@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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Sorry dude. Was crazy busy and completely forgot about this.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from Kansu to Russia
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Dutch New Guinea -
No problem. Intercept in Russia?
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No intercept. That fighter is Russia’s last glimmer of hope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from Kansu to Russia
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from Russia to Sikang
1 aaGun and 10 infantry moved from Anhwe to Kweichow
4 armour, 4 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Szechwan to Kweichow
3 armour moved from Kwangtung to Yunnan
1 armour moved from French Indo China to Burma
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
2 carriers moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 submarines moved from 20 Sea Zone to 45 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from Yunnan to Burma
4 fighters moved from Yunnan to BurmaPlace Units - Japanese
1 battleship and 2 submarines placed in 20 Sea Zone
1 carrier and 1 submarine placed in 36 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from India to 38 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 4 transports
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Algeria
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Algeria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Algeria to Tobruk
1 fighter moved from 38 Sea Zone to IndiaPlace Units - British
1 destroyer placed in 98 Sea Zone
2 destroyers and 2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
Sorry, been really busy.
And forgot to post the US summary. I got excited and clicked done too quickly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
5 submarines moved from 110 Sea Zone to 104 Sea Zone
5 submarines moved from 104 Sea Zone to 118 Sea Zone
1 submarine moved from 112 Sea Zone to 118 Sea Zone
1 bomber moved from Novgorod to Russia
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
4 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone -
Combat in Sea Zone 118
Germany: 6 submarines
United States: 1 cruiser, 1 destroyer, 1 submarine, 1 carrier, 2 fighters, 4 transportsWhat would you like your casualty order to be? Any conditionals?
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Hmmmm, I meant to split UK’s new navy to block this… oops.
Definetely Sub, then Cruiser. And then I guess I’m forced to take 2 hits on the AC (even though it’ll result in both fighters being killed? Might as well make them kamikaze fighters :P), then destroyer I guess.
Fighters can’t take sub hits can they?
I’m basically hoping you roll terribly and don’t get 3 hits over the entire battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
5 submarines moved from 110 Sea Zone to 104 Sea Zone
5 submarines moved from 104 Sea Zone to 118 Sea Zone
1 submarine moved from 112 Sea Zone to 118 Sea Zone
1 bomber moved from Novgorod to Russia
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
4 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 118 Sea Zone
Germans attack with 6 submarines
Americans defend with 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -18
Casualties for Germans: 6 submarines
Casualties for Americans: 1 cruiser and 1 submarine
Battle in Algeria
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour, 2 artilleries and 1 infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 submarine
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battles
2 fighters owned by the Americans could not land and were killedNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 infantry moved from Smolensk to Bryansk
6 armour, 2 artilleries and 3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Finland to Western Germany
2 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from France to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter placed in France
1 artillery placed in France
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
Ugh, those were some horrible rolls in the south.
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I saw this and got excited:
Casualties for Americans: 1 cruiser and 1 submarineAnd then I spotted this:
Cleaning up after air battles
2 fighters owned by the Americans could not land and were killedGah!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 battleships, 1 cruiser, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers moved from Burma to India
3 armour moved from Yunnan to India
2 bombers moved from Sikang to Russia
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 destroyers moved from 6 Sea Zone to 26 Sea Zone -
Scramble in Queensland (Australia)?
Battle in Sea Zone 54
Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
ANZAC: 1 submarine, 1 cruiser
United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)





