scrambles ?
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker
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yes max defense!
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hey,
I just noticed something away from the action that I meant to do, but missed. I wanted one less inf in vologda and to leave a single rus inf in archangel.
Will you allow? I swear nothing japan did influenced my mess up! :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 7 tactical_bombers moved from Kwangsi to India
2 fighters moved from 41 Sea Zone to India
3 fighters moved from 37 Sea Zone to India
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to SuiyuyanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 39 Sea Zone, round 2 : 3/5 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 8 fighters, 4 infantry and 7 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA fire in India : 3/12 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers in India, round 2 : 13/22 hits
UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 tactical_bomber in India, round 2 : 8/16 hits
8 infantry owned by the British , 4 infantry owned by the Japanese , 1 bomber owned by the Americans , 1 fighter owned by the Japanese , 4 aaGuns owned by the British and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers in India, round 3 : 6/14 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 2/7 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 2 artilleries owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers in India, round 4 : 5/12 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 4 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter moved from India to 39 Sea Zone
4 infantry moved from Anhwe to Hunan
1 fighter moved from Yunnan to Hunan
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
2 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 17 Sea Zone to Jehol
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 fighters and 4 tactical_bombers moved from India to Shan State
2 bombers moved from India to Shan State
1 fighter moved from Yunnan to Shan StatePlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,5,1,1,3,2,1,6,5,4,2,3,5,1,2,5,4,3
Japanese collect 38 PUs (11 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 34 / 34
Japanese : 49 / 56
Americans : 52 / 73
Chinese : 5 / 13
British : 30 / 31
UK_Pacific : 10 / 0
Italians : 18 / 23
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Infrastructure:
hey,
I just noticed something away from the action that I meant to do, but missed. I wanted one less inf in vologda and to leave a single rus inf in archangel.
Will you allow? I swear nothing japan did influenced my mess up! :-DSure, that’s fine with me.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 8 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
CHINA GOT DICEd! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 aaGun, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Morocco to Algeria
2 infantry moved from French West Africa to French Central Africa
1 armour moved from Nigeria to Anglo Egyptian Sudan
2 artilleries, 6 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Eastern Persia to Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to French Central Africa
1 destroyer moved from 80 Sea Zone to 76 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 aaGun, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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You can use a reroll if you want.
Or if you prefer, you can simply swap the result to Chinese capture of Yunnan with 1 inf/1 fig remaining (free of charge, no strings attached).
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no thanks. lets not bastardize this game and make me feel a charity case! :lol:
I’ll take my crappy 96% should win with 3units left lumps. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Italians take Syria from French
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Western Germany to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Romania to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 34
Japanese : 48 / 56
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Archangel to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Archangel to BryanskNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Western Germany
1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
5 artilleries and 22 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
8 armour and 17 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Iraq to Southern Italy
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Bessarabia to Novgorod
2 tactical_bombers moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 armour moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Belarus to Eastern PolandPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
4 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 32 / 34
Japanese : 48 / 56
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Smolensk
1 aaGun, 2 artilleries and 1 infantry moved from Vologda to Russia
2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
2 fighters moved from Bryansk to Persia
1 aaGun, 2 armour, 6 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to RussiaPlace Units - Russians
1 infantry placed in Volgograd
1 infantry placed in Ukraine
8 infantry and 1 mech_infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 mech_infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Ukraine
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Volgograd: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Suiyuyan to Hopei
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Java
1 mech_infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Java
1 infantry moved from Anhwe to Hopei
1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to AmurCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Java, round 3 : 4/5 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British , 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 72 Sea Zone
1 transport owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in French Madagascar
Battle in 76 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win, taking French Madagascar from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to Philippines
1 fighter moved from Hunan to Philippines
1 fighter moved from Kiangsu to Philippines
1 fighter moved from Jehol to Philippines
2 fighters moved from Japan to Philippines
4 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 fighters and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery placed in Kiangsu
1 artillery placed in India
Japanese undo move 6.
Japanese undo move 4.
1 artillery and 2 mech_infantrys placed in Manchuria
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,4,4,2,3,5,2,1,6,2,5,6,1,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,1,6,3,2
Japanese collect 34 PUs (20 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 31 / 32
Japanese : 54 / 39
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
stupid move with russia. im playing complete
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im playing like a complete newbie
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figured you might want to use your reroll…





