@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
lol yeah that sucks, dead income now
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Greece to Greater Southern Germany
1 bomber moved from Greece to Greater Southern Germany
2 fighters moved from United Kingdom to Western Germany
1 fighter and 2 infantry moved from France to Southern France
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Southern France
British attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greater Southern Germany
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 2 artilleries
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in Western Germany
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Western Germany to France
1 fighter moved from Southern France to France
1 bomber, 2 fighters and 1 tactical_bomber moved from Greater Southern Germany to France
3 aaGuns moved from Holland Belgium to France
3 cruisers moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Libya to Tunisia
5 infantry moved from Egypt to Alexandria
12 infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
British collect 41 PUs (2 lost to blockades); end with 41 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 11 PUs;
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 4 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Iraq to Caucasus
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,3,5,2,4,6,5
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Production/PUs Summary :
Germans : 33 / 62
Russians : 7 / 0
Japanese : 40 / 53
Americans : 76 / 108
Chinese : 24 / 26
British : 43 / 41
UK_Pacific : 0 / 0
Italians : 12 / 7
ANZAC : 11 / 20
French : 19 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Borneo to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - French
French buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Holland Belgium to France
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - French
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
French collect 18 PUs (1 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from British
2 mech_infantrys moved from Ukraine to Romania
5 artilleries and 9 infantry moved from Germany to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Germany to Romania
2 fighters moved from Germany to Romania
2 fighters moved from Germany to Romania
Combat - Germans
Battle in Western Germany
Germans attack with 5 artilleries and 9 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 9 infantry in Western Germany, round 2 : 5/14 hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 4/9 hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Romania to Germany
10 armour moved from Slovakia Hungary to Western Germany
2 aaGuns moved from Germany to Western Germany
1 bomber moved from Romania to Germany
1 infantry moved from Baltic States to Poland
2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Nenetsia to Novgorod
1 fighter moved from Novgorod to Germany
10 armour moved from Slovakia Hungary to Germany
1 aaGun moved from Ukraine to Bessarabia
3 tactical_bombers moved from Southern Italy to Germany
Place Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 113 Sea Zone
1 airfield and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 43 / 64
Russians : 7 / 0
Japanese : 36 / 53
Americans : 73 / 108
Chinese : 24 / 26
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 12 / 7
ANZAC : 15 / 21
French : 19 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Yunnan to Burma
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Trans-Jordan to Egypt
Japanese take Egypt from British
1 mech_infantry moved from Bessarabia to Yugoslavia
3 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
2 bombers, 1 fighter and 3 tactical_bombers moved from Southern Italy to Southern France
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yugoslavia
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/5 hits
Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yugoslavia
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Southern France, round 2 : 2/6 hits
French roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the British and 2 bombers owned by the Japanese lost in Southern France
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 bombers
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Southern France to Western Germany
2 fighters moved from Germany to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
3 fighters and 2 tactical_bombers moved from Iraq to Southern Italy
5 armour, 7 artilleries and 18 mech_infantrys moved from Trans-Jordan to Egypt
2 armour and 4 mech_infantrys moved from Iraq to Egypt
4 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
5 fighters and 4 tactical_bombers moved from India to Iraq
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 battleships, 6 carriers and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Volgograd
Place Units - Japanese
3 fighters placed in Iraq
3 mech_infantrys placed in West India
1 fighter placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,5,4,6,6,3,1,6,4,4,5,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Japanese collect 27 PUs (10 lost to blockades); end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 41 / 64
Russians : 10 / 0
Japanese : 37 / 33
Americans : 73 / 108
Chinese : 24 / 26
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 12 / 7
ANZAC : 15 / 21
French : 19 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 infantry moved from Philippines to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Malaya
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Greece to Romania
4 bombers moved from France to Romania
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Units damaged: 1 carrier owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 43 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Malaya from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 fighter and 1 infantry
Battle in Romania
Americans attack with 4 bombers and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans win, taking Romania from Germans with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
3 bombers moved from Romania to France
4 infantry and 4 mech_infantrys moved from Holland Belgium to France
3 bombers moved from United Kingdom to France
1 fighter moved from Gibraltar to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Malaya to 37 Sea Zone
5 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Queensland to Western Australia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 105 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 aaGuns, 3 artilleries, 4 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Romania to France
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 armour and 1 mech_infantry placed in Kwangtung
2 fighters and 1 mech_infantry placed in Greece
1 mech_infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Kwangtung to Kweichow
1 artillery moved from Yunnan to Burma
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Kansu
3 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
1 bomber moved from France to Finland
Combat - British
Battle in Finland
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Finland to Urals
1 aaGun, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Holland Belgium to France
1 fighter moved from United Kingdom to France
4 infantry moved from Alexandria to Tobruk
5 infantry moved from Anglo Egyptian Sudan to Ethiopia
5 infantry moved from Anglo Egyptian Sudan to Kenya
4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Rhodesia to Union of South Africa
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 artillery and 1 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
10 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 105 Sea Zone
10 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 105 Sea Zone
Place Units - British
1 armour, 1 artillery, 1 fighter and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Americans
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Western Germany
4 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6,2,4,5,4,5,4
Italians collect 11 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 armour
EDIT: Adding units owned by Italians to Volgograd: 1 armour
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 38 / 64
Russians : 10 / 0
Japanese : 31 / 33
Americans : 80 / 112
Chinese : 24 / 26
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 17 / 19
ANZAC : 15 / 21
French : 16 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from New South Wales to Central America
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - French
3 armour placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
French collect 15 PUs (1 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by French from France: 1 infantry
EDIT: Adding units owned by French to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Germany is going all in against France
I lost 1 fighter to your aa fire
Germans scored 25 hits
I would guess you would want max defense … but since this is a critical battle, I want to make sure of your ool
Nice first round for you.
Yes, max defense, thanks.
wheat your dice are approaching legendary levels as of late!!! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 52 PUs;
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Western Germany to France
8 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Germany to France
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in France
Germans attack with 20 armour, 5 artilleries, 1 bomber, 6 fighters, 9 infantry, 4 mech_infantrys and 4 tactical_bombers
French defend with 1 airfield, 3 armour, 1 factory_minor and 10 infantry; British defend with 4 aaGuns, 2 armour, 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 7 bombers, 1 fighter, 5 infantry and 4 mech_infantrys
AA fire in France : 1/11 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 20 armour, 5 artilleries, 1 bomber, 5 fighters, 9 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 2 : 25/48 hits
French roll dice for 4 aaGuns, 5 armour, 1 artillery, 7 bombers, 7 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber in France, round 2 : 20/46 hits
3 infantry owned by the British, 6 infantry owned by the French, 9 infantry owned by the Germans, 2 armour owned by the Germans, 7 bombers owned by the Americans, 5 infantry owned by the Americans, 5 artilleries owned by the Germans, 4 mech_infantrys owned by the Germans and 4 aaGuns owned by the British lost in France
Germans roll dice for 18 armour, 1 bomber, 5 fighters and 4 tactical_bombers in France, round 3 : 13/28 hits
French roll dice for 5 armour, 1 artillery, 7 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in France, round 3 : 17/25 hits
2 infantry owned by the British, 4 infantry owned by the French, 1 armour owned by the British, 4 mech_infantrys owned by the Americans, 17 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in France
Germans roll dice for 1 armour, 1 bomber, 5 fighters and 4 tactical_bombers in France, round 4 : 8/11 hits
French roll dice for 4 armour, 7 fighters and 1 tactical_bomber in France, round 4 : 10/12 hits
1 tactical_bomber owned by the British, 3 armour owned by the French, 1 armour owned by the British, 1 bomber owned by the Germans, 4 tactical_bombers owned by the Germans, 1 armour owned by the Germans, 3 fighters owned by the British and 4 fighters owned by the Germans lost in France
retreated to France
French win with 4 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 20 armour, 5 artilleries, 1 bomber, 5 fighters, 9 infantry, 4 mech_infantrys and 4 tactical_bombers
Casualties for French: 3 armour and 10 infantry
Casualties for British: 4 aaGuns, 2 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 7 bombers, 5 infantry and 4 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Poland to Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
1 aaGun moved from Bessarabia to Romania
1 fighter moved from France to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour moved from Novgorod to Eastern Poland
Place Units - Germans
1 fighter and 2 infantry placed in Russia
10 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 61 PUs
Production/PUs Summary :
Germans : 41 / 61
Russians : 10 / 0
Japanese : 31 / 33
Americans : 77 / 112
Chinese : 24 / 26
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 17 / 19
ANZAC : 15 / 34
French : 16 / 15
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
wheat your dice are approaching legendary levels as of late!!! :-)
One good round doesn’t matter if you still lose the battle.
I can’t complain about this defeat though. I wouldn’t have had a 57% crack at Paris if Moscow hadn’t gone so heavily in my favor and left me so many tanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry
Japanese defend with 1 fighter; Germans defend with 1 factory_minor; Italians defend with 1 armour
Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Crazy dice for Russia!
2 INF attack 1 ARM+1 FTR and win!