@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
14L arathorn (Axis) vs Ziggurat (Allies +15)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Dutch New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Shantung
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 3 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
35 Sea Zone : 1 cruiser
20 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 55 / 79
Russians : 18 / 27
Japanese : 52 / 61
Americans : 60 / 86
Chinese : 8 / 9
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 infantryProduction/PUs Summary :
Germans : 55 / 79
Russians : 18 / 27
Japanese : 52 / 61
Americans : 60 / 86
Chinese : 8 / 9
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You’ve been generous with burying my bombers this game….
There is much open land in Mother Russia. We will build museum for your fancy planes. Only charge you admission half price! Very generous!
-
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
3 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
3 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to NovgorodCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun, 1 artillery and 6 infantry moved from Nenetsia to Vologda
3 infantry moved from Archangel to Vologda
1 armour moved from Nenetsia to Evenkiyskiy
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
6 armour, 8 artilleries, 24 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 aaGun moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 artillery and 2 infantry moved from Northern Italy to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Nenetsia to Vologda
1 fighter moved from Caucasus to Volgograd
3 tactical_bombers moved from Caucasus to Bryansk
3 bombers and 1 fighter moved from Russia to Bryansk
1 armour and 6 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
1 fighter, 1 infantry and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Hang on - might make a NCM edit… reconsidering Vologda…
-
Leave it as is - :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Persia to Caucasus
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
8 artilleries and 36 infantry moved from Russia to Vologda
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to CaucasusCombat - Russians
Battle in Vologda
Russians attack with 8 artilleries and 36 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 10 infantry; Italians defend with 1 bomber
Russians roll dice for 8 artilleries and 36 infantry in Vologda, round 2 : 10/44 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 10 infantry in Vologda, round 2 : 4/13 hits
4 infantry owned by the Russians, 8 infantry owned by the Germans, 1 aaGun owned by the Germans and 1 bomber owned by the Italians lost in Vologda
32 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 4 infantry
Casualties for Italians: 1 bomber
Battle in Caucasus
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Persia
2 aaGuns and 16 infantry moved from Manchuria to JeholPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Russians :
Jehol : 2 aaGuns and 16 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Russia : 4 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters and 67 infantry
Caucasus : 1 armour and 1 mech_infantry
Iraq : 1 flag, 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 tactical_bomber
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 80
Russians : 13 / 19
Japanese : 52 / 61
Americans : 60 / 86
Chinese : 8 / 9
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 14 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Feel free to redo the casualty choice in Vologda. No way they’re going a second round :P. Almost wish you had changed that up. Damn near had a heart attack doing that…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Adding units owned by Italians to Vologda: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Szechwan
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Java to 44 Sea Zone
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from 36 Sea Zone to Borneo
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Kazakhstan to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 artillery moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Anhwe to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to Borneo
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from French Indo China to Borneo
1 fighter moved from Kwangsi to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 cruiser
British defend with 2 transports
Japanese win, taking 80 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Caucasus
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Hainan
1 carrier moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to Japan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Chahar to Hopei
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangsi
2 fighters moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Caucasus to VolgogradPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 airfield placed in Hainan
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,2,3,1,3,5
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Dude - I was hoping you would make that attack and get LUCKY! :) lol But you got SOOO close….
You’ve had the right amount of luck ;) You just had luck again in Asia - but such is it! haha. Your destroyer killed TWO units when I came with MASSIVE overkill… LOL -
Feel free to redo the casualty choice in Vologda. No way they’re going a second round :P. Almost wish you had changed that up. Damn near had a heart attack doing that…
Here I make the perfect bait for you to get LUCKY and then you just get LUCK ENOUGH! I was hoping for 14 hits!!! then you would have been stuck… lol
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to KiangsuCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Kiangsu
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Kiangsu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Kiangsu from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsu to Guam
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Manchuria to KoreaPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Kiangsu : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 destroyer and 1 submarine
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Gibraltar : 1 infantry
United Kingdom : 1 bomber
Morocco : 1 artillery, 2 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 3 transports
110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 55 / 80
Russians : 10 / 19
Japanese : 62 / 64
Americans : 62 / 90
Chinese : 10 / 9
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
7 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Szechwan
Chinese roll dice for 7 infantry in Szechwan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 7 infantry in Szechwan, round 4 : 2/7 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KiangsuPlace Units - Chinese
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 fighter and 3 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Szechwan : 6 infantryProduction/PUs Summary :
Germans : 55 / 80
Russians : 10 / 19
Japanese : 59 / 64
Americans : 62 / 90
Chinese : 13 / 13
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 battleship moved from 98 Sea Zone to 99 Sea ZoneCombat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Alexandria to Persia
6 fighters moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 artillery moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from Caucasus to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Caucasus to PersiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 2 artilleries and 1 infantry
EDIT: Removing units owned by British from Northwest Persia: 2 artilleries and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
35 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Syria : 1 flag
Ethiopia : 1 flag
Russia : 6 fighters and 1 tactical_bomber
Caucasus : 1 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery
99 Sea Zone : 1 battleship and 1 transport
97 Sea Zone : 1 flag
Iraq : 2 artilleries and 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 artillery and 1 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 80
Russians : 12 / 19
Japanese : 57 / 64
Americans : 62 / 90
Chinese : 13 / 13
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 15 / 14
ANZAC : 10 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Feel free to redo the casualty choice in Vologda. No way they’re going a second round :P. Almost wish you had changed that up. Damn near had a heart attack doing that…
Here I make the perfect bait for you to get LUCKY and then you just get LUCK ENOUGH! I was hoping for 14 hits!!! then you would have been stuck… lol
Heh, yeah. I was aiming for 10 just so that wouldn’t happen (with lots of crossed fingers). Just luck enough woulda been 13 ;). I hate strafes in general. Too many hits and Russia would be yours…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Western Germany
1 artillery and 1 infantry moved from France to Holland Belgium
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Vologda to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Caucasus to Slovakia HungaryPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total -
4/4 on defensive rolls - it gets expensive in the end, especially with poor italians ;)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to PhilippinesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
Philippines : 3 fighters
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 submarine
35 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 58 / 80
Russians : 10 / 19
Japanese : 53 / 64
Americans : 59 / 90
Chinese : 13 / 13
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





