@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) game 2
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forum would be best.
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Italy SZ97
A 1 sub (first @2), 1 dd, 1 cru, 2 fig, 1 strat
Rolls: 1@2 1@2 3@3 1@4; Total Hits: 31@2: (1)1@2: (4)3@3: (1, 2, 5)1@4: (5) -
lose the carr and 1ftr.
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UK
D 1 dd, 1 carrier, 1 cruiser, 2 fighters
Rolls: 2@2 1@3 2@4; Total Hits: 12@2: (5, 3)1@3: (5)2@4: (6, 3) -
Italy loses sub and retreats
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Albania to Yugoslavia
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Gibraltar
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 1 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/5 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Albania to Bulgaria
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 40 / 96
Russians : 37 / 37
Japanese : 28 / 39
Americans : 52 / 52
Chinese : 10 / 16
British : 29 / 32
UK_Pacific : 20 / 20
Italians : 11 / 9
ANZAC : 10 / 10
French : 12 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to Malaya
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 96 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
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I accidentally sent a German plane to Malta rather than SZ96 … I hope you will excuse the error since it would be silly and suicidal to send a single plane there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer, 10 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to Malta
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Holland Belgium to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 armour and 4 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 cruiser; British defend with 1 cruiser
Germans roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits
French roll dice for 2 cruisers in 96 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 fighter
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 1 destroyer
Battle in Greece
Germans attack with 1 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour and 4 infantry in Greece, round 2 : 1/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 1 armour and 4 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 1 armour and 4 infantry in Greece, round 4 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in Malta
Germans attack with 1 tactical_bomber
British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber
AA fire in Malta : 0/1 hits
Germans roll dice for 1 tactical_bomber in Malta, round 2 : 1/1 hits
British roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber in Malta, round 2 : 0/3 hits
1 aaGun owned by the British lost in Malta
retreated to Malta
British win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Malta: 1 tactical_bomber
EDIT: Adding units owned by Germans to Alexandria: 1 tactical_bomber
EDIT: Adding units owned by British to Malta: 1 aaGun
EDIT: Turning off Edit Mode
2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
5 armour and 1 mech_infantry moved from France to Germany
1 aaGun moved from France to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 armour moved from Southern France to Western Germany
1 bomber moved from 96 Sea Zone to Southern Italy
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
2 bombers placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 28 / 39
Americans : 52 / 52
Chinese : 10 / 16
British : 29 / 32
UK_Pacific : 20 / 20
Italians : 11 / 9
ANZAC : 14 / 16
French : 12 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Weirdly it survived a round :lol:
Figures I’d get lucky there of all places … anyways, undid the casualty I inflicted since it was unintentional.
Luftwaffe is really hurting in this game. Doesn’t bode well.
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Also, since the tact wasn’t present in SZ96 as intended, let me know if I can swap out the tact for the strat I lost there.
If not, no big deal.
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if it was your intention to have it there, then definitelt switch it.
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On second though, it still makes sense to lose the strat so something else helps defend Alexandria :|
You can go ahead with the Soviets, sorry for the delay and the Malta misclick.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Bryansk to BelarusNon Combat Move - Russians
1 aaGun moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Yakut S.S.R.
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 aaGun moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 3.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Kwangsi to Malaya
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 44 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 tactical_bombers moved from 36 Sea Zone to KwangtungCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Malaya, round 2 : 4/9 hits
UK_Pacific roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 4/5 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Malaya, round 3 : 3/5 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 armour moved from Korea to Manchuria
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Kwangsi
3 tactical_bombers moved from Shan State to Kwangsi
1 aaGun moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to JeholPlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 41 / 41
Americans : 50 / 52
Chinese : 8 / 16
British : 29 / 32
UK_Pacific : 13 / 20
Italians : 11 / 9
ANZAC : 14 / 16
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 aaGun moved from Central United States to Western United States
1 fighter moved from Eastern United States to French GuianaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian SomalilandCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Iraq, round 2 : 3/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery and 1 mech_infantry in Italian Somaliland, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Malta to Trans-Jordan
1 bomber moved from Iraq to Eastern Persia
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 aaGun and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,1,5,3,3,4,3,3,1,6,4,3
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Greece
Italians attack with 2 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Greece, round 2 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Romania
1 aaGun and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 9 / 16
British : 29 / 36
UK_Pacific : 14 / 13
Italians : 16 / 26
ANZAC : 14 / 16
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





