Suggestions for my 100 point Japanese army.


  • I’m not sure about the 47mm Type 1 anti-tank gun., I’ve used some and they never get to do anything on the enemy tanks, except the T-70, but it’s true it helps against transport vehicle and armored cars.

  • 2007 AAR League

    Thanks for the responce. Now im really pondering if I should wait for the Zero’s instead of making this army right away.


  • I suggest you go with the Japanese Type VIII No-Chi-Kawasaki Tank… it’s 95 points.  Versus Armor 26/24/22.  Defense 12/11.  Speed 11.

    Oh, wait… no such tank exists.  Sorry.

  • 2007 AAR League

    I see the sarcasm, but I bet the zeroes will be pretty good.


  • I think the Americans should get the Enola Gay bomber unit… with the ol’ A-Bomb.  It should have the “Incinerate” special ability.
    That would handle them Japanese dug in defenders… and everything else on the map.

    Enola Gay.  100 points.  Versus Everything.  100,000/100,000/100,000


  • @General:

    Enola Gay.  100 points.  Versus Everything.  100,000/100,000/100,000

    Heh, go ahead and use the Enola Gay, but I’m not helping you count your hits after you toss 100,000 dice!  :-D

  • Founder TripleA Admin

    Don’t forget about the Ho-Ni. That is a great little tank for 12 points.


  • The Guadalcanal scenarios have some Japanese armies made up of all Arisaka’s and Machine Guns.  They are in a defensive position and very tough.

  • 2007 AAR League

    @ezto:

    As I look through these first two sets i see that the Japs are better off with just soldiers, but i can be wrong. The jap tanks never did make an allied tank sweat (exept for the chinese). Should i wait for the air units, which were the real japanese “DEAL?”, or should i give it a try as it is. I want to make an offensive Japanese army…

    I said offensive. Almost all armies defend better than they attack, but the challenge is on the offence.


  • I could have sworn you called me at midnight last night and shouted into my ear, “I SAID DEFENSIVE!!!”

  • 2007 AAR League

    @djensen:

    Don’t forget about the Ho-Ni. That is a great little tank for 12 points.

    I think the Ho-Ni is a better bet than the Chi-Ha and they are worth the same.

  • 2007 AAR League

    My Japanese army is made!!!  :lol: thanks for the help I got. I will post the pictures soon…

  • 2007 AAR League

    Here it is


  • ezto,
    how effective is your Japanese army
    can you post your army, unless the list in the first
    page is your army  :-D
    but either way can you tell me if it is effective
    and if so against what type of builds

  • 2007 AAR League

    Ill be truthful. My army has no problem dealing with infantry and light tanks 5/5 or below. It is kind of slow moving. It cannot effectively deal with Tanks like the Easy 8 or Churchill though. The Ho-Ni is the best shot, but its a one time shot. The fact that i have 3 of them gives me 3 tries to destroy. I failed to create an offensive army, but I doubt that the Japs can do that at all. If this army was to hold an objective it would come out victorious unless facing a heavy tank. If this army was to capture an objective it would also come out victorious, but not as certain. The fact that the japs have to stop and destroy everything annoys me. They have no way of ignoring troops like other nations do. Best asset Anti-Soldier. Worst asset Anti-Tank.

  • 2007 AAR League

    This game is great, but i cant find anyone to play with. They should make something like AA minies online, just the way they run MTG online.

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