14L bonusbent (Axis) vs souL (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - British

    Purchase Units - British
                British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour, 4 artilleries, 1 fighter and 8 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                2 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 bomber placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Kweichow : 1 mech_infantry
        Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
        Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 4 artilleries, 1 fighter and 9 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        92 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 42 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 29
        UK_Pacific : 3 / 0
        Italians : 19 / 30
        ANZAC : 16 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Egypt to Tobruk
                1 bomber and 2 fighters moved from Egypt to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Italians win, taking Tobruk from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Tobruk to Egypt
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                3 artilleries placed in Southern Italy
                3 infantry placed in Egypt
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone
                Battle in Malaya

    Non Combat Move - ANZAC
                1 bomber moved from Northern Territory to Queensland
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        37 Sea Zone : 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        54 Sea Zone : 5 destroyers, 2 fighters, 1 submarine and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 39 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 29
        UK_Pacific : 3 / 0
        Italians : 19 / 24
        ANZAC : 19 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 39 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 29
        UK_Pacific : 3 / 0
        Italians : 19 / 24
        ANZAC : 19 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Sikang to Samara
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Tambov to Russia
                16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Archangel to Russia
                1 mech_infantry moved from Urals to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 armour moved from Yakut S.S.R. to Timguska
                      Germans take Timguska from Russians
                9 bombers moved from Western Germany to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Sikang to Samara
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Tambov to Russia
                16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Archangel to Russia
                1 mech_infantry moved from Urals to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 armour moved from Yakut S.S.R. to Timguska
                      Germans take Timguska from Russians
                9 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 22 armour, 20 artilleries, 13 bombers, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour and 13 bombers remaining. Battle score for attacker is 54
                    Casualties for Germans: 5 armour, 20 artilleries, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                13 bombers moved from Russia to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Novgorod
                2 mech_infantrys moved from France to Southern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                10 infantry moved from Western Germany to Northern Italy
                4 fighters moved from Southern Italy to Egypt

    Place Units - Germans
                10 mech_infantrys placed in Western Germany
                3 artilleries placed in France
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 68 PUs; end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs


  • Hi souL

    I am on vacation from July the 15th and until August the 4th. I will most likely not be able to get any turns out before I get back home again.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Shan State to Malaya
                1 armour moved from Yunnan to Malaya
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 mech_infantry moved from Kwangtung to French Indo China
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from Kwangtung to 34 Sea Zone
                1 bomber moved from Kwangtung to Manchuria
                1 artillery moved from Amur to Manchuria
                1 mech_infantry moved from Sakha to Manchuria
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Malaya
                2 battleships, 5 carriers, 2 cruisers and 6 destroyers moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 10 Sea Zone
                Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour and 1 artillery
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in 10 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 fighter
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                Battle in Celebes
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Java from ANZAC, taking Celebes from Americans, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siam
                Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
                1 artillery moved from Burma to India
                1 infantry moved from West India to India
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kwangtung to French Indo China
                1 bomber moved from Manchuria to Japan
                1 bomber moved from 34 Sea Zone to Kwangtung
                1 armour moved from Yenisey to Buryatia

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan
                2 armour placed in India
                1 artillery and 1 infantry placed in Kwangtung
                1 submarine placed in 20 Sea Zone
                Japanese undo move 5.
                1 submarine placed in 6 Sea Zone
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,4,3,2,5,4,4,3,5,1,1,4,6,1,5,3,3,5,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,1
                Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • I am back from my holiday. Thanks for waiting.

    America is up.


  • Right!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Algeria to Egypt
                1 fighter and 1 tactical_bomber moved from Algeria to Egypt
                5 infantry moved from Algeria to 92 Sea Zone
                2 artilleries moved from Morocco to 92 Sea Zone
                2 artilleries moved from Algeria to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                4 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 bomber moved from Queensland to 42 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Iwo Jima
                Battle in Marianas
                Battle in Egypt
                    Americans attack with 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 4 fighters and 1 mech_infantry; Italians defend with 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
                        Americans roll dice for 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 :  8/15 hits
                        Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 6 fighters, 8 infantry and 3 mech_infantrys in Egypt, round 2 :  9/24 hits
                        3 artilleries owned by the Americans, 6 infantry owned by the Americans, 1 bomber owned by the Italians and 7 infantry owned by the Italians lost in Egypt
                        Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 3 :  2/6 hits
                        Italians roll dice for 1 armour, 5 artilleries, 6 fighters, 1 infantry and 3 mech_infantrys in Egypt, round 3 :  7/16 hits
                        1 fighter owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the Americans, 3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 armour, 5 artilleries, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is -51
                    Casualties for Italians: 1 bomber, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Libya
                3 infantry moved from Algeria to Tunisia
                3 infantry moved from Morocco to Algeria
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 42 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 92 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Eastern United States to Gibraltar
                2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 94 Sea Zone
                3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 22 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Iwo Jima : 1 flag, 1 artillery
        Paulau Island : 1 flag, 2 infantry
        Okinawa : 1 flag
        Marianas : 1 flag, 1 infantry
        Queensland : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag, 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
        17 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Trans-Jordan : 1 fighter
        Gibraltar : 1 tactical_bomber
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 aaGun, 1 airfield and 3 infantry
        Tunisia : 1 flag, 3 infantry
        Libya : 1 flag, 1 infantry
        94 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
        93 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Brazil : 1 flag
        98 Sea Zone : 5 transports
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 68 / 113
        Russians : 2 / 0
        Japanese : 55 / 58
        Americans : 60 / 85
        Chinese : 16 / 21
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 19 / 24
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Jehol to Manchuria
                1 fighter moved from Kweichow to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Shantung to Jehol
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                2 artilleries and 6 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                3 infantry placed in Jehol
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 1 artillery and 2 infantry
        Jehol : 1 fighter and 4 infantry
        Manchuria : 1 artillery and 2 infantry
        Yunnan : 1 infantry
        Hunan : 2 artilleries and 10 infantry
        Kansu : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 19 / 24
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour, 4 artilleries, 1 fighter and 9 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 bomber moved from Union of South Africa to Egypt
                1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 4 armour, 5 artilleries, 2 bombers, 1 fighter, 12 infantry and 2 mech_infantrys
                    Germans defend with 4 fighters and 1 mech_infantry; Italians defend with 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
                        British roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 12 infantry and 2 mech_infantrys in Egypt, round 2 :  8/26 hits
                        Italians roll dice for 1 armour, 5 artilleries, 6 fighters and 2 mech_infantrys in Egypt, round 2 :  7/14 hits
                        7 infantry owned by the British, 5 artilleries owned by the Italians, 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 5 infantry and 2 mech_infantrys in Egypt, round 3 :  10/19 hits
                        Italians roll dice for 6 fighters in Egypt, round 3 :  5/6 hits
                        5 infantry owned by the British, 2 fighters owned by the Italians and 4 fighters owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 4 armour, 5 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 58
                    Casualties for Germans: 4 fighters and 1 mech_infantry
                    Casualties for British: 12 infantry
                    Casualties for Italians: 1 armour, 5 artilleries, 2 fighters and 1 mech_infantry

    Non Combat Move - British
                2 bombers and 1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                3 fighters moved from Morocco to Trans-Jordan

    Place Units - British
                1 fighter placed in United Kingdom
                1 submarine placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Kweichow : 1 mech_infantry
        Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
        Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 bombers and 5 fighters
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 2 transports
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 24
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 transports; Americans defend with 5 transports
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 49
                    Casualties for British: 2 transports
                    Casualties for Americans: 5 transports

    Non Combat Move - Italians
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Bryansk to Rostov
                3 artilleries moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 artillery
        Dutch New Guinea : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        54 Sea Zone : 6 destroyers, 2 fighters, 2 submarines and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Northwest Persia
                2 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Samara to Tsinghai
                      Germans take Tsinghai from Chinese

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Germans win, taking Northwest Persia from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Ukraine
                3 armour moved from Ukraine to Caucasus
                1 infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                2 aaGuns moved from Bryansk to Rostov
                17 armour moved from Russia to Kazakhstan
                1 infantry moved from Novgorod to Karelia
                4 infantry moved from Northern Italy to Southern Italy
                4 mech_infantrys moved from Southern Italy to Northern Italy
                12 bombers moved from Bryansk to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 submarine placed in 105 Sea Zone
                2 destroyers and 2 submarines placed in 112 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                1 factory_minor placed in Caucasus

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                2 infantry moved from Evenkiyskiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 infantry in Timguska, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Timguska, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                    Russians win, taking Timguska from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Timguska : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 22 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Yunnan
                2 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 armour moved from India to Eastern Persia
                      Japanese take Eastern Persia from Russians
                1 submarine moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Burma
                1 bomber moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 mech_infantrys moved from French Indo China to Shan State
                2 mech_infantrys moved from Shan State to Burma
                1 armour moved from Malaya to Burma
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
                2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 2 submarines, 5 tactical_bombers and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                2 artilleries and 2 infantry moved from 79 Sea Zone to West India
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 armour moved from Buryatia to Yenisey

    Place Units - Japanese
                1 factory_minor and 1 harbour placed in West India
                2 fighters and 1 tactical_bomber placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,1
                Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

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