Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
Bold vrs Zhuk (allies +13)
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lose german ftr
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guess who just wrapped up a game long dice beatdown on me…. your old buddy cow. he had some of the best allied dice if have ever seen all game long - crucial battle after crucial battle. at the end i took a shot on a fully banked london at 92+% and failed miserably - the previous dice in the game, however, made even an odds on take of london worthless, i had to roll up to maybe upper 5% or better :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Egypt to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
retreated to 97 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -42
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 61 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 60 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 2 infantry moved from Burma to India
1 tactical_bomber moved from 97 Sea Zone to Malta
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
Epic UK1 dicing, game is pretty much over if I get screwed over in both battles like that. But that’s dice–will still keep playing and try to win.
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Epic UK1 dicing, game is pretty much over if I get screwed over in both battles like that. But that’s dice–will still keep playing and try to win.
wait till the game’s over to say that - i’ve had plenty of epic dicings go against me lately.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 unit repaired.
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Trans-Jordan
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 cruiser and 1 transport
Casualties for Italians: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from 96 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Southern France
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Yugoslavia
1 armour moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Yugoslavia to Greece
3 tactical_bombers moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 armour moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
3 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Holland Belgium
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantryNon Combat Move - Germans
2 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 artilleries and 6 infantry moved from Western Germany to Germany
3 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from France to Southern France
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from Greece to Trans-Jordan
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Norway to Finland
1 fighter and 4 tactical_bombers moved from Greece to Southern Italy
2 aaGuns moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Trans-Jordan
1 fighter moved from Western Germany to Trans-JordanPlace Units - Germans
2 infantry placed in Western Germany
1 carrier and 1 transport placed in 93 Sea Zone
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
12 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Kazakhstan to Rostov
1 mech_infantry moved from Turkmenistan to Caucasus
1 submarine moved from 111 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Belarus
1 artillery moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Anhwe
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 37 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Kwangsi
Japanese undo move 2.
1 harbour placed in French Indo China
Japanese undo move 2.
1 harbour placed in KwangsiTurn Complete - Japanese
Japanese collect 36 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
12 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
4 infantry placed in Sikang
1 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in Suiyuyan
Chinese undo move 2.
3 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Kansu to Sikang
1 infantry moved from Alexandria to Tobruk
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Malta to Tobruk
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 cruiser moved from 60 Sea Zone to 61 Sea ZoneCombat - British
Battle in Tobruk
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 98 Sea Zone to Malta
1 tactical_bomber moved from Tobruk to Tunisia
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
1 destroyer moved from 83 Sea Zone to 84 Sea Zone
1 destroyer moved from 84 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,6,1,1,3,5,6,3,4,3,4,2,1,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Anglo Egyptian Sudan to Egypt
Italians take Egypt from British
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Yugoslavia
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 armour and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Sumatra to IndiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
13 artilleries and 6 infantry moved from Germany to Poland
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
3 artilleries and 3 infantry moved from 114 Sea Zone to Poland
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
3 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Greece to Romania
2 aaGuns moved from Normandy Bordeaux to France
2 tactical_bombers moved from Southern Italy to Iraq
2 fighters moved from Trans-Jordan to Southern Italy
2 bombers moved from Trans-Jordan to Iraq
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
3 mech_infantrys placed in France
Germans undo move 2.
3 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
8 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 armour moved from Rostov to Belarus
1 mech_infantry moved from Caucasus to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
need to know if you will scramble the tac in the assault on calcutta.





