Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
14L G40 Shin Ji (Allies + 9) vs A&APlayer (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Philippines
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in Java
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Russia
3 bombers moved from Eastern Poland to Russia
9 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Belarus to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 10 armour, 5 artilleries, 12 infantry and 12 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 11 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns and 2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Holland Belgium to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
4 infantry moved from Finland to Karelia
1 fighter moved from Russia to Belarus
2 bombers moved from Russia to BelarusPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
2 bombers and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Karelia: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
3 artilleries moved from Rostov to VolgogradCombat - Russians
Battle in Ukraine
Russians attack with 3 artilleries
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 aaGuns, 2 artilleries and 1 infantry moved from Vologda to Russia
1 aaGun moved from Rostov to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 battleship and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
3 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Kwangsi -
Scramble Philippines?
And should I assume best D for Phi or would you like me to ask for OOL? OOL for Burma? Kill bmb, ask if 1st round is subpar for Japan, etc?
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Scramble Phillipines. Lose the bomber first in Burma.
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Oh, and best defense for Phillipines.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 battleship and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
3 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to KwangsiCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in India
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 2 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 fighters
ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 artilleries, 11 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in 35 Sea Zone and was removed
1 aaGun moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 bombers moved from India to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 bomber, 2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
Very solid round for Japan there! Can’t complain about how that played out. :-D
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No you cannot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from Western United States to Queensland
3 fighters moved from Hawaiian Islands to Queensland
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern FrancePlace Units - Americans
2 destroyers and 8 submarines placed in 10 Sea Zone
3 armour placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Yunnan to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 fighter moved from 39 Sea Zone to Ceylon
3 fighters moved from Persia to Russia
1 bomber moved from Iraq to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Belgian Congo to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Iraq to PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
4 infantry moved from Albania to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
6 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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I am very interested to see if you’ll go for it or not. It’s a coin toss.
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I have started working today fulltime again after a couple months without work. I doubt it’ll impact my play speed too much. But it will probably slow me down a little bit at least. Just FYI in case it’s worse than imagined.
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No worries. I work two jobs myself, but I can play at work.