@VictoryFirst nah, I appreciate that but let’s carry on.
14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)
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Yes, indeed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Vologda
1 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Germans win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Smolensk
6 aaGuns, 20 armour, 20 artilleries, 14 infantry and 1 mech_infantry moved from Ukraine to Rostov
8 armour moved from Eastern Poland to Ukraine
20 armour and 1 mech_infantry moved from Rostov to Volgograd
1 fighter and 3 tactical_bombers moved from Iraq to Persia
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
1 carrier moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 93 Sea Zone
2 artilleries and 1 infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
9 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 6 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Germans :
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag, 1 armour
Egypt : 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 9 mech_infantrys
Germany : 1 factory_major
Southern Italy : 4 mech_infantrys
Belarus : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 6 aaGuns, 20 artilleries and 14 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Eastern Poland : 6 mech_infantrys
Tambov : 1 flag, 1 mech_infantry
Ukraine : 8 armour
Western Ukraine : 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 20 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 mech_infantry
125 Sea Zone : 1 flag, 2 submarines
113 Sea Zone : 1 cruiser and 1 destroyer
123 Sea Zone : 1 submarine
93 Sea Zone : 1 destroyer
117 Sea Zone : 1 submarine
Iraq : 1 armour
Persia : 1 fighter and 3 tactical_bombers
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 13 / 24
Japanese : 28 / 26
Americans : 54 / 67
Chinese : 18 / 23
British : 27 / 27
UK_Pacific : 16 / 16
Italians : 32 / 46
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 armour and 3 infantry moved from Samara to Vologda
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Amur to Sakha
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
6 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to AmurPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
Looks almost impossible for the Allies to get back in this. I will have to pray to the dice gods :-D
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Odin ? 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Shantung to Jehol
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 aaGun moved from Shantung to JeholPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,6,3,4
Japanese collect 20 PUs (9 lost to blockades); end with 22 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 aaGun and 1 armour
Formosa : 1 armour
Kiangsu : 1 flag, 1 infantry
Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag, 1 aaGun and 1 armour
Borneo : 1 flag
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 55 / 82
Russians : 15 / 15
Japanese : 29 / 22
Americans : 54 / 67
Chinese : 17 / 23
British : 27 / 27
UK_Pacific : 16 / 16
Italians : 32 / 46
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Korea to Alaska
2 mech_infantrys moved from British Columbia to Alaska
1 battleship and 1 destroyer moved from 63 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Alaska from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
retreated to 92 Sea Zone
Italians win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Alaska to British Columbia
1 submarine moved from 1 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Kiangsi to AnhwePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 destroyers and 3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5,1
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 artilleries and 4 infantry moved from Anhwe to Shantung
1 artillery and 5 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese win, taking Jehol from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese win, taking Shantung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kweichow
2 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to ShensiPlace Units - Chinese
2 artilleries and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 44 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun and 8 infantry moved from Eastern Persia to West India
1 aaGun and 8 infantry moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West India
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 aaGun, 2 artilleries and 6 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter and 1 transport placed in 110 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to Turkmenistan
Italians take Eastern Persia from British
Italians take Turkmenistan from Russians
2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Syria to Northwest Persia
1 artillery, 1 infantry and 1 tactical_bomber moved from Iraq to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 3 infantry moved from Iraq to Persia
1 armour moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to Egypt
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
3 aaGuns and 2 artilleries moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Belarus to Bryansk
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Iraq to EgyptPlace Units - Italians
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Cyprus : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Bryansk : 1 flag, 4 aaGuns, 2 artilleries and 1 mech_infantry
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 1 armour
Smolensk : 1 flag, 1 infantry
95 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
Persia : 1 flag, 1 aaGun, 6 artilleries, 1 factory_minor and 4 infantry
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 82
Russians : 15 / 15
Japanese : 21 / 22
Americans : 59 / 72
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 16 / 21
Italians : 32 / 48
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 factory_minor, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Persia to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Egypt to Kenya
Germans take Kenya from British
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
19 armour and 1 mech_infantry moved from Volgograd to Bryansk
6 aaGuns, 20 artilleries and 14 infantry moved from Rostov to Bryansk
8 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Archangel
1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Bryansk
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
2 tactical_bombers moved from Persia to Anglo Egyptian SudanPlace Units - Germans
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
3 artilleries placed in France
1 artillery and 2 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 3.
9 mech_infantrys placed in Germany
3 artilleries placed in France
1 artillery and 2 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in France
2 artilleries placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Germans :
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag
Buryatia : 1 flag
Egypt : 1 armour
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 5 mech_infantrys
Germany : 1 factory_major and 12 mech_infantrys
Southern Italy : 4 mech_infantrys
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 6 aaGuns, 28 armour, 22 artilleries, 16 infantry and 7 mech_infantrys
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 infantry
Tambov : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Samara : 1 flag, 2 mech_infantrys
125 Sea Zone : 1 flag, 2 submarines
113 Sea Zone : 1 cruiser and 1 destroyer
123 Sea Zone : 1 submarine
117 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 73
Russians : 12 / 15
Japanese : 21 / 22
Americans : 59 / 72
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 16 / 21
Italians : 32 / 48
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 factory_minor, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Persia to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Egypt to Kenya
Germans take Kenya from British
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
19 armour and 1 mech_infantry moved from Volgograd to Bryansk
6 aaGuns, 20 artilleries and 14 infantry moved from Rostov to Bryansk
8 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Archangel
1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Bryansk
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
2 tactical_bombers moved from Persia to Anglo Egyptian SudanPlace Units - Germans
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
3 artilleries placed in France
1 artillery and 2 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 3.
9 mech_infantrys placed in Germany
3 artilleries placed in France
1 artillery and 2 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in France
2 artilleries placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag
Buryatia : 1 flag
Egypt : 1 armour
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 9 mech_infantrys
Germany : 1 factory_major and 12 mech_infantrys
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 6 aaGuns, 28 armour, 22 artilleries, 16 infantry and 7 mech_infantrys
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 infantry
Tambov : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Samara : 1 flag, 2 mech_infantrys
125 Sea Zone : 1 flag, 2 submarines
113 Sea Zone : 1 cruiser and 1 destroyer
123 Sea Zone : 1 submarine
117 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 73
Russians : 12 / 15
Japanese : 21 / 22
Americans : 59 / 72
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 16 / 21
Italians : 32 / 48
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
usethe latest map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
7 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Sakha to Buryatia
1 infantry moved from Urals to Nenetsia
1 infantry moved from Vologda to Nenetsia
1 armour moved from Vologda to Nenetsia
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Archangel
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Nenetsia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Archangel to Vologda
1 fighter moved from Vologda to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 6 Sea ZoneNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to SumatraPlace Units - Japanese
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4
Japanese collect 18 PUs (3 lost to blockades); end with 18 PUs totalTerritory Summary for Japanese :
Formosa : 1 armour
Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Borneo : 1 flag
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber and 2 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 73
Russians : 14 / 14
Japanese : 21 / 18
Americans : 59 / 72
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 16 / 21
Italians : 32 / 48
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
2 bombers moved from British Columbia to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans win, taking 125 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 117 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to United Kingdom
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit ModeNon Combat Move - Chinese
2 artilleries and 8 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Shantung to Anhwe
1 artillery and 4 infantry moved from Jehol to AnhwePlace Units - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
I forgot to move my US mech and inf in China towards Moscow, but TripleA wouldnt allow any edit. Not sure why…
Will play UK soon.





