Yeah, full scramble.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KweichowCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Hunan to Yunnan
1 fighter moved from Yunnan to India
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 53 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 30 / 30
UK_Pacific : 15 / 16
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KweichowCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Hunan to Yunnan
1 fighter moved from Yunnan to India
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Japanese to British
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Changing PUs for UK_Pacific from 16 to 18
EDIT: Removing units owned by British from Timguska: 1 armour
EDIT: Adding units owned by British to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 51 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French MadagascarCombat - Italians
Battle in French MadagascarNon Combat Move - Italians
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
1 bomber moved from Egypt to France
2 aaGuns and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Dutch New GuineaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Samara from Germans to ANZAC
EDIT: Removing units owned by ANZAC from Kazakhstan: 2 infantry
EDIT: Adding units owned by ANZAC to Samara: 2 infantry
EDIT: Turning off Edit ModePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 5 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 19 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 79
Russians : 5 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 19 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from UK_Pacific
Germans take Yenisey from British
3 mech_infantrys moved from Russia to Samara
1 bomber moved from Finland to Samara
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Russia to Volgograd
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 2 infantry
Germans win, taking Samara from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Samara to Rostov
1 bomber moved from Volgograd to Rostov
3 fighters moved from Denmark to Northern Italy
8 mech_infantrys moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
4 artilleries and 3 infantry moved from Norway to 113 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from Western Germany to Northern Italy
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from France to Western GermanyPlace Units - Germans
3 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 3 mech_infantrys placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,2,1,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 31 / 30
UK_Pacific : 14 / 18
Italians : 23 / 23
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 mech_infantrys moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 bomber and 1 fighter moved from Kiangsu to Yunnan
1 bomber and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 bomber moved from Philippines to YunnanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys
British defend with 3 aaGuns, 2 artilleries and 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries and 2 infantry
Battle in AlaskaNon Combat Move - Japanese
2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 bomber and 1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
6 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 bombers moved from Kwangsi to Kiangsu
1 fighter moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Tobruk to Alexandria
1 armour, 4 artilleries and 5 infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 5 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 97 Sea Zone from Italians, taking 98 Sea Zone from Neutral with 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Egypt
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
Americans win, taking Egypt from Italians, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 4 : 2/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 94 Sea Zone to 91 Sea Zone
5 artilleries, 8 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 tactical_bomber moved from Midway to Western United StatesPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2,6,4
Americans collect 47 PUs (4 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 52 / 51
Americans : 51 / 86
Chinese : 8 / 10
British : 34 / 30
UK_Pacific : 14 / 18
Italians : 17 / 0
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Szechwan to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 49 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 34 / 30
UK_Pacific : 14 / 18
Italians : 17 / 0
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kweichow to Suiyuyan
2 armour moved from Iraq to Egypt
2 armour moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour moved from Yakut S.S.R. to Buryatia
UK_Pacific take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
UK_Pacific take Sakha from Japanese
1 fighter moved from India to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 72 Sea Zone to Tanganyika TerritoryPlace Units - British
1 airfield placed in Egypt
3 mech_infantrys placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 47 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 34 / 34
UK_Pacific : 16 / 16
Italians : 17 / 0
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 fighter moved from Northern Italy to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Northern ItalyTurn Complete - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Adding units owned by Italians to Rostov: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 battleship moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
2 submarines moved from 45 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 armour in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 47 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 32 / 34
UK_Pacific : 16 / 16
Italians : 19 / 0
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 47 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 32 / 34
UK_Pacific : 16 / 16
Italians : 19 / 0
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 bomber, 1 factory_upgrade and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from British
Germans take Buryatia from UK_Pacific
2 mech_infantrys moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Non Combat Move - Germans
3 armour, 4 artilleries, 3 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
3 mech_infantrys moved from Germany to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Samara to Kazakhstan
3 aaGuns moved from Denmark to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Germany to Northern Italy
1 armour moved from Volgograd to KazakhstanPlace Units - Germans
3 artilleries placed in France
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 mech_infantrys placed in Western Germany
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
Play!
The russian are dead… No unit left!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 mech_infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 armour moved from Anhwe to Suiyuyan
Japanese take Hopei from Chinese
1 bomber moved from Kiangsu to Suiyuyan
1 mech_infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Jehol to Amur
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
5 destroyers moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to 41 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 5 destroyers, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the ANZAC
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 5 destroyers and 1 fighter
Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
British defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 43 Sea Zone to Kwangtung
1 bomber moved from Suiyuyan to Kiangsu
1 fighter moved from Japan to AmurPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Habit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
8 infantry moved from Morocco to 92 Sea Zone
5 artilleries moved from Morocco to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 7 artilleries, 11 infantry, 2 mech_infantrys and 11 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 infantry moved from Alexandria to 98 Sea Zone
4 infantry moved from Egypt to 98 Sea Zone
3 artilleries moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
5 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
3 infantry placed in Southern Italy
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 65 / 92
Russians : 0 / 0
Japanese : 51 / 61
Americans : 50 / 65
Chinese : 8 / 18
British : 31 / 34
UK_Pacific : 15 / 16
Italians : 19 / 0
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 artilleries and 4 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 artilleries and 4 infantry in Hunan, round 2 : 1/7 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 65 / 92
Russians : 0 / 0
Japanese : 47 / 61
Americans : 50 / 65
Chinese : 12 / 18
British : 31 / 34
UK_Pacific : 15 / 16
Italians : 19 / 0
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0