@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsChampinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt -
Casualty order for Egypt?
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Sorry, on holidays now.
Can you please remind me what I have in there because I can’t load the file. I thought I left it pretty well protected.
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Attackers
Italy: 3 infantry, 1 artillery, 1 bomberDefenders
France: 1 infantry
ANZAC: 2 infantry
United Kingdom: 2 infantry, 1 artillery, 1 fighter, 1 tactical bomber, 1 bomberSo yeah, you have me pretty well outclassed.
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Anzac first, French 2nd, UK 3rd.
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What about the bomber?
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Infantry and arty first. And then can I be annoying and get you to ask about the bomber if it gets that far? Not sure if I want it killed before the fighters until I know the situation.
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Sure, no problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
British win with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery, 1 bomber and 3 infantryNon Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Blast, that was horrible. I needed at least two hits for that gamble to be worth it. That’s going to make the game a lot harder for me in Europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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Holiday finally over. Apologies about the wait.
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My turn to apologize about the wait. I’ve been a bit busy with work and classes and completely forgot about this game. I’ll be more prompt from now on.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 1 mech_infantry moved from Germany to Romania
4 bombers moved from Baltic States to Russia
2 bombers moved from Yugoslavia to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Western Ukraine to Eastern Poland
2 submarines moved from 125 Sea Zone to 113 Sea Zone -
Launch interceptors in Russia? (1 Russian fighter available. Raid consists of 4 German bombers.)
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No interception.
No worries about the delay. I opened the thread up most days hoping you hadn’t posted yet so I didn’t have to go into thinking mode :P
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Drat, forgot I could only place three ships in the Mediterranean.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 1 mech_infantry moved from Germany to Romania
4 bombers moved from Baltic States to Russia
2 bombers moved from Yugoslavia to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Western Ukraine to Eastern Poland
2 submarines moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 8 infantry
Russians defend with 2 armour and 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour and 2 infantry
Battle in Romania
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Romania from Russians with 5 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 artillery
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 fighter moved from 91 Sea Zone to Morocco
6 armour and 3 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Baltic States to France
3 bombers moved from Russia to Novgorod
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 destroyer and 2 transports placed in 93 Sea Zone
2 armour and 2 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Bryansk to Russia
1 artillery and 3 infantry moved from Ukraine to BryanskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total





