 factory_minor; Remaining resources: 35 PUs;
British buy 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Syria to Alexandria
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Alexandria to Libya
1 armour and 1 infantry moved from Tunisia to Libya
3 infantry moved from Syria to Iraq
2 infantry moved from Egypt to Alexandria
3 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Egypt to India
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Territory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 4 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Borneo : 2 infantry
Kwangtung : 1 harbour
Sumatra : 1 artillery
43 Sea Zone : 1 battleship, 1 cruiser and 1 transport
35 Sea Zone : 1 destroyer
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
Gibraltar : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 infantry
Tunisia : 1 armour
Holland Belgium : 1 flag, 2 infantry
Libya : 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 2 artilleries and 6 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 48 / 72
Russians : 10 / 0
Japanese : 41 / 50
Americans : 59 / 84
Chinese : 5 / 12
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 27 / 19
ANZAC : 14 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber and 1 fighter moved from Western Germany to Libya
2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Libya, round 2 : 2/11 hits
Americans roll dice for 2 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 2 : 4/10 hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 3 : 4/7 hits
Americans roll dice for 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 3 : 1/8 hits
1 infantry owned by the British, 2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Libya, round 4 : 3/6 hits
Americans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Libya, round 4 : 1/4 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 armour owned by the Americans and 1 bomber owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Libya, round 5 : 0/5 hits
Americans roll dice for 1 fighter in Libya, round 5 : 1/1 hits
1 mech_infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Libya, round 6 : 0/4 hits
Americans roll dice for 1 fighter in Libya, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Libya
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 7 : 2/3 hits
Americans roll dice for 1 fighter in Libya, round 7 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Libya
Italians win, taking Libya from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Libya to Tobruk
1 artillery and 2 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
2 artilleries placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4,5,5,5,6,6,5,6,5
Italians collect 25 PUs (3 lost to blockades); end with 26 PUs total
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 41 / 50
Americans : 58 / 84
Chinese : 5 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 28 / 26
ANZAC : 14 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Iraq
1 carrier moved from 45 Sea Zone to 43 Sea Zone
2 fighters moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
43 Sea Zone : 1 carrier and 2 fighters
45 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines
54 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 transports
Iraq : 2 infantry
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 41 / 50
Americans : 58 / 84
Chinese : 5 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 28 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Territory Summary for French :
43 Sea Zone : 1 fighter
Gibraltar : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 72
Russians : 10 / 0
Japanese : 41 / 50
Americans : 58 / 84
Chinese : 5 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 28 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
10 artilleries and 5 infantry moved from Russia to Samara
10 armour and 10 mech_infantrys moved from Bryansk to Samara
2 tactical_bombers moved from Russia to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 10 armour, 10 artilleries, 5 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries, 5 infantry and 10 mech_infantrys in Samara, round 2 : 10/35 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 10 armour, 10 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Novgorod to Vologda
3 artilleries moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 21 artilleries and 35 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Denmark to Western Germany
2 aaGuns, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Normandy Bordeaux to France
2 armour and 2 mech_infantrys moved from Volgograd to Samara
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 3 tactical_bombers moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
2 fighters moved from Russia to Germany
3 fighters moved from Russia to Volgograd
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
4 artilleries and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
2 tactical_bombers moved from Russia to Germany
1 tactical_bomber moved from Russia to Volgograd
5 bombers moved from Novgorod to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
4 infantry placed in Germany
1 artillery placed in Germany
2 artilleries placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,2,6,6,6,4,6,5,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 46 PUs (7 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 53 / 73
Russians : 8 / 0
Japanese : 41 / 50
Americans : 58 / 84
Chinese : 5 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 28 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Yunnan
2 aaGuns, 2 armour, 4 artilleries, 14 infantry and 8 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 aaGuns, 1 armour, 6 artilleries, 28 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Vologda to Timguska
1 infantry moved from Buryatia to Amur
Turn Complete - Russians
Territory Summary for Russians :
Yunnan : 2 aaGuns, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Sakha : 1 infantry
Amur : 1 infantry
Timguska : 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber
Siberia : 1 infantry
Trans-Jordan : 2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 8 mech_infantrys
Italian Somaliland : 1 flag
Vologda : 1 infantry
109 Sea Zone : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 73
Russians : 11 / 0
Japanese : 39 / 50
Americans : 58 / 84
Chinese : 5 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 28 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from 26 Sea Zone to 12 Sea Zone
2 bombers moved from French Indo China to Philippines
1 infantry moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 2 bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 bombers in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 7/12 hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 12 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 12 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
1 aaGun, 6 artilleries and 13 infantry moved from Sikang to Kazakhstan
1 armour and 3 mech_infantrys moved from Sikang to Caucasus
3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 10 Sea Zone
5 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Philippines to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 armour moved from Jehol to Suiyuyan
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Manchuria to Korea
2 fighters moved from Japan to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 aaGun and 2 mech_infantrys placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 52 / 73
Russians : 11 / 0
Japanese : 41 / 46
Americans : 57 / 84
Chinese : 4 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 28 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Tunisia to Libya
2 fighters moved from Gibraltar to Libya
1 bomber moved from Yunnan to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Libya
Americans attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 fighters moved from Libya to Tunisia
1 aaGun moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Kiangsu to Yunnan
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
6 carriers and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 35 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
6 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Eastern United States
1 harbour placed in Southeast Mexico
Americans undo move 1.
2 infantry and 3 mech_infantrys placed in Western United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6,3,5,6,5,6,4,3,3,5,4
Americans collect 49 PUs (9 lost to blockades); end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Yunnan : 1 bomber
Malaya : 1 infantry
Queensland : 3 fighters and 1 infantry
Philippines : 1 airfield, 3 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 6 mech_infantrys
Midway : 1 airfield
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 1 transport
Central United States : 1 factory_major and 1 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 1 aaGun, 2 fighters and 1 infantry
Egypt : 2 fighters
United Kingdom : 1 artillery, 1 bomber, 1 fighter and 1 infantry
Morocco : 1 armour, 3 infantry and 1 mech_infantry
Tunisia : 2 fighters and 1 infantry
Libya : 1 flag, 1 aaGun, 1 armour and 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
93 Sea Zone : 2 submarines
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 1 destroyer, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 52 / 73
Russians : 11 / 0
Japanese : 41 / 46
Americans : 58 / 70
Chinese : 4 / 12
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 27 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
11 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 2 infantry
Kiangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 1 fighter and 5 infantry
Hopei : 1 infantry
Anhwe : 3 artilleries and 12 infantry
Production/PUs Summary :
Germans : 52 / 73
Russians : 11 / 0
Japanese : 36 / 46
Americans : 58 / 70
Chinese : 9 / 15
British : 33 / 41
UK_Pacific : 17 / 22
Italians : 27 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 40 PUs;
British buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour moved from Tunisia to Tobruk
1 fighter moved from Gibraltar to Tobruk
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win with 5 fighters remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 fighter
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Tobruk, round 2 : 2/5 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Tobruk
British win, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - British
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 fighter moved from Tobruk to Libya
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
6 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
1 bomber moved from India to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 tactical_bomber moved from Yunnan to Anhwe
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys
Anhwe : 1 armour, 6 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 bomber and 2 infantry
Sumatra : 1 artillery
35 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 2 artilleries, 9 infantry and 8 mech_infantrys
Gibraltar : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Morocco : 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 armour, 1 artillery and 1 infantry
Libya : 1 fighter
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 50 / 73
Russians : 11 / 0
Japanese : 35 / 46
Americans : 58 / 70
Chinese : 9 / 15
British : 35 / 43
UK_Pacific : 18 / 23
Italians : 27 / 26
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Novosibirsk
Italians take Novosibirsk from Russians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 fighter
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Vologda
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Northern Italy to France
Place Units - Italians
1 bomber placed in Southern Italy
1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,5,2,1,4,5,2,5,4
Italians collect 22 PUs (7 lost to blockades); end with 22 PUs total
Production/PUs Summary :
Germans : 50 / 73
Russians : 9 / 0
Japanese : 35 / 46
Americans : 58 / 70
Chinese : 9 / 15
British : 35 / 43
UK_Pacific : 18 / 23
Italians : 29 / 22
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
49 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 2 transports
36 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
19 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer and 1 submarine
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 50 / 73
Russians : 9 / 0
Japanese : 35 / 46
Americans : 58 / 70
Chinese : 9 / 15
British : 35 / 43
UK_Pacific : 18 / 23
Italians : 29 / 22
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
Territory Summary for French :
35 Sea Zone : 1 fighter
Trans-Jordan : 2 infantry
Gibraltar : 1 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 73
Russians : 9 / 0
Japanese : 35 / 46
Americans : 58 / 70
Chinese : 9 / 15
British : 35 / 43
UK_Pacific : 18 / 23
Italians : 29 / 22
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
those 2 Anzac planes in the Philippine sea are on the US carrier.