@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Milthuz (Allies +8) vs. Shin Ji (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United KingdomPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Western Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Western Ukraine to RostovCombat - Italians
Battle in Gibraltar
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking French Equatorial Africa from French with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Caucasus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Holland Belgium to Southern Italy
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1,1
Italians collect 26 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 71 Sea Zone to 70 Sea ZoneNon Combat Move - French
Turn Complete - French
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I’m sorry I forgot to post the combat move, but I’m SBRing England with all 6 bombers (for the lack of anything better to do with them).
Do you want to send your single fighter to intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 bombers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
6 bombers moved from Western Germany to United Kingdom
7 submarines moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
3 mech_infantrys moved from Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Norway to Finland
1 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,4,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 29 damage total. Damaged units is as follows: harbour = 3, airfield = 6, factory_major = 20
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Algeria
2 aaGuns, 3 armour and 9 infantry moved from Western Ukraine to Ukraine
6 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
2 bombers and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
I went ahead and assumed that you wouldn’t want to intercept after thinking about it for a bit. A 1/6 chance of shooting down one of my bombers for a 6/6 chance of losing your fighter? Probably not a move you want to make. But if I was wrong, I’m happy to redo that part.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Archangel
3 infantry moved from Timguska to Kansu
1 fighter moved from Timguska to Kansu
1 submarine moved from 110 Sea Zone to 91 Sea Zone
12 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter could not land in Kansu and was removed
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Yakut S.S.R. to Yenisey
3 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Neutral_AlliesPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Timguska: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 7 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to 30 Sea Zone
1 bomber moved from Japan to 30 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
4 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 7 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to 30 Sea Zone
1 bomber moved from Japan to 30 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
4 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shensi
1 armour moved from Kweichow to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 armour and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Battle in 30 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 artillery, 1 destroyer and 2 transports
Japanese win, taking Celebes from Dutch with 2 bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 artillery, 1 destroyer and 2 transports
Battle in Hawaiian Islands
Battle in Philippines
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 bombers moved from 30 Sea Zone to Marshall Islands
1 aaGun moved from Yunnan to Szechwan
1 fighter, 3 infantry and 1 tactical_bomber moved from India to West IndiaPlace Units - Japanese
5 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 armour placed in Kiangsu
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Japan now holds 6 VCs. You’ll have to take one back before the next Japanese turn or I win.
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Its yours. GG
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Thanks! Right back atcha. :)





