14L bonusbent (Axis) vs souL (Allies+9)


  • And if you dont mind I would like to edit my casualties and swap one bomber for 1 fighter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Szechwan to Hopei
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                15 infantry moved from Amur to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 15 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 15 infantry in Siberia, round 2 :  5/15 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Szechwan to Yenisey
                2 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Eastern Persia to Persia
                      Russians take Persia from Neutral_Allies
                2 artilleries and 12 infantry moved from Bryansk to Russia
                2 aaGuns and 7 infantry moved from Archangel to Vologda
                2 infantry moved from Vyborg to Karelia
                1 infantry moved from Belarus to Archangel
                1 armour and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1
                Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Hopei : 1 armour and 2 mech_infantrys
        Yenisey : 1 fighter and 1 tactical_bomber
        Amur : 2 aaGuns
        Timguska : 2 infantry
        Siberia : 15 infantry
        Karelia : 2 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 31 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Vologda : 2 aaGuns and 7 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Persia : 1 flag
        127 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour and 2 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 37 / 35
        Japanese : 37 / 55
        Americans : 52 / 52
        Chinese : 9 / 16
        British : 27 / 23
        UK_Pacific : 11 / 6
        Italians : 22 / 33
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Szechwan to Hopei
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                15 infantry moved from Amur to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 15 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 15 infantry in Siberia, round 2 :  5/15 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Szechwan to Yenisey
                2 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Eastern Persia to Persia
                      Russians take Persia from Neutral_Allies
                2 artilleries and 12 infantry moved from Bryansk to Russia
                2 aaGuns and 7 infantry moved from Archangel to Vologda
                2 infantry moved from Vyborg to Karelia
                1 infantry moved from Belarus to Archangel
                1 armour and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1
                Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns
                EDIT: Adding units owned by Russians to Siberia: 2 aaGuns
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Hopei : 1 armour and 2 mech_infantrys
        Yenisey : 1 fighter and 1 tactical_bomber
        Timguska : 2 infantry
        Siberia : 2 aaGuns and 15 infantry
        Karelia : 2 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 31 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Vologda : 2 aaGuns and 7 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Persia : 1 flag
        127 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour and 2 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 37 / 35
        Japanese : 37 / 55
        Americans : 52 / 52
        Chinese : 9 / 16
        British : 27 / 23
        UK_Pacific : 11 / 6
        Italians : 22 / 33
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Hi souL

    I expect to take my turn later today.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Hopei
                2 bombers moved from Kwangsi to Hopei
                2 infantry moved from Manchuria to Korea
                2 fighters moved from Manchuria to Korea
                2 fighters and 2 tactical_bombers moved from Manchuria to Hopei
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 infantry moved from Malaya to Shan State
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Hopei
                2 bombers moved from Kwangsi to Hopei
                2 infantry moved from Manchuria to Korea
                2 fighters moved from Manchuria to Korea
                2 fighters and 2 tactical_bombers moved from Manchuria to Hopei
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 infantry moved from Malaya to Shan State
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Celebes
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Korea
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Kwangtung to Kwangsi
                2 bombers moved from Hopei to Kwangsi
                2 fighters moved from Hopei to Anhwe
                2 tactical_bombers moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 52 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • I am getting hammered in China all the time. Also I got punished in korea for being lazy and not sending more infantry. I really know how to put myself in awful position.  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 fighter and 1 tactical_bomber placed in Eastern United States
                3 destroyers placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 armour
                EDIT: Adding units owned by Americans to Western United States: 1 armour
                EDIT: Turning off Edit Mode
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 transport
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
        101 Sea Zone : 4 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 36 / 35
        Japanese : 51 / 67
        Americans : 52 / 77
        Chinese : 7 / 16
        British : 27 / 23
        UK_Pacific : 7 / 6
        Italians : 22 / 33
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 3 artilleries and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 3 artilleries and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 3 :  0/2 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 3 artilleries and 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Chahar: 2 infantry
                EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
                EDIT: Changing ownership of Chahar from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                4 infantry placed in Sikang
                1 infantry placed in Szechwan
                Chinese undo move 1.
                2 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 3 infantry
        Szechwan : 3 infantry
        Chahar : 2 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 36 / 35
        Japanese : 49 / 67
        Americans : 52 / 77
        Chinese : 9 / 16
        British : 27 / 23
        UK_Pacific : 7 / 6
        Italians : 22 / 33
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 battleship moved from 76 Sea Zone to 72 Sea Zone
                1 cruiser moved from 98 Sea Zone to 72 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

    Combat - British
                Battle in Tanganyika Territory
                    British attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Tanganyika Territory, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 :  2/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Alexandria
                        British roll dice for 1 fighter in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                    retreated to Alexandria
                    Italians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Battle in Kweichow
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kweichow
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kweichow to India
                2 infantry moved from India to Burma
                1 fighter moved from Alexandria to Egypt
                1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,1,2,3
                British collect 18 PUs (10 lost to blockades); end with 18 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery
        Albania : 1 flag, 1 infantry
        97 Sea Zone : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 36 / 35
        Japanese : 49 / 67
        Americans : 52 / 77
        Chinese : 9 / 16
        British : 28 / 18
        UK_Pacific : 7 / 4
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 bomber moved from Gibraltar to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 artillery moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                2 infantry moved from Greece to Albania
                1 armour moved from Northern Italy to Albania
                1 armour moved from Greece to Albania
                1 armour moved from Greece to Albania

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 cruiser
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for French: 1 cruiser
                    Casualties for Italians: 1 fighter
                Battle in Albania
                    Italians attack with 3 armour and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Albania from British with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Romania to Bessarabia
                3 infantry moved from Yugoslavia to Romania
                1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
                1 infantry moved from Alexandria to Tobruk
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia

    Place Units - Italians
                1 bomber and 2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
                Italians collect 23 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland
                1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 36 / 35
        Japanese : 49 / 67
        Americans : 52 / 77
        Chinese : 9 / 16
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 36 / 35
        Japanese : 49 / 67
        Americans : 52 / 77
        Chinese : 9 / 16
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod
                      Germans take Novgorod from Russians
                1 armour and 2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Baltic States to Novgorod
                1 armour moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Bessarabia to Western Ukraine
                2 armour, 5 artilleries and 19 infantry moved from Western Ukraine to Bryansk
                7 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Baltic States to Novgorod
                1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Western Germany
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 bombers moved from Finland to Eastern Poland

    Place Units - Germans
                2 armour and 4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 infantry moved from Persia to Iraq
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                14 infantry moved from Siberia to Amur
                2 mech_infantrys moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 fighter and 1 mech_infantry
                Battle in Amur
                    Russians attack with 14 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 14 infantry in Amur, round 2 :  0/14 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 14 infantry in Amur, round 3 :  3/14 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Siberia to Amur
                2 infantry moved from Timguska to Kansu
                1 fighter and 1 tactical_bomber moved from Yenisey to Russia
                2 infantry moved from Vologda to Samara
                2 infantry moved from Vologda to Samara
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 aaGuns moved from Vologda to Samara
                1 infantry moved from Vologda to Samara
                2 infantry moved from Vologda to Russia

    Place Units - Russians
                9 infantry placed in Russia
                1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,3,4,5,1
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Territory Summary for Russians :

    Korea : 1 flag
        Kansu : 2 infantry
        Soviet Far East : 1 infantry
        Amur : 2 aaGuns and 14 infantry
        Belarus : 1 infantry
        Karelia : 2 infantry
        Rostov : 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 3 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Samara : 2 aaGuns and 5 infantry
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag
        127 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 35 / 35
        Japanese : 47 / 67
        Americans : 52 / 77
        Chinese : 9 / 16
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 factory_minors, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 artillery moved from Sumatra to 41 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 factory_minors, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 artillery moved from Sumatra to 41 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 3 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 aaGun and 3 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from Eastern United States to 103 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 103 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 5 infantry
        Midway : 1 airfield
        26 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        25 Sea Zone : 1 submarine
        10 Sea Zone : 3 destroyers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
        101 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 54 / 60
        Americans : 50 / 70
        Chinese : 9 / 16
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Sikang to Szechwan
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery and 3 infantry placed in Szechwan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 fighter
                EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
                EDIT: Turning off Edit Mode
                Chinese undo move 2.
                1 infantry placed in Suiyuyan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
                EDIT: Adding units owned by Chinese to Sikang: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery placed in Szechwan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 artillery and 3 infantry
        Sikang : 1 fighter and 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 52 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Kenya to Tanganyika Territory
                      British take Tanganyika Territory from Italians

    Combat - British

    Non Combat Move - British
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 battleship and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Egypt to Union of South Africa
                2 infantry moved from Burma to Shan State
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,3,1,4
                British collect 20 PUs (7 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 2 infantry
        Burma : 3 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 artillery
        80 Sea Zone : 1 battleship, 3 cruisers and 2 destroyers
        106 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag
        71 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 52 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 27 / 20
        UK_Pacific : 7 / 3
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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