Axis +12
*German sub in SZ 111 (6)
*Japanese TT in SZ6/7 (6)
No tech
Regular luck
Using 2.6.14798
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
4 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Manchuria to Amur
1 fighter moved from Korea to Shantung
1 fighter moved from Okinawa to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kiangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 2 fighters
Kwangsi : 1 flag, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 artillery
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry
Siberia : 1 flag, 1 armour and 1 infantry
36 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
5 Sea Zone : 2 transports
6 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
2 mech_infantrys moved from Central United States to Western United States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
38 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
10 Sea Zone : 2 carriers and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Southeast Mexico : 1 aaGun, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
89 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
101 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 2 infantry
Szechwan : 1 fighter and 11 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - British
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
No scramble, please and thank you.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 96 Sea Zone
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians , 1 fighter owned by the British , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 5/9 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
2 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 2/7 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Syria
1 fighter moved from 109 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 123 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 1 artillery and 8 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 cruiser
58 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
Rhodesia : 2 infantry
Syria : 1 bomber and 1 tactical_bomber
Tobruk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
96 Sea Zone : 1 cruiser and 1 transport
123 Sea Zone : 1 battleship and 1 cruiser
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians win, taking Gibraltar from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for British: 1 cruiser and 1 transport
Casualties for Italians: 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 7 PUs (11 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
96 Sea Zone : 1 cruiser and 1 destroyer
Greece : 1 flag, 1 armour and 1 infantry
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Shan State : 1 fighter and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser and 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 96 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 12
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
Turn Complete - French
Territory Summary for French :
58 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Morocco : 1 fighter and 2 infantry
French Central Africa : 1 infantry
Syria : 1 infantry
96 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 70
Russians : 34 / 38
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 7 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 12 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Bulgaria to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 bomber moved from Holland Belgium to 115 Sea Zone
1 bomber moved from Holland Belgium to 115 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 fighters and 4 tactical_bombers moved from Holland Belgium to 97 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 7 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 12 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Bulgaria to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 bomber moved from Holland Belgium to 115 Sea Zone
1 bomber moved from Holland Belgium to 115 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 fighters and 4 tactical_bombers moved from Holland Belgium to 97 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
Does the sub stay and fight in sz 115? and I’ll need an OOL in 97.
the sub stays out of the battle.
OOL
des
cruiser
figs
AC
except if U score so low and me so high that it is better to do in another way but U will know.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 7 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 12 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Bulgaria to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 bomber moved from Holland Belgium to 115 Sea Zone
1 bomber moved from Holland Belgium to 115 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 fighters and 4 tactical_bombers moved from Holland Belgium to 97 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 transports
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 transports in 115 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Novgorod, round 2 : 3/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 3/3 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 5 infantry
Battle in 97 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 3 : 0/4 hits
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 4 : 2/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 4 : 2/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 tactical_bomber in 97 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 carrier in 97 Sea Zone, round 5 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 97 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -34
Casualties for Germans: 3 fighters and 4 tactical_bombers
Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
2 bombers moved from 115 Sea Zone to Germany
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 4 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Yugoslavia: 3 armour
EDIT: Adding units owned by Germans to Poland: 3 armour
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Holland Belgium: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 1.
7 armour and 3 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Romania : 2 artilleries and 8 infantry
Poland : 3 armour
Germany : 2 aaGuns, 11 armour, 2 bombers, 1 factory_major, 1 infantry and 8 mech_infantrys
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 1 artillery and 12 infantry
Eastern Poland : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 carrier, 1 fighter and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 46 / 54
Russians : 29 / 38
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Thank U for an honest play with my UK forces there in sz 97. :-)
Very harsh for Germany, U should maybe retreat earlier, I would be happy if it finished with 0, this how with -34 this is turbo luck for UK.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 aaGuns and 18 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
2 fighters and 1 tactical_bomber moved from Sikang to Burma
2 armour and 2 mech_infantrys moved from Sikang to Shensi
2 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 9 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Shensi : 2 armour and 2 mech_infantrys
Kansu : 2 infantry
Sikang : 1 armour and 2 mech_infantrys
Burma : 2 fighters and 1 tactical_bomber
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 20 infantry
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns and 11 infantry
Russia : 1 airfield, 6 artilleries and 1 factory_major
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 2 aaGuns, 4 artilleries and 10 infantry
Novosibirsk : 1 armour and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 31 / 38
Japanese : 27 / 44
Americans : 52 / 52
Chinese : 14 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kwangsi to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Manchuria
2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
2 fighters moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Manchuria, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Anhwe
2 fighters moved from Manchuria to Anhwe
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 3 fighters, 3 infantry and 4 tactical_bombers
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 armour, 1 artillery and 2 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 artillery
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 artilleries, 2 bombers, 2 fighters and 3 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
19 Sea Zone : 2 transports
6 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 54
Russians : 29 / 38
Japanese : 38 / 48
Americans : 52 / 52
Chinese : 5 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to Western United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to Wake Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 3 fighters
43 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 44 / 54
Russians : 29 / 38
Japanese : 38 / 48
Americans : 52 / 52
Chinese : 5 / 16
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter and 11 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 2/12 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 16 infantry
Kweichow : 2 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 44 / 54
Russians : 29 / 38
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 7 / 14
British : 26 / 31
UK_Pacific : 21 / 21
Italians : 18 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
i forgot one attack
sub sz 106
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
Rolls: 1@1; Total Hits: 01@1: (3)