G40L Vold vs Helmutpower (Allies +10)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                      Germans take Timguska from UK_Pacific
                      Germans take Yenisey from British
                3 mech_infantrys moved from Russia to Samara
                1 bomber moved from Finland to Samara
                2 mech_infantrys moved from Ukraine to Volgograd
                2 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Russia to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Tambov to Caucasus

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 3 mech_infantrys
                    ANZAC defend with 2 infantry
                    Germans win, taking Samara from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Rostov
                1 bomber moved from Volgograd to Rostov
                3 fighters moved from Denmark to Northern Italy
                8 mech_infantrys moved from Western Germany to Northern Italy
                4 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                4 artilleries and 3 infantry moved from Norway to 113 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                4 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
                2 artilleries moved from Western Germany to Northern Italy
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Western Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber and 3 mech_infantrys placed in Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,2,1,2
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 1 / 0
        Japanese : 48 / 58
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 31 / 30
        UK_Pacific : 14 / 18
        Italians : 23 / 23
        ANZAC : 18 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                2 mech_infantrys moved from Kwangsi to Yunnan
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 armour moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 bomber and 1 fighter moved from Kiangsu to Yunnan
                1 bomber and 1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 bomber moved from Philippines to Yunnan

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 2 submarines and 1 transport
                    2 submarines owned by the ANZAC Submerged
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys
                    British defend with 3 aaGuns, 2 artilleries and 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 3 aaGuns, 2 artilleries and 2 infantry
                Battle in Alaska

    Non Combat Move - Japanese
                2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 bomber and 1 tactical_bomber moved from 45 Sea Zone to Philippines
                2 fighters moved from Japan to Philippines
                6 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Yunnan to Kwangsi
                2 bombers moved from Kwangsi to Kiangsu
                1 fighter moved from Yunnan to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Jehol

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from Tobruk to Alexandria
                1 armour, 4 artilleries and 5 infantry moved from Tobruk to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 5 transports
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 97 Sea Zone from Italians, taking 98 Sea Zone from Neutral with 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Trans-Jordan
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Egypt
                Battle in Alexandria
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    Americans win, taking Egypt from Italians, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Southern Italy
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 4 :  2/2 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 23PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                2 destroyers moved from 96 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                2 submarines moved from 94 Sea Zone to 91 Sea Zone
                5 artilleries, 8 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 tactical_bomber moved from Midway to Western United States

    Place Units - Americans
                2 destroyers and 4 submarines placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2,6,4
                Americans collect 47 PUs (4 lost to blockades); end with 71 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 1 / 0
        Japanese : 52 / 51
        Americans : 51 / 86
        Chinese : 8 / 10
        British : 34 / 30
        UK_Pacific : 14 / 18
        Italians : 17 / 0
        ANZAC : 18 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Szechwan to Yunnan
                3 artilleries and 3 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 artilleries and 3 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 :  3/7 hits
                        Japanese roll dice for 2 armour in Yunnan, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 1 / 0
        Japanese : 49 / 51
        Americans : 51 / 86
        Chinese : 11 / 18
        British : 34 / 30
        UK_Pacific : 14 / 18
        Italians : 17 / 0
        ANZAC : 18 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 airfield, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kweichow to Suiyuyan
                2 armour moved from Iraq to Egypt
                2 armour moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour moved from Yakut S.S.R. to Buryatia
                      UK_Pacific take Buryatia from Japanese
                1 armour moved from Buryatia to Sakha
                      UK_Pacific take Sakha from Japanese
                1 fighter moved from India to 72 Sea Zone

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 72 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 72 Sea Zone to Tanganyika Territory

    Place Units - British
                1 airfield placed in Egypt
                3 mech_infantrys placed in Iraq
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 1 / 0
        Japanese : 47 / 51
        Americans : 51 / 86
        Chinese : 11 / 18
        British : 34 / 34
        UK_Pacific : 16 / 16
        Italians : 17 / 0
        ANZAC : 18 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Italians
                1 fighter moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to Northern Italy

    Turn Complete - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bryansk: 1 infantry
                EDIT: Adding units owned by Italians to Rostov: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 battleship moved from 44 Sea Zone to 41 Sea Zone
                1 cruiser moved from 44 Sea Zone to 41 Sea Zone
                2 submarines moved from 45 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 armour moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 armour
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 battleship in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour in Sumatra, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 1 / 0
        Japanese : 47 / 51
        Americans : 51 / 86
        Chinese : 11 / 18
        British : 32 / 34
        UK_Pacific : 16 / 16
        Italians : 19 / 0
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 1 / 0
        Japanese : 47 / 51
        Americans : 51 / 86
        Chinese : 11 / 18
        British : 32 / 34
        UK_Pacific : 16 / 16
        Italians : 19 / 0
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 6 artilleries, 1 bomber, 1 factory_upgrade and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from British
                      Germans take Buryatia from UK_Pacific
                2 mech_infantrys moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans

    Non Combat Move - Germans
                3 armour, 4 artilleries, 3 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
                3 mech_infantrys moved from Germany to Romania
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                3 mech_infantrys moved from Russia to Volgograd
                2 mech_infantrys moved from Samara to Kazakhstan
                3 aaGuns moved from Denmark to Western Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                4 transports moved from 112 Sea Zone to 115 Sea Zone
                1 bomber moved from Germany to Northern Italy
                1 armour moved from Volgograd to Kazakhstan

    Place Units - Germans
                3 artilleries placed in France
                3 artilleries placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                Units in Western Germany being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 3 mech_infantrys placed in Western Germany
                1 bomber placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs


  • Play!

    The russian are dead… No unit left!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 mech_infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                3 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 armour moved from Anhwe to Suiyuyan
                      Japanese take Hopei from Chinese
                1 bomber moved from Kiangsu to Suiyuyan
                1 mech_infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Jehol to Amur
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                5 destroyers moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to 41 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 5 destroyers, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
                    Units damaged: 1 battleship owned by the ANZAC
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 5 destroyers and 1 fighter
                    Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 bomber
                    British defend with 1 armour
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to Kwangtung
                1 bomber moved from Suiyuyan to Kiangsu
                1 fighter moved from Japan to Amur

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                2 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

  • '13

    Habit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 7 Sea Zone
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                7 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                8 infantry moved from Morocco to 92 Sea Zone
                5 artilleries moved from Morocco to 92 Sea Zone
                2 artilleries moved from Algeria to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                3 infantry moved from Algeria to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 armour, 7 artilleries, 11 infantry, 2 mech_infantrys and 11 transports moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Alexandria to 98 Sea Zone
                4 infantry moved from Egypt to 98 Sea Zone
                3 artilleries moved from Egypt to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 95 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
                1 armour moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                5 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                3 infantry placed in Southern Italy
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 51 / 61
        Americans : 50 / 65
        Chinese : 8 / 18
        British : 31 / 34
        UK_Pacific : 15 / 16
        Italians : 19 / 0
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 artilleries and 4 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 artilleries and 4 infantry in Hunan, round 2 :  1/7 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 47 / 61
        Americans : 50 / 65
        Chinese : 12 / 18
        British : 31 / 34
        UK_Pacific : 15 / 16
        Italians : 19 / 0
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 armour moved from Egypt to Belgian Congo
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Egypt to Kenya
                1 fighter moved from Tanganyika Territory to Belgian Congo

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kenya
                    British attack with 1 armour
                    Italians defend with 1 infantry
                        British roll dice for 1 armour in Kenya, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 armour in Kenya, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Kenya
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Northwest Persia
                    British attack with 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 2 :  2/13 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belgian Congo
                    British attack with 1 armour and 1 fighter
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 fighter in Belgian Congo, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Belgian Congo to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                2 fighters moved from 110 Sea Zone to Southern Italy
                1 mech_infantry moved from India to Shan State

    Place Units - British
                2 fighters and 1 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 47 / 61
        Americans : 50 / 65
        Chinese : 12 / 18
        British : 33 / 34
        UK_Pacific : 15 / 15
        Italians : 17 / 0
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Italians
                3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Northern Italy to Southern Italy
                1 bomber moved from France to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
                    British defend with 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 20 infantry and 2 mech_infantrys
                    Americans win with 2 armour, 12 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -51
                    Casualties for Italians: 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
                    Casualties for Americans: 7 infantry

    Non Combat Move - Italians
                1 infantry moved from Rostov to Caucasus

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                1 armour and 1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 47 / 61
        Americans : 50 / 65
        Chinese : 12 / 18
        British : 33 / 34
        UK_Pacific : 15 / 15
        Italians : 17 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Southern Italy
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 47 / 61
        Americans : 50 / 65
        Chinese : 12 / 18
        British : 33 / 34
        UK_Pacific : 15 / 15
        Italians : 17 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                3 mech_infantrys moved from Kazakhstan to Novosibirsk
                3 mech_infantrys moved from Novosibirsk to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                2 bombers moved from Rostov to Southern Italy
                3 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 bomber moved from Germany to Southern Italy
                1 armour and 1 mech_infantry moved from Buryatia to Sakha
                2 tactical_bombers moved from 112 Sea Zone to Southern Italy

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 3 armour, 6 artilleries, 4 bombers, 3 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
                    retreated to Southern Italy
                    Americans win with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -58
                    Casualties for Germans: 3 armour, 6 artilleries, 3 fighters, 3 infantry, 14 mech_infantrys and 2 tactical_bombers
                    Casualties for Americans: 1 armour, 12 artilleries, 13 infantry and 2 mech_infantrys
                Battle in Sakha
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Sakha from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Kansu
                    Germans attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Germans
                EDIT: Adding units owned by Germans to Turkmenistan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                4 bombers and 2 tactical_bombers moved from Southern Italy to Western Germany
                10 transports moved from 115 Sea Zone to 113 Sea Zone
                2 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Romania to Ukraine
                1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                4 artilleries and 3 infantry moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 artillery and 1 infantry moved from France to Northern Italy

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode
                6 armour and 3 mech_infantrys placed in Western Germany
                4 infantry and 6 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

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