Scramble from Rome?
14L bonusbent (Axis) vs souL (Allies+9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 60 / 89
Russians : 10 / 19
Japanese : 46 / 79
Americans : 60 / 84
Chinese : 13 / 13
British : 28 / 28
UK_Pacific : 7 / 0
Italians : 20 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
4 bombers moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 infantry moved from Bryansk to Smolensk -
I am going to make a strategic bombing raid against Moscow. I presume you do not want to intercept as your fighter is outnumbered. We can roll the air battle on the forum if I was mistaken.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
4 bombers moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,6,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 bombers moved from 104 Sea Zone to Western Germany
3 fighters moved from Egypt to Southern Italy
1 armour moved from Caucasus to Volgograd
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in France
Germans undo move 2.
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 6.
Germans undo move 5.
2 mech_infantrys placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 7 PUs;
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
2 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Russians :
Evenkiyskiy : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
Samara : 1 infantry
Eastern Persia : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 89
Russians : 8 / 14
Japanese : 46 / 79
Americans : 60 / 84
Chinese : 12 / 13
British : 28 / 28
UK_Pacific : 7 / 0
Italians : 20 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi souL
I got no time for A&A today, but will get my turn out tomorrow. Sorry for letting you wait.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in CeylonNon Combat Move - Japanese
2 carriers moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Buryatia to Amur
1 mech_infantry moved from Soviet Far East to Sakha
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Shantung to Kwangtung
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to IndiaPlace Units - Japanese
3 destroyers placed in 39 Sea Zone
2 fighters and 1 tactical_bomber placed in Kwangtung
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Kwangtung
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to TunisiaCombat - Americans
Battle in Okinawa
Battle in Paulau Island
Battle in Manchuria
Americans attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Okinawa from Japanese, taking Paulau Island from Japanese, taking Manchuria from Japanese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Tobruk from Italians to Americans
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
3 battleships, 3 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
2 carriers, 6 destroyers, 2 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Algeria
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield placed in Algeria
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
1 fighter placed in Western United States
1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
Paulau Island : 1 flag, 2 infantry
Okinawa : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 armour and 1 artillery
Queensland : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
34 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer
19 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 2 artilleries and 4 infantry
Algeria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag
92 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 49 / 56
Americans : 62 / 87
Chinese : 13 / 13
British : 28 / 28
UK_Pacific : 3 / 0
Italians : 19 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 5 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun and 3 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kiangsu, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsu, round 3 : 3/7 hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Anhwe to KweichowPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Hunan
Chinese undo move 4.
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 3 artilleries and 3 infantry
Kiangsi : 1 infantry
Jehol : 1 artillery and 2 infantry
Kweichow : 2 artilleries, 1 fighter and 6 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 42 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 28
UK_Pacific : 3 / 0
Italians : 19 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 armour, 4 artilleries, 1 fighter and 8 infantry moved from Iraq to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 bomber placed in Union of South Africa
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Kweichow : 1 mech_infantry
Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
French Indo China : 1 flag
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 4 artilleries, 1 fighter and 9 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
92 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 42 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 19 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Egypt to Tobruk
1 bomber and 2 fighters moved from Egypt to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
Americans defend with 1 armour and 1 mech_infantry
Italians win, taking Tobruk from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Tobruk to Egypt
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
3 artilleries placed in Southern Italy
3 infantry placed in Egypt
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in MalayaNon Combat Move - ANZAC
1 bomber moved from Northern Territory to Queensland
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
37 Sea Zone : 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
54 Sea Zone : 5 destroyers, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 39 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 19 / 24
ANZAC : 19 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 39 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 19 / 24
ANZAC : 19 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Sikang to Samara
3 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians
9 bombers moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Sikang to Samara
3 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians
9 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 22 armour, 20 artilleries, 13 bombers, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour and 13 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour, 20 artilleries, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
13 bombers moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to Northern Italy
4 fighters moved from Southern Italy to EgyptPlace Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 68 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
Hi souL
I am on vacation from July the 15th and until August the 4th. I will most likely not be able to get any turns out before I get back home again.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter and 1 tactical_bomber moved from India to Malaya
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Malaya
1 armour moved from Yunnan to Malaya
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Kwangtung to 34 Sea Zone
1 bomber moved from Kwangtung to Manchuria
1 artillery moved from Amur to Manchuria
1 mech_infantry moved from Sakha to Manchuria
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Malaya
2 battleships, 5 carriers, 2 cruisers and 6 destroyers moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 10 Sea Zone
Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Americans defend with 1 armour and 1 artillery
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 fighter
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Celebes
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Celebes from Americans, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United StatesNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangtung to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from 34 Sea Zone to Kwangtung
1 armour moved from Yenisey to BuryatiaPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
2 armour placed in India
1 artillery and 1 infantry placed in Kwangtung
1 submarine placed in 20 Sea Zone
Japanese undo move 5.
1 submarine placed in 6 Sea Zone
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,4,3,2,5,4,4,3,5,1,1,4,6,1,5,3,3,5,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,1
Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
I am back from my holiday. Thanks for waiting.
America is up.
-
Right!