13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 65 PUs;
                Germans buy 3 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                2 bombers moved from Baltic States to Russia
                2 bombers moved from Russia to Novgorod

    Combat - Germans

    Non Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                1 aaGun and 4 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 aaGun and 4 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
                2 fighters moved from Scotland to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Trans-Jordan to Western Germany
                1 tactical_bomber moved from Scotland to Western Germany
                1 destroyer moved from 111 Sea Zone to 104 Sea Zone
                3 armour and 3 mech_infantrys moved from Baltic States to Bessarabia
                2 mech_infantrys moved from Poland to Novgorod
                4 aaGuns, 1 armour, 4 artilleries and 26 infantry moved from Baltic States to Novgorod
                10 mech_infantrys moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 carrier moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Poland to Eastern Poland
                1 aaGun moved from Eastern Poland to Bessarabia

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 fighters and 5 infantry placed in Western Germany
                3 artilleries placed in Novgorod

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 12

    you can run the moscow sbr.  both bombers hitting the IC.  decide if you want to intercept and roll it on the forum.

  • 12

    Obviously I reserve the right to change my noncom if any bombers do not survive.

  • 12

    can you tell me if you want to intercept in moscow or not?  i know you have internet connectivity issues, but if you can tell me, i can finalize the turn.

    cheers

  • 15 14

    yes, intercept please.

  • 15 14

    Please run the battle on the forum then.

  • 12

    Dogfight over Moscow

    Attackers fire
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)

    Defenders fire
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

  • 12

    1 russian ftr spirals to the streets below.

    Aa fire
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)

  • 12

    As does a bomber.

    Damage
    DiceRolls: 1@6; Total Hits: 11@6: (5)

  • 12

    7 damage to complex and remove a bomber from nov and a ftr from moscow and you are good to go.

  • 15 14

    that was a tricky and imo good move, setting up temptations and traps. The Novo stack was of course clear after you moved the IT tank in, but this creates an unusual situations for the Russians and makes their move complicated….

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 36 PUs;
                Russians buy 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                1 bomber moved from Russia to Eastern Poland
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Belarus to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Archangel to Smolensk

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Eastern Poland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 3 infantry
                    Russians win, taking Western Ukraine from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Russians
                3 armour moved from Russia to Bryansk
                7 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Western Ukraine to Russia
                1 bomber moved from Eastern Poland to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 mech_infantry moved from Rostov to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Rostov
                15 infantry moved from Belarus to Smolensk
                13 artilleries moved from Belarus to Smolensk
                3 aaGuns moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Bryansk
                25 mech_infantrys moved from Belarus to Bryansk
                3 artilleries moved from Belarus to Bryansk
                4 infantry moved from Belarus to Bryansk
                2 artilleries and 4 infantry moved from Belarus to Smolensk
                4 infantry moved from Amur to Buryatia

    Place Units - Russians
                4 artilleries, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 47 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 2 infantry
                EDIT: Changing PUs for Russians from 50 to 44
                EDIT: Turning off Edit Mode

  • 15 14

    I hope you believe me that leaving 6 IPC unspent was an obvious miss click and that I of course wanted to buy 4 instead of 2 Inf and thus spend all IPC. I took the liberty to edit but you would need to confirm.

    Sorry!

  • 15 14

    One sec please…

  • 15 14

    Little edit

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Hopei
                3 bombers moved from Sumatra to Hopei
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to French Madagascar
                1 cruiser moved from 41 Sea Zone to 42 Sea Zone
                5 fighters moved from 41 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from Sumatra to 39 Sea Zone
                2 submarines moved from 41 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 41 Sea Zone to 72 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 72 Sea Zone to Kenya

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 5 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Kenya
                Battle in Hopei
                    Japanese attack with 3 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kenya from British, taking Hopei from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Madagascar
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 transport
                    Japanese win, taking French Madagascar from French with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 bombers moved from Hopei to Suiyuyan
                1 fighter moved from Okinawa to Suiyuyan
                9 fighters and 6 tactical_bombers moved from Japan to Suiyuyan
                5 submarines moved from 41 Sea Zone to 80 Sea Zone
                1 destroyer moved from 41 Sea Zone to 72 Sea Zone
                3 fighters moved from 39 Sea Zone to Sumatra
                3 carriers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 72 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone

    Place Units - Japanese
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
                Japanese collect 16 PUs (8 lost to blockades); end with 18 PUs total

  • 12

    nice convoy rolling.

    anyway, the only real combat was z39 - if you want to
    scramble just go ahead and run the battle.

  • 12

    you have too much material wheat!!!  and i just keep getting
    bombers shot down (4 in last 2 turns i think?)… in addition to smothering me in russia.  probably going to need to take some time to decide what desperate strategy I will try to employ here.  any chance you want to make this a full luck game from here on out to spice it up a tad and give me a sporting “chance”?  ie, no LL rerolls?

  • 12

    @Boldfresh:

    you have too much material wheat!!!   and i just keep getting
    bombers shot down (4 in last 2 turns i think?)… in addition to smothering me in russia.  probably going to need to take some time to decide what desperate strategy I will try to employ here.  any chance you want to make this a full luck game from here on out to spice it up a tad and give me a sporting “chance”?  ie, no LL rerolls?

    ha wrong thread - looks like you will be right again JDOWstradomas.

    so what is your “prediction” in our game?

  • 15 14

    No predictions, just playing:-)
    Working on US8

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