L14 G40 Vold vs MrRoboto (Allies +9)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                6 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 bomber and 2 tactical_bombers moved from Eastern Poland to Russia
                2 bombers moved from Slovakia Hungary to Russia
                1 tactical_bomber moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Eastern Poland to Russia
                1 bomber moved from Slovakia Hungary to 98 Sea Zone
                2 fighters moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 submarine moved from 119 Sea Zone to 122 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone

  • '13

    Moscow Intercepts?

  • '13

    Bump

  • '13

    I just saw your away notice - I should have checked your posts sooner.

    Hope you had fun on your vacation!

  • '19 '18

    no intercept.

    the vacation was awesome, I enjoyed it very much :D

  • '13

    G5 file emailed

  • '13

    GER 5 file

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Tambov
                2 aaGuns and 17 infantry moved from Amur to Buryatia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Shensi
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                2 mech_infantrys moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Shensi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kiangsu to Kwangtung
                2 tactical_bombers moved from Kiangsu to Kwangsi
                1 bomber moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 48 Sea Zone
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Manchuria to Chahar
                1 bomber moved from Shensi to Kiangsu
                1 bomber and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                2 tactical_bombers moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangtung to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 32 Sea Zone
                2 fighters and 1 submarine moved from 30 Sea Zone to 48 Sea Zone
                1 fighter moved from Midway to 49 Sea Zone
                2 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
                1 fighter moved from 30 Sea Zone to 48 Sea Zone
                1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone

    Combat - Americans
                Battle in 32 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 48 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 49 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
                3 fighters moved from 49 Sea Zone to 54 Sea Zone
                3 fighters moved from 48 Sea Zone to 54 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Line Islands
                1 fighter moved from India to 54 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor and 6 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      British take 109 Sea Zone from Germans
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                2 mech_infantrys moved from Yunnan to Malaya
                1 fighter moved from Yunnan to Malaya
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 submarine
                    Turning on Edit Mode
                    EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
                    EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in 112 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 1 destroyer
                    British win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in Malaya
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 harbour
                    British win, taking Malaya from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangtung
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Malaya to Yunnan
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 submarine moved from 98 Sea Zone to 77 Sea Zone
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                2 infantry moved from Brazil to Suriname

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 35 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,1,4,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 5 mech_infantrys

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Tobruk to Alexandria
                2 fighters moved from Southern Italy to Alexandria
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 fighters and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Cyprus: 1 infantry
                EDIT: Changing ownership of Cyprus from British to Italians
                EDIT: Turning off Edit Mode
                1 bomber moved from Egypt to Greece
                2 fighters moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                2 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Greece: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 37 Sea Zone
                3 fighters moved from India to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the Japanese Submerged

  • '19 '18

    OOL?

  • '13

    TacB, Fighter, CV damage/CV

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 37 Sea Zone
                3 fighters moved from India to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 artilleries, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 30 Sea Zone to 54 Sea Zone
                3 fighters moved from 37 Sea Zone to Yunnan
                1 fighter moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • '13

    Moscow intercepts?

  • '19 '18

    no intercept

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