Its that same as if an adjacent soldiers trys to enter your soldiers hex. You can take your DF shpt at him in his starting hex or his dest hex. Same is true of a tank…
How much actual area does a hex represent?
-
Me and my friend have been trying to fine-tune some much needed house rules. Some of our decisions hinge upon knowing how much space does the hex represent. Looking at how many units can fit into a hex, we were thinking that a hex would represent 100 yards measuring from one flat end to the other, but then that would mean infantry are moving 100 yards a minute which doesn’t seem realistic. Has anyone made a decent determination as to the actual area a hex represents? In one case I destroyed one of his tanks while it was on a bridge. The rules call for destroyed units to be removed from the board, but I reasoned that the destroyed tank would block the path of the other tank attempting to cross. Some opinions on this would be appreciated.
-
The rulebook says that hexes are 100 yards. I didn’t realize the turns/phases were only 1 minute. I would think 5 minutes at least.
-
yeah, when you consider that you could have an official football game on each hex, it kind of puts distance in perspective. :-D
-
Each hex is 100 meters from side to side. And each turn is 1 minute. An infantry can move two hexes each turn. Once during his movement phase. Once during his assault phase. Of course, a soldier would likely be able to move more than 200 meters in 1 minute, but take into account that these soldiers of ours aren’t just running in a straight line towards an objective. They are moving through tough terrain, getting shot at, shooting back, and doing everything a soldier would do in a hostile environment in a field. It’s not a sprint on an open track.
-
Even when I was in top shape I think I would have gotten winded after the first 200 meters, especially if I was carrying gear and a firearm. Units would move semi-cautiously even when in a hurry. I still don’t see it as being realistic, but sometimes you have to sacrifice reality to gain better game mechanics.