@nikola1975 Scramble?
14L G40 wheatbeer (Axis) vs JDOW (Allies +13) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Russia to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Purchase Units - Germans
Germans buy 7 armour and 14 mech_infantrys; Remaining resources: 0 PUs;That sounds SCAAAAAAAAAAAARY! :| :cry: :-o
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Not usually my style, but maybe it will work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Szechwan to Kwangsi
1 fighter and 3 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Kwangsi
2 fighters moved from Jehol to Yunnan
3 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Kweichow
1 artillery and 5 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Jehol to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour moved from Korea to Jehol
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangsi to Yunnan
4 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 36 Sea Zone to YunnanPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 12 / 19
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from Wake Island to 54 Sea Zone
1 armour moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Shensi to Kansu
7 infantry moved from Shensi to Sikang
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Ethiopia to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Ethiopia to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 submarine moved from 96 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 60
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 artillery moved from Quebec to Ontario
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Ethiopia to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Ethiopia to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 submarine moved from 96 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/4 hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 1/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 4 : 3/7 hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Italians and 2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 60
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/11 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Alexandria, round 3 : 1/10 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 3/4 hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Alexandria, round 4 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 : 2/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 5 : 1/5 hits
Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 artillery moved from Quebec to Ontario
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
I don’t know what’s wrong with the dice in this game :-/
Okay, I got lucky with Anzac that I had the shots at sz98 and Tobruk but for what?
I attacked 11vs5 and 3vs1 and I lost 8 ground units in total, how ridiculous is that? What is my strategy worth with no ground units in North Africa?I just got lucky that in sz98 Italians whiffed, too, otherwise I could already resign.
But perceived I have 1 hit for 18 attack points in average or so.
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But still, I guess sz98 went 1-2 hits above average for me. So could be worse in total! :mrgreen:
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Test summary from TripleA, engine version: 1.7.0.3, time: 18:26:15
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Poland to Baltic States
1 bomber moved from Southern Italy to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 2/2 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Romania to Poland
1 bomber moved from Baltic States to Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 9
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 12
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 2/2 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryMan, what is that? I am in a shitty mood. You and Bold are shocking me just every single turn. Not hitting once in this battle was very very very bad.
I might be too soft for this game, but every round contains disaster to me and this pisses me off so much!;-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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And now the Allies have to do less crying and more fighting :mrgreen:
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I know it won’t make a difference now, but I felt pretty much the same in our last match. If you remember, the UK crushed Italy in round 1, Germany underperformed in London, and Japan had tons of lousy battles from turn 2 onwards.
I might have lost that one either way since you were playing well strategically, but I almost never surrender as early as I did in that match (unless Paris holds or Sea Lion fails).
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100% pure luck games do drive me crazy sometimes though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour and 2 mech_infantrys moved from Poland to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Novgorod
2 fighters and 1 tactical_bomber moved from Romania to Novgorod
2 infantry moved from Romania to Eastern Poland
2 tactical_bombers moved from Bulgaria to Eastern Poland
1 armour moved from Poland to NovgorodCombat - Germans
Battle in Eastern Poland
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 5/11 hits
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Germans , 1 artillery owned by the Russians , 1 fighter owned by the Russians , 2 mech_infantrys owned by the Germans and 1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 4/7 hits
Russians roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Russians: 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Germans
3 tactical_bombers moved from Novgorod to Baltic States
1 aaGun, 1 armour, 5 artilleries and 25 infantry moved from Poland to Baltic States
2 fighters moved from Bulgaria to Western Germany
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
11 armour and 3 mech_infantrys moved from Germany to Baltic States
2 armour moved from Yugoslavia to Poland
1 aaGun moved from Poland to Germany
10 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Poland to Germany
1 infantry moved from Greece to Bulgaria
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from France to Northern Italy
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to Western Germany
2 bombers moved from Novgorod to Poland
2 tactical_bombers moved from Eastern Poland to GermanyPlace Units - Germans
4 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 32 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 9
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 12
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I know it won’t make a difference now, but I felt pretty much the same in our last match. If you remember, the UK crushed Italy in round 1, Germany underperformed in London, and Japan had tons of lousy battles from turn 2 onwards.
I might have lost that one either way since you were playing well strategically, but I almost never surrender as early as I did in that match (unless Paris holds or Sea Lion fails).
Agree, dice have been rather good for in our last match. Especially in Africa I killed every Italian with almost no losses, Uk and Java helped to make Russia hold the position longer and keep Japan down.