UnknownSoldier (Axis) vs. TheWell-KnownSoldier (Allies+12), no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from 35 Sea Zone to Philippines
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Finland to Norway
                2 fighters and 2 tactical_bombers moved from Western Germany to Norway
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 infantry moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 bombers and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 :  2/6 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Norway
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Poland to Western Ukraine
                3 infantry moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                6 infantry moved from Germany to Poland
                3 bombers moved from Holland Belgium to Western Germany
                2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Norway to Western Germany
                1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Western Ukraine to Germany

    Place Units - Germans
                2 artilleries placed in France
                3 armour placed in Novgorod
                8 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 2 fighters
                EDIT: Adding units owned by Germans to Germany: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,2,6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Poland : 6 infantry
        Germany : 1 factory_major, 3 fighters, 8 infantry and 1 tactical_bomber
        Norway : 1 infantry
        Denmark : 1 infantry
        Holland Belgium : 3 infantry
        Belarus : 1 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 armour, 3 infantry and 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 7 armour, 5 artilleries, 3 bombers, 29 infantry, 7 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 infantry
        Bulgaria : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 26 / 30
        Japanese : 51 / 68
        Americans : 52 / 79
        Chinese : 4 / 6
        British : 36 / 42
        UK_Pacific : 10 / 10
        Italians : 20 / 20
        ANZAC : 13 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Belarus
                2 fighters moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Italians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Bryansk
                3 infantry moved from Volgograd to Rostov
                2 aaGuns, 2 artilleries and 3 infantry moved from Smolensk to Bryansk
                2 fighters moved from Belarus to Russia
                2 aaGuns and 18 infantry moved from Novosibirsk to Vologda
                1 armour and 6 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                1 bomber moved from Yunnan to Kansu
                1 bomber moved from Yunnan to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter moved from 41 Sea Zone to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    retreated to Kansu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 armour and 2 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 5 submarines, 4 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from Yunnan to French Indo China
                1 armour and 2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Anhwe
                3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                1 bomber moved from Shensi to French Indo China
                1 bomber moved from Kansu to Kweichow
                3 armour moved from Manchuria to Anhwe

    Place Units - Japanese
                1 airfield placed in French Indo China
                3 destroyers placed in 36 Sea Zone
                3 infantry placed in Manchuria
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 3 armour
                EDIT: Adding units owned by Japanese to Manchuria: 3 armour
                EDIT: Removing units owned by Japanese from French Indo China: 3 fighters and 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Manchuria: 3 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                3 destroyers placed in 36 Sea Zone
                1 airfield placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 2 tactical_bombers
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 5 artilleries and 5 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery, 1 bomber and 3 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 armour and 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 2 tactical_bombers
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 30 / 35
        Japanese : 53 / 53
        Americans : 52 / 79
        Chinese : 3 / 6
        British : 36 / 42
        UK_Pacific : 9 / 10
        Italians : 18 / 20
        ANZAC : 13 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 battleship, 3 cruisers, 4 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Sumatra
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Java
                    Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Java from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                3 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Caroline Islands to 42 Sea Zone
                1 fighter moved from Caroline Islands to Queensland
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Caroline Islands to India
                3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Morocco to Gibraltar
                1 bomber moved from Normandy Bordeaux to Gibraltar
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                2 destroyers and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Shensi to Tsinghai
                2 artilleries and 7 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British repair 2 damage on 1 harbour; Remaining resources: 40 PUs;
                British buy 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 artilleries and 25 infantry moved from India to Burma
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 35 Sea Zone
                Battle in Holland Belgium
                    British attack with 4 fighters and 3 infantry
                    Germans defend with 3 infantry
                        British roll dice for 3 cruisers in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 :  3/7 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
                    British win, taking 35 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    British attack with 7 artilleries and 25 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 7 artilleries and 25 infantry in Burma, round 2 :  10/32 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 7 artilleries and 25 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Egypt to Gibraltar
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                2 armour moved from Iraq to Eastern Persia
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                2 aaGuns moved from India to Burma

    Place Units - British
                5 submarines placed in 110 Sea Zone
                1 fighter placed in Quebec

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 30 / 35
        Japanese : 42 / 53
        Americans : 62 / 88
        Chinese : 5 / 5
        British : 39 / 39
        UK_Pacific : 10 / 10
        Italians : 18 / 20
        ANZAC : 13 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Vyborg to Novgorod

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 armour, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Novgorod : 1 armour
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 6 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 30 / 35
        Japanese : 42 / 53
        Americans : 62 / 88
        Chinese : 5 / 5
        British : 39 / 39
        UK_Pacific : 10 / 10
        Italians : 18 / 18
        ANZAC : 13 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Java
                2 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from Caroline Islands to Java
                1 fighter moved from Philippines to Burma
                1 cruiser and 1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 30 / 35
        Japanese : 42 / 53
        Americans : 62 / 88
        Chinese : 5 / 5
        British : 39 / 39
        UK_Pacific : 10 / 10
        Italians : 18 / 18
        ANZAC : 13 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Been a busy week, should play quicker in the coming weeks.  :-)

  • '13

    no worries sir…end of summer and kids back to school…I know how you feel

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Archangel
                3 bombers moved from Western Germany to Ukraine
                2 bombers moved from Western Ukraine to Archangel
                2 tactical_bombers moved from Western Ukraine to Belarus
                1 bomber moved from Western Ukraine to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    retreated to Holland Belgium
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  4/4 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Western Ukraine
                1 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                6 infantry moved from Poland to Eastern Poland
                1 bomber and 2 tactical_bombers moved from Belarus to Western Ukraine
                2 bombers moved from Archangel to Western Ukraine
                1 infantry moved from Denmark to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                2 infantry moved from Germany to Western Germany
                6 infantry moved from Germany to Poland
                1 fighter moved from Germany to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 artillery moved from France to Southern France
                1 bomber moved from Ukraine to Western Ukraine
                1 fighter moved from Germany to Western Ukraine

    Place Units - Germans
                3 infantry placed in Southern France
                Germans undo move 1.
                3 infantry placed in Novgorod
                10 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
        Poland : 6 infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Norway : 1 infantry
        Belarus : 1 flag, 3 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 6 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 8 armour, 5 artilleries, 6 bombers, 1 fighter, 30 infantry, 9 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
        Bulgaria : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 26 / 35
        Japanese : 42 / 53
        Americans : 60 / 88
        Chinese : 5 / 5
        British : 39 / 39
        UK_Pacific : 10 / 10
        Italians : 18 / 18
        ANZAC : 13 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 33 PUs;
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                2 infantry moved from Vologda to Archangel
                2 fighters moved from Russia to Archangel
                3 armour, 3 artilleries, 42 infantry and 5 mech_infantrys moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 armour, 3 artilleries, 42 infantry and 5 mech_infantrys
                    Germans defend with 3 infantry
                    Russians win, taking Belarus from Germans with 3 armour, 3 artilleries, 41 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                3 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                10 infantry moved from Bryansk to Russia
                2 aaGuns and 16 infantry moved from Vologda to Russia
                1 infantry moved from Rostov to Bryansk
                3 infantry moved from Volgograd to Tambov
                2 fighters moved from Archangel to Russia

    Place Units - Russians
                8 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

  • '13

    I am attacking sz42 with 7 subs, 5 dd, 6 ftr, 6 tac, 2 bmr, and a battleship. My subs got three hits and assume you would take a hit on the 3 cv. I will post a copy of the map for you to see after the first attack to choose order of loss.

  • '13

    I got 8 more hits…casualty choices?


  • Seems like I messed up. Apparently I didn’t overlook the harbor since I blocked sz44, to bad I failed to block sz45.  :roll:
    Two hits absorbed by battleships, 3 ss, 2 dd, cv.

    If you lose all ss or score at least eight hits next round:
    Max defense all the way! If you got submarines remaining keep air over ships. Otherwise keep the more expensive unit. Keep American over non-American.

    If you do not, I’d like to see another round of attacking dice before deciding on my final OOL, if you don’t mind. Feel free to allocate sub hits in best defense order. (keep one dd over cv’s)
    Perhaps the dice will screw you over and keep me in the game.  :evil:


  • " since I blocked sz44, to bad I failed to block sz45."

    Although I suspect the original plan was for ANZAC to block sz35 instead of either of those.  :roll:


  • Here’s an idea: How about I forfeit the game to you and we finish this game as a non-league game but with a small timeline alteration: Either back tracking to the end of the last Russian or ANZAC turn (your choice) with the alteration that the ANZAC dd didn’t blew it’s navigation and ended up in sz35 instead of sz44.
    What do you think?  :-)

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