Jet (Axis) vs Inno (Allies) 42 1E Game 02

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 artillery moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to West Russia
                      Russians take West Russia from Germans
                2 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 armour moved from Novosibirsk to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Archangel
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Evenki National Okrug
                    Russians attack with 2 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Evenki National Okrug
                    Russians win, taking Evenki National Okrug from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Evenki National Okrug
                1 submarine moved from 46 Sea Zone to 52 Sea Zone

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Novosibirsk : 2 infantry
        Evenki National Okrug : 1 aaGun, 2 armour, 1 artillery and 3 infantry
        West Russia : 1 flag, 1 infantry
        Russia : 1 aaGun, 1 factory and 10 infantry
        52 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 39 / 41
        British : 29 / 30
        Japanese : 37 / 47
        Americans : 44 / 45

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Caucasus to Kazakh S.S.R.
                1 bomber moved from Western Europe to Kazakh S.S.R.
                1 fighter moved from Western Europe to West Russia
                1 fighter moved from Western Europe to West Russia
                1 infantry moved from Karelia S.S.R. to Archangel

    Combat - Germans
                Battle in Kazakh S.S.R.
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West Russia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Karelia S.S.R. to Belorussia
                4 armour moved from Karelia S.S.R. to Germany
                2 fighters moved from West Russia to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                2 infantry moved from Germany to Western Europe
                5 infantry moved from Germany to Eastern Europe
                1 bomber moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Place Units - Germans
                2 infantry placed in Caucasus
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
        Southern Europe : 1 factory
        Archangel : 1 flag, 1 infantry
        Eastern Europe : 1 aaGun and 13 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag, 5 infantry
        Western Europe : 1 aaGun and 9 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
        Balkans : 1 infantry
        West Russia : 2 infantry
        Belorussia : 2 fighters and 4 infantry

    Production/PUs Summary :

    Russians : 11 / 17
        Germans : 45 / 45
        British : 29 / 30
        Japanese : 37 / 47
        Americans : 44 / 45

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Caucasus to Kazakh S.S.R.
                1 bomber moved from Western Europe to Kazakh S.S.R.
                1 fighter moved from Western Europe to West Russia
                1 fighter moved from Western Europe to West Russia
                1 infantry moved from Karelia S.S.R. to Archangel

    Combat - Germans
                Battle in Kazakh S.S.R.
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West Russia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Karelia S.S.R. to Belorussia
                4 armour moved from Karelia S.S.R. to Germany
                2 fighters moved from West Russia to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                2 infantry moved from Germany to Western Europe
                5 infantry moved from Germany to Eastern Europe
                1 bomber moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Place Units - Germans
                2 infantry placed in Caucasus
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Balkans: 1 infantry
                EDIT: Adding units owned by Germans to Eastern Europe: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 1 factory and 10 infantry
        Southern Europe : 1 factory
        Archangel : 1 flag, 1 infantry
        Eastern Europe : 1 aaGun and 14 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag, 5 infantry
        Western Europe : 1 aaGun and 9 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory and 11 infantry
        West Russia : 2 infantry
        Belorussia : 2 fighters and 4 infantry

    Production/PUs Summary :

    Russians : 11 / 17
        Germans : 45 / 45
        British : 29 / 30
        Japanese : 37 / 47
        Americans : 44 / 45

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from Norway to Karelia S.S.R.
                2 infantry moved from United Kingdom to 3 Sea Zone
                2 infantry moved from United Kingdom to 3 Sea Zone
                4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                4 infantry moved from 4 Sea Zone to Archangel
                1 armour moved from Russia to Sinkiang
                1 armour moved from India to French Indochina
                1 infantry moved from United Kingdom to 3 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Archangel
                1 battleship moved from 3 Sea Zone to 4 Sea Zone
                1 bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Sinkiang
                1 fighter moved from Russia to Karelia S.S.R.
                1 fighter moved from Russia to Archangel
                1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                1 fighter moved from 3 Sea Zone to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 2 fighters and 5 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship in Archangel, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 5 infantry in Archangel, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in French Indochina
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour in French Indochina, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 2 :  0/1 hits
                        British roll dice for 1 armour in French Indochina, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indochina
                    British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Karelia S.S.R.
                    British attack with 2 fighters and 4 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sinkiang
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 aaGun, 1 factory and 1 infantry
                        AA fire in Sinkiang :  1/1 hits
                        1 fighter owned by the British lost in Sinkiang
                        British roll dice for 1 armour in Sinkiang, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 2 :  1/1 hits
                        1 armour owned by the British lost in Sinkiang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 armour and 1 fighter
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in Caucasus

    Non Combat Move - British
                1 carrier moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 fighter moved from Archangel to Russia
                1 bomber moved from Caucasus to Russia
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to Russia
                1 armour moved from Trans-Jordan to French Equatorial Africa
                1 fighter moved from Archangel to Evenki National Okrug

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Territory Summary for British :

    Union of South Africa : 1 armour, 1 factory and 1 infantry
        Australia : 2 infantry
        Archangel : 5 infantry
        Karelia S.S.R. : 4 infantry
        French Indochina : 1 flag, 1 armour
        United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
        French Equatorial Africa : 1 armour
        Evenki National Okrug : 1 fighter
        Russia : 1 bomber and 2 fighters
        28 Sea Zone : 1 transport
        4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports

    Production/PUs Summary :

    Russians : 15 / 17
        Germans : 41 / 45
        British : 32 / 34
        Japanese : 34 / 47
        Americans : 44 / 45

  • '19 '18 '17 '16 '15

    Forgot to make some edit please wait for  moment…

  • '19 '18 '17 '16 '15

    I was in a rush and move too fast - I should have kept the battleship at sea zone 3.

    The battleship does play one ambiguous attack during combat movement though it does not hit.  That was used to attack Karelia (with 4 infantry + 2 fighter I think).

    Would you  mind if I relocate my battleship back to sea zone 3?  Normally I don’t raise this as this one is a unit participating in the combat…but this mis-step is pretty fatal oversight… :x.

    BTW your Sinkiang AA is strong as nut!  In other games 2 of my bombers get killed by atease AA as well…

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from Norway to Karelia S.S.R.
                2 infantry moved from United Kingdom to 3 Sea Zone
                2 infantry moved from United Kingdom to 3 Sea Zone
                4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                4 infantry moved from 4 Sea Zone to Archangel
                1 armour moved from Russia to Sinkiang
                1 armour moved from India to French Indochina
                1 infantry moved from United Kingdom to 3 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Archangel
                1 battleship moved from 3 Sea Zone to 4 Sea Zone
                1 bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Sinkiang
                1 fighter moved from Russia to Karelia S.S.R.
                1 fighter moved from Russia to Archangel
                1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                1 fighter moved from 3 Sea Zone to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 2 fighters and 5 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship in Archangel, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 5 infantry in Archangel, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in French Indochina
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour in French Indochina, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 2 :  0/1 hits
                        British roll dice for 1 armour in French Indochina, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indochina
                    British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Karelia S.S.R.
                    British attack with 2 fighters and 4 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sinkiang
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 aaGun, 1 factory and 1 infantry
                        AA fire in Sinkiang :  1/1 hits
                        1 fighter owned by the British lost in Sinkiang
                        British roll dice for 1 armour in Sinkiang, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 2 :  1/1 hits
                        1 armour owned by the British lost in Sinkiang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 armour and 1 fighter
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in Caucasus

    Non Combat Move - British
                1 carrier moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 fighter moved from Archangel to Russia
                1 bomber moved from Caucasus to Russia
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to Russia
                1 armour moved from Trans-Jordan to French Equatorial Africa
                1 fighter moved from Archangel to Evenki National Okrug

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 4 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    Union of South Africa : 1 armour, 1 factory and 1 infantry
        Australia : 2 infantry
        Archangel : 5 infantry
        Karelia S.S.R. : 4 infantry
        French Indochina : 1 flag, 1 armour
        United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
        French Equatorial Africa : 1 armour
        Evenki National Okrug : 1 fighter
        Russia : 1 bomber and 2 fighters
        28 Sea Zone : 1 transport
        4 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
        3 Sea Zone : 1 battleship

    Production/PUs Summary :

    Russians : 15 / 17
        Germans : 41 / 45
        British : 32 / 34
        Japanese : 34 / 47
        Americans : 44 / 45

  • '19 '18 '17 '16 '15

    I am posting one with edit, if you don’t mind the edit….
    my fault of careless :cry:

  • '16

    Maybe we should lay down some ground rules when it comes to editing… I am fine with non-combat editing of course, since both of us have been doing that and it doesn’t affect the battles. But editing back units that was used in a fight cross the line what is acceptable in my opinion… Even if it didn’t affect the outcome at that particular fight. One really have to make sure all the moves are sound before one start the battles.

    AaA are like chess in some ways, and human mistakes are part of the game. I agree the transports are an easy prey for my bomber, but the loss is not necessary fatal… Just 14 IPC, which shouldn’t change the outcome of the war.

    Sorry for being such a hardass, but I think it’s good if we have some straight rules when it comes to this.

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 transport moved from 48 Sea Zone to 37 Sea Zone
                2 infantry moved from East Indies to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 48 Sea Zone to 36 Sea Zone
                2 fighters moved from 48 Sea Zone to French Indochina
                2 infantry moved from 36 Sea Zone to French Indochina
                1 infantry moved from Persia to India
                1 artillery moved from Persia to India
                1 armour moved from Persia to India
                3 armour moved from Persia to Anglo Egypt
                      Japanese take Trans-Jordan from British
                      Japanese take Anglo Egypt from British
                2 infantry moved from Persia to Trans-Jordan
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 bomber moved from Caucasus to 3 Sea Zone
                1 armour moved from Persia to India

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in French Indochina
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in French Indochina, round 2 :  2/4 hits
                        British roll dice for 1 armour in French Indochina, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in French Indochina
                    Japanese win, taking French Indochina from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in India
                    Japanese attack with 2 armour, 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 1 infantry in India, round 2 :  2/4 hits
                        British roll dice for 2 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in India
                    Japanese win, taking India from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 armour and 2 infantry in Novosibirsk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                3 destroyers moved from 48 Sea Zone to 60 Sea Zone
                3 transports moved from 61 Sea Zone to 60 Sea Zone
                2 carriers moved from 48 Sea Zone to 60 Sea Zone
                4 fighters moved from 48 Sea Zone to 60 Sea Zone
                1 battleship moved from 59 Sea Zone to 60 Sea Zone
                1 armour moved from Japan to 60 Sea Zone
                5 infantry moved from Japan to 60 Sea Zone
                1 armour moved from 60 Sea Zone to Buryatia S.S.R.
                5 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                2 fighters moved from French Indochina to 36 Sea Zone
                1 bomber moved from 3 Sea Zone to Western Europe

    Place Units - Japanese
                2 infantry placed in Sinkiang
                2 destroyers placed in 60 Sea Zone
                1 artillery, 1 bomber and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Territory Summary for Japanese :

    Persia : 1 flag
        India : 1 flag, 2 armour and 1 artillery
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 armour and 2 infantry
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 infantry
        Trans-Jordan : 1 flag, 2 infantry
        Western Europe : 1 bomber
        Sinkiang : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Buryatia S.S.R. : 1 flag, 1 armour and 5 infantry
        Anglo Egypt : 1 flag, 3 armour
        China : 1 flag
        Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 3 infantry
        Caroline Islands : 1 infantry
        36 Sea Zone : 1 carrier, 2 fighters and 1 transport
        60 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 3 transports

    Production/PUs Summary :

    Russians : 13 / 17
        Germans : 41 / 45
        British : 23 / 34
        Japanese : 45 / 45
        Americans : 44 / 45

  • '19 '18 '17 '16 '15

    You are totally right.  From now on on more edit that affects the change on combat I swear 3 fingers up

    And thanks for being kind on let me do such change.  I will eat my careless result next time :oops:

  • '19 '18 '17 '16 '15

    Ah got you.  Okay.  It’s reasonable :-D.

    Let continue with this…
    Cheers,

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Russia to Caucasus
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Germany
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 5 and costs: 4 production.
                    Bombing raid costs 4  production in Caucasus

    Non Combat Move - Americans
                2 infantry moved from Eastern United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                2 infantry moved from 12 Sea Zone to Algeria
                1 infantry moved from 12 Sea Zone to Algeria
                1 artillery moved from 12 Sea Zone to Algeria
                1 fighter moved from 1 Sea Zone to 4 Sea Zone
                1 cruiser moved from 1 Sea Zone to 12 Sea Zone
                1 destroyer moved from 1 Sea Zone to 12 Sea Zone
                3 infantry moved from Eastern Canada to 1 Sea Zone
                2 artilleries moved from Eastern Canada to 1 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
                3 infantry moved from 3 Sea Zone to Norway
                1 armour moved from 3 Sea Zone to Norway
                2 artilleries moved from 3 Sea Zone to Norway
                1 carrier moved from 1 Sea Zone to 3 Sea Zone
                1 fighter moved from 1 Sea Zone to 3 Sea Zone
                1 fighter moved from Eastern United States to 3 Sea Zone
                1 fighter moved from Eastern United States to Algeria
                1 bomber moved from Germany to Algeria
                1 bomber moved from Caucasus to Russia
                1 aaGun moved from 4 Sea Zone to Archangel
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Western United States
                1 infantry moved from Western United States to Western Canada
                2 carriers moved from 52 Sea Zone to 55 Sea Zone
                1 destroyer moved from 52 Sea Zone to 55 Sea Zone
                1 destroyer moved from 52 Sea Zone to 55 Sea Zone
                3 submarines moved from 52 Sea Zone to 47 Sea Zone
                1 battleship moved from 52 Sea Zone to 55 Sea Zone
                2 fighters moved from 52 Sea Zone to 55 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 destroyer placed in 55 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 fighter placed in 55 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 44 PUs; end with 44 PUs total
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode

    Territory Summary for Americans :

    Archangel : 1 aaGun
        Western United States : 1 factory and 2 infantry
        Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
        United Kingdom : 4 infantry
        Solomon Islands : 1 flag
        Algeria : 1 flag, 1 artillery, 1 bomber, 1 fighter and 3 infantry
        Wake Island : 1 flag, 1 aaGun
        Libya : 1 flag
        Eastern United States : 1 artillery, 1 factory and 3 infantry
        Russia : 1 bomber and 6 fighters
        New Guinea : 1 flag
        Western Canada : 1 infantry
        4 Sea Zone : 1 fighter
        12 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        3 Sea Zone : 1 carrier, 2 fighters and 3 transports
        10 Sea Zone : 1 destroyer and 2 transports
        55 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
        47 Sea Zone : 3 submarines

    Production/PUs Summary :

    Russians : 13 / 17
        Germans : 41 / 45
        British : 23 / 34
        Japanese : 45 / 45
        Americans : 44 / 44

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 infantry moved from Russia to West Russia
                1 armour moved from Evenki National Okrug to West Russia
                1 infantry moved from Russia to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 4 infantry in West Russia, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in West Russia, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 armour moved from Evenki National Okrug to Russia
                3 infantry moved from Evenki National Okrug to Russia
                1 artillery moved from Evenki National Okrug to Russia
                1 aaGun moved from Evenki National Okrug to Russia
                1 submarine moved from 52 Sea Zone to 47 Sea Zone

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    West Russia : 1 flag, 1 armour and 2 infantry
        Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory and 13 infantry
        47 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 15 / 15
        Germans : 39 / 45
        British : 23 / 34
        Japanese : 45 / 45
        Americans : 44 / 44

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair 5 damage on 5 factories; Remaining resources: 40 PUs;
                Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Belorussia to West Russia
                1 bomber moved from Caucasus to West Russia
                2 fighters moved from Belorussia to West Russia

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 bomber, 2 fighters and 4 infantry
                    Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 4 infantry in West Russia, round 2 :  3/7 hits
                        Russians roll dice for 1 armour and 2 infantry in West Russia, round 2 :  1/3 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from West Russia to Western Europe
                2 fighters moved from West Russia to Western Europe
                1 infantry moved from Eastern Europe to Belorussia
                1 infantry moved from Germany to Western Europe
                6 infantry moved from Germany to Eastern Europe
                3 infantry moved from Germany to Eastern Europe

    Place Units - Germans
                5 armour and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 9 armour, 1 factory and 5 infantry
        Southern Europe : 1 factory
        Eastern Europe : 1 aaGun and 22 infantry
        Kazakh S.S.R. : 1 flag, 5 infantry
        Western Europe : 1 aaGun, 1 bomber, 2 fighters and 10 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory and 11 infantry
        West Russia : 3 infantry
        Belorussia : 1 infantry

    Production/PUs Summary :

    Russians : 13 / 15
        Germans : 41 / 41
        British : 23 / 34
        Japanese : 45 / 45
        Americans : 44 / 44

  • '16

    Good to hear there is no hard feelings!

  • '19 '18 '17 '16 '15

    It’s a good lesson ;-).  More importantly is to have some good games with buddies here. The rest are minor.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - British
                British repair 1 damage on 1 factory; Remaining resources: 33 PUs;
                British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from French Equatorial Africa to Anglo Egypt
                1 infantry moved from Union of South Africa to 28 Sea Zone
                1 armour moved from Union of South Africa to 28 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Anglo Egypt
                1 armour moved from 34 Sea Zone to Anglo Egypt
                1 bomber moved from Russia to Anglo Egypt
                1 fighter moved from Evenki National Okrug to West Russia
                2 fighters moved from Russia to West Russia
                1 infantry moved from Karelia S.S.R. to Belorussia
                2 infantry moved from Karelia S.S.R. to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                1 infantry moved from Archangel to West Russia
                1 fighter moved from 4 Sea Zone to Belorussia

    Combat - British
                Battle in Belorussia
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Belorussia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belorussia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in West Russia
                    British attack with 3 fighters and 4 infantry
                    Germans defend with 3 infantry
                        British roll dice for 3 fighters and 4 infantry in West Russia, round 2 :  2/7 hits
                        Germans roll dice for 3 infantry in West Russia, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in West Russia
                        British roll dice for 3 fighters and 3 infantry in West Russia, round 3 :  3/6 hits
                        Germans roll dice for 1 infantry in West Russia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
                    British win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Anglo Egypt
                    British attack with 2 armour, 1 bomber and 1 infantry
                    Japanese defend with 3 armour
                        British roll dice for 2 armour, 1 bomber and 1 infantry in Anglo Egypt, round 2 :  1/4 hits
                        Japanese roll dice for 3 armour in Anglo Egypt, round 2 :  3/3 hits
                        1 infantry owned by the British , 2 armour owned by the British and 1 armour owned by the Japanese lost in Anglo Egypt
                    Japanese win with 2 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 armour and 1 infantry
                    1 bomber owned by the British retreated

    Non Combat Move - British
                1 bomber moved from Anglo Egypt to Algeria
                1 fighter moved from West Russia to Russia
                3 infantry moved from Archangel to Russia
                1 infantry moved from Archangel to Russia
                3 transports moved from 4 Sea Zone to 3 Sea Zone
                2 artilleries moved from United Kingdom to 3 Sea Zone
                4 infantry moved from United Kingdom to 3 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                4 infantry moved from 4 Sea Zone to Archangel
                2 artilleries moved from 4 Sea Zone to Archangel
                1 carrier and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
                1 fighter moved from West Russia to 3 Sea Zone
                1 fighter moved from Belorussia to Russia
                1 fighter moved from West Russia to Russia

    Place Units - British
                1 artillery and 4 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in 3 Sea Zone
                British undo move 3.
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Territory Summary for British :

    Union of South Africa : 1 artillery, 1 factory and 1 infantry
        Australia : 2 infantry
        Archangel : 2 artilleries and 4 infantry
        United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
        Algeria : 1 bomber
        West Russia : 1 flag, 2 infantry
        Russia : 3 fighters and 4 infantry
        4 Sea Zone : 1 battleship, 1 destroyer and 3 transports
        34 Sea Zone : 1 transport
        3 Sea Zone : 1 carrier and 1 fighter

    Production/PUs Summary :

    Russians : 13 / 15
        Germans : 39 / 41
        British : 25 / 25
        Japanese : 45 / 45
        Americans : 44 / 44

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to Russia
                1 bomber moved from Western Europe to Russia
                1 carrier moved from 36 Sea Zone to 34 Sea Zone
                2 fighters moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from French Indochina to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Italian East Africa
                1 armour moved from Anglo Egypt to French West Africa
                      Japanese take French Equatorial Africa from British
                      Japanese take French West Africa from British
                1 armour moved from Anglo Egypt to Libya
                      Germans take Libya from Americans
                1 armour moved from Libya to Anglo Egypt
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                      Japanese take Evenki National Okrug from Russians

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 34 Sea Zone
                    Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Italian East Africa
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,4 and costs: 9 production.
                    Bombing raid costs 9  production in Russia

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from Germans to Americans
                EDIT: Changing ownership of Belgian Congo from British to Japanese
                EDIT: Adding units owned by Japanese to Belgian Congo: 1 armour
                EDIT: Turning off Edit Mode
                1 bomber moved from Russia to Caucasus
                1 bomber moved from Russia to Caucasus
                2 infantry moved from Trans-Jordan to Anglo Egypt
                1 armour moved from India to Caucasus
                1 armour moved from India to Kazakh S.S.R.
                1 artillery moved from India to Persia
                1 armour moved from Novosibirsk to Kazakh S.S.R.
                2 infantry moved from Novosibirsk to Kazakh S.S.R.
                3 infantry moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 aaGun moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
                1 battleship moved from 60 Sea Zone to 48 Sea Zone
                5 destroyers moved from 60 Sea Zone to 48 Sea Zone
                1 carrier moved from 60 Sea Zone to 48 Sea Zone
                2 fighters moved from 60 Sea Zone to 48 Sea Zone
                2 transports moved from 60 Sea Zone to 61 Sea Zone
                1 artillery moved from Japan to 61 Sea Zone
                2 infantry moved from Japan to 61 Sea Zone
                1 aaGun moved from Japan to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to Manchuria
                1 artillery moved from 61 Sea Zone to Manchuria
                1 aaGun moved from 61 Sea Zone to Manchuria
                1 infantry moved from 48 Sea Zone to Borneo
                1 carrier moved from 60 Sea Zone to 61 Sea Zone
                2 fighters moved from 60 Sea Zone to 61 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anglo Egypt: 1 armour
                EDIT: Turning off Edit Mode
                1 factory placed in India
                1 artillery and 1 infantry placed in Sinkiang
                1 armour and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Territory Summary for Japanese :

    Manchuria : 1 aaGun, 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery
        French West Africa : 1 flag, 1 armour
        Belgian Congo : 1 flag, 1 armour
        India : 1 flag, 1 factory
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Italian East Africa : 1 flag, 1 infantry
        Borneo : 2 infantry
        Yakut S.S.R. : 1 flag, 1 armour and 5 infantry
        Kazakh S.S.R. : 1 aaGun, 2 armour and 5 infantry
        Trans-Jordan : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 armour and 2 bombers
        Sinkiang : 1 flag, 1 artillery, 1 factory and 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag
        Anglo Egypt : 1 flag, 2 infantry
        China : 1 flag
        Japan : 1 armour, 1 factory and 6 infantry
        Caroline Islands : 1 infantry
        34 Sea Zone : 1 carrier, 2 fighters and 1 transport
        61 Sea Zone : 1 carrier, 2 fighters and 2 transports
        48 Sea Zone : 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 12 / 15
        Germans : 39 / 41
        British : 21 / 25
        Japanese : 50 / 50
        Americans : 44 / 44

  • '19 '18 '17 '16 '15

    That bombing hurts… :x

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