Had another edit to do so posted the French one.
14L G40 Bold v Ghost - game 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 airfield
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Archangel from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 artilleries and 6 infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
6 armour and 1 mech_infantry moved from Bryansk to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
3 armour and 2 mech_infantrys moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Archangel to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
4 infantry moved from Western Ukraine to Ukraine
5 artilleries and 12 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Vologda to Smolensk
1 aaGun and 2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 armour moved from Yakut S.S.R. to Buryatia
2 aaGuns and 7 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from West India to Eastern PersiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to 19 Sea Zone
1 fighter moved from Japan to Jehol
2 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from India to Burma
2 bombers moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 infantry moved from Shan State to BurmaCombat - Japanese
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 submarines
Americans defend with 2 submarines
Japanese win, taking Sumatra from UK_Pacific with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarines
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Korea
1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 aaGun moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 aaGun, 3 artilleries and 8 infantry moved from Shantung to Kiangsu
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Sakha
1 fighter and 1 tactical_bomber moved from Burma to India
2 battleships, 2 cruisers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 92 Sea Zone
3 carriers, 3 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
3 fighters moved from Gibraltar to 99 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Americans
Battle in CyprusNon Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Iwo Jima to 26 Sea Zone
1 fighter moved from New Guinea to Queensland
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 10 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Manchuria
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 2 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 infantry moved from Trans-Jordan to Syria
4 infantry moved from Iraq to Persia
6 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in United Kingdom
British undo move 2.
1 fighter placed in United Kingdom
1 fighter placed in EgyptTurn Complete - British
British collect 41 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 40 / 48
Russians : 28 / 28
Japanese : 51 / 65
Americans : 54 / 75
Chinese : 17 / 18
British : 41 / 48
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Belarus
Italians attack with 3 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery and 2 infantry
Italians win, taking Belarus from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Novgorod to BelarusPlace Units - Italians
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 41 Sea Zone
1 artillery moved from Manchuria to Amur
Russians take Amur from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Ceylon
2 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
-
great - did my whole turn and the program crashed while trying to post. and the game save file is corrupt. i have restarted and will try to recreate properly.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to 115 Sea Zone
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Southern Italy to Greece
4 mech_infantrys moved from Romania to Greece
1 infantry moved from Northern Italy to Southern Italy
7 transports moved from 115 Sea Zone to 114 Sea Zone
7 artilleries and 7 infantry moved from Germany to 114 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 114 Sea Zone to 115 Sea Zone
7 artilleries and 7 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Eastern Poland to Novgorod
3 artilleries and 11 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Germany
1 armour and 1 mech_infantry moved from Romania to Germany
1 mech_infantry moved from Romania to Germany
8 armour and 6 mech_infantrys moved from Romania to Belarus
1 aaGun, 10 artilleries and 30 infantry moved from Eastern Poland to BelarusPlace Units - Germans
8 infantry placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,3,2,6,2,4,5,6,4,1,3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Buryatia to Sakha
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Persia to West IndiaCombat - Russians
Battle in Sakha
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Russia
11 armour moved from Ukraine to Russia
1 aaGun, 1 artillery and 5 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
1 aaGun and 5 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 4 artilleries and 9 infantry moved from Ukraine to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
Triplea error. No lend lease due to amur.
-
OK, I agree it is a mistake - I will correct during US next turn
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
2 bombers, 2 fighters and 2 tactical_bombers moved from Korea to Sakha
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters moved from Japan to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
3 artilleries and 8 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from India to Ceylon
11 infantry moved from India to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ceylon
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 bomber
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Battle in Sakha
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 2 armour
Japanese win, taking Alaska from Americans with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 armour
Battle in Kiangsi
Japanese attack with 3 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Battle in West India
Japanese attack with 11 infantry
Russians defend with 1 infantry; British defend with 1 artillery and 2 infantry
Japanese win, taking Kwangtung from Americans, taking West India from UK_Pacific with 11 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters moved from Chahar to Jehol
2 infantry moved from Philippines to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Sakha to Siberia
2 bombers moved from Sakha to Japan
1 aaGun moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Ceylon to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 infantry moved from Burma to Shan State
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 harbour placed in Java
3 artilleries placed in India
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,3
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Eastern United States to Alaska
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Hunan to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Alaska
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Alaska to British Columbia
1 aaGun moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
7 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
Americans undo move 2.
1 bomber, 2 fighters and 2 mech_infantrys placed in Western United States
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
9 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Suiyuyan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - British
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
4 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
3 infantry moved from Belgian Congo to Rhodesia
3 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
1 destroyer and 4 transports placed in 110 Sea Zone
1 infantry placed in Union of South Africa
1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in NovgorodTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Amur to Korea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Queensland to Northern Territory
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Korea
ANZAC attack with 1 artillery
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French