TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 8 tactical_bombers moved from Burma to India
1 armour moved from Yunnan to India
2 bombers moved from Yunnan to India
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 42 Sea Zone to India
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-Uhaa
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Amur to Buryatia
Combat - Japanese
Battle in Aleutian Islands
Battle in India
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 10 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 20 infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/9 hits
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 10 tactical_bombers in India, round 2 : 20/34 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 20 infantry in India, round 2 : 9/22 hits
17 infantry owned by the British, 8 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 8 fighters and 10 tactical_bombers in India, round 3 : 14/25 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits
3 infantry owned by the British, 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Aleutian Islands from Americans, taking India from UK_Pacific with 2 armour, 1 artillery, 2 bombers, 8 fighters and 10 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 2 artilleries and 20 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery and 1 mech_infantry in Buyant-Uhaa, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 41 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to Manchuria
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from India to French Indo China
7 tactical_bombers moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
2 bombers moved from India to French Indo China
5 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
2 infantry moved from Yunnan to Burma
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
5 infantry moved from Hunan to Kiangsi
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
3 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 48 / 54
Russians : 26 / 29
Japanese : 65 / 81
Americans : 52 / 76
Chinese : 8 / 9
British : 27 / 31
UK_Pacific : 2 / 0
Italians : 18 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Algeria
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Gibraltar to Algeria
1 armour, 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 artillery moved from 94 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Algeria to Libya
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Libya
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Americans undo move 2.
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 artillery moved from Hopei to Kweichow
2 artilleries and 12 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Kansu
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 4 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 5 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Italians win with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Rhodesia
1 battleship and 3 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Rhodesia to Union of South Africa
1 tactical_bomber moved from 95 Sea Zone to Libya
1 fighter moved from Caucasus to 94 Sea Zone
Place Units - British
1 artillery placed in Union of South Africa
2 transports placed in 71 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Egypt to 80 Sea Zone
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 80 Sea Zone to Iraq
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 infantry placed in Egypt
2 artilleries placed in Southern Italy
1 submarine placed in 81 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,6,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,4,3,6
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 48 / 54
Russians : 26 / 29
Japanese : 61 / 81
Americans : 52 / 67
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 2 / 0
Italians : 17 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
z33: 3 ANZAC FTRs on 2 US carriers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber; Italians loiter and taunt with
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 4 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 4 : 0/1 hits
1 transport owned by the British and 1 battleship owned by the British lost in 81 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 aaGun moved from Romania to Eastern Poland
2 mech_infantrys moved from Romania to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Finland to Vyborg
6 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun and 2 artilleries moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6,1,2
Germans collect 40 PUs (8 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Production/PUs Summary :
Germans : 48 / 50
Russians : 26 / 29
Japanese : 61 / 81
Americans : 52 / 67
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 2 / 0
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
2 artilleries and 6 infantry moved from Russia to Bryansk
6 infantry moved from Samara to Russia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 aaGun and 1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Dzavhan
1 infantry moved from Yenisey to Dzavhan
3 infantry moved from Timguska to Novosibirsk
1 aaGun and 3 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Shensi
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to Yunnan
1 armour moved from West India to India
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
5 infantry moved from Kiangsi to Hunan
3 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Manchuria to Anhwe
1 armour moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
2 fighters moved from Burma to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 bomber moved from French Indo China to Anhwe
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Hunan, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in Kweichow, round 2 : 3/9 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Burma to India
1 artillery moved from India to Burma
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
1 fighter moved from Anhwe to Manchuria
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Buryatia to Central Mongolia
1 infantry moved from Buryatia to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Jehol to Buyant-Uhaa
3 fighters moved from Japan to 35 Sea Zone
3 tactical_bombers moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Manchuria
1 bomber moved from Kweichow to India
1 bomber moved from Anhwe to French Indo China
4 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
1 aaGun moved from Kwangsi to Hunan
Place Units - Japanese
1 carrier and 1 transport placed in 39 Sea Zone
3 submarines placed in 36 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in Manchuria
1 submarine placed in 39 Sea Zone
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 48 / 50
Russians : 26 / 33
Japanese : 66 / 76
Americans : 52 / 67
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I dont think I will be able to make a move before Sunday evening - Sorry for the delay.
No problem
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Western United States to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 4 infantry moved from Algeria to 94 Sea Zone
2 artilleries and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 bombers moved from Algeria to Northern Italy
2 bombers moved from Algeria to Southern Italy
1 tactical_bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 bomber moved from Algeria to Egypt
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
Intercept in S.Ita? 2BMB attack -> 1 FTR can intercept
no intercept
Battle in EGY should be all units attacking… no bombing raid.
Is it OK change it now? I have rolled Italy battle…
Attacking units hit in round 1 without the extra air, so I will just keep the dice.
Let me know if you disagree.
That’s okay
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Western United States to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 4 infantry moved from Algeria to 94 Sea Zone
2 artilleries and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 bombers moved from Algeria to Northern Italy
2 bombers moved from Algeria to Southern Italy
1 tactical_bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 bomber moved from Algeria to Egypt
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy causes 8 damage total. Damaged units is as follows: factory_minor = 4, airfield = 4
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Aleutian Islands
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Turning off Edit Mode
Strategic bombing raid in Egypt
1 tactical_bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 bomber and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Egypt
Americans attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Trans-Jordan from Italians, taking Egypt from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Egypt to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Northern Italy to Tobruk
2 bombers moved from Southern Italy to Tobruk
1 bomber moved from Alexandria to Tobruk
1 tactical_bomber moved from Alexandria to Tobruk
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs