Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
14L G40 Senor_Ralpa (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Archangel
1 infantry moved from Belarus to Archangel
9 armour, 22 artilleries, 11 infantry and 20 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Yugoslavia to Romania
3 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 23 artilleries, 12 infantry and 28 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 armour, 23 artilleries, 12 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 4 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
4 aaGuns moved from Belarus to Bryansk
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to France
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Gibraltar
3 tactical_bombers moved from Western Germany to Gibraltar
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
3 artilleries placed in Novgorod
1 fighter and 4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
4 infantry moved from Yakut S.S.R. to Buryatia
8 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
5 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Archangel to Russia
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 infantry moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Paulau Island to Anhwe
3 fighters moved from Japan to Chahar
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 artillery moved from Kiangsu to Shantung
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from Philippines to Celebes
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 2 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Buryatia
Japanese attack with 5 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
Japanese win, taking Buryatia from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 3 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
3 fighters moved from Chahar to Jehol
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 aaGun moved from Amur to Manchuria
3 artilleries moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 mech_infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Celebes to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
El firewall no me deja subir el post, voy a intentar pegar el archivo guardado a pelo aqui
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 6 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 89 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 fighter
Italians defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 3 tactical_bombers and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 mech_infantry moved from West Indies to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 63 Sea Zone
10 bombers moved from Johnston Island to New Zealand
5 bombers moved from Western United States to New ZealandPlace Units - Americans
1 transport placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
3 artilleries placed in Hunan
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
4 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Hunan to Shantung
1 bomber moved from Hunan to Shantung
1 fighter moved from Hunan to ShantungCombat - British
Battle in Shantung
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Morocco
Battle in 94 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer
British win, taking Morocco from Italians with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in AlgeriaNon Combat Move - British
2 fighters moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Shantung to Hunan
1 fighter moved from Shantung to Hunan
1 bomber moved from India to Hunan
3 mech_infantrys moved from Yunnan to Hopei
2 mech_infantrys moved from Hunan to Hopei
5 mech_infantrys moved from India to Yunnan
1 armour moved from India to YunnanPlace Units - British
1 transport placed in 109 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 47 PUs; end with 47 PUs totalPlace Units - UK_Pacific
3 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 armour moved from Southern Italy to Southern France
2 infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 armour moved from Southern Italy to Southern France
2 infantry moved from 93 Sea Zone to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 6 fighters
British defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
British win with 1 battleship, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -32
Casualties for British: 3 carriers, 3 cruisers and 3 destroyers
Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 6 fighters
1 tactical_bomber owned by the British and 3 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
Italians undo move 1.
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 artilleries moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Battle in 98 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 2 transports
Germans win, taking 98 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for British: 1 battleship and 2 transports
Battle in Rostov
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
2 artilleries moved from Romania to Bessarabia
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Bryansk
2 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Rostov
2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to France
4 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
8 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
7 infantry moved from Yenisey to Timguska
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 fighters moved from Archangel to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Jehol to Yakut S.S.R.
1 infantry moved from Amur to Siberia
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 44 Sea Zone to Borneo
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
3 fighters moved from 33 Sea Zone to Philippines
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Borneo
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Amur
2 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from Kiangsu to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 aaGun moved from Manchuria to Amur
3 artilleries moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
3 mech_infantrys moved from Manchuria to Shantung
3 fighters moved from Jehol to Kiangsu
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Kiangsu to Philippines
1 tactical_bomber moved from Kiangsu to PhilippinesPlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
15 bombers moved from New Zealand to Queensland
1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 7 artilleries, 11 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 2 infantry; Italians defend with 2 aaGuns
Americans win, taking Gibraltar from Germans with 7 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Italians: 2 aaGunsNon Combat Move - Americans
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 3 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Hunan
3 artilleries and 2 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
5 mech_infantrys moved from Yunnan to Hopei
1 armour moved from Yunnan to Hopei
3 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from India to HunanCombat - British
Battle in MaltaNon Combat Move - British
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Egypt
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 36 PUs (3 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 9 PUs (7 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 2 transports
British defend with 1 transport
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 4 infantry
British defend with 2 infantry
Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
2 armour moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
6 infantry placed in Northern Italy
Italians undo move 1.
4 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
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Va adjunto





