note that i posted an update, plz use the latest. thanks
13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)
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I wish both if us a nice and fair game. I am of course easy with NCM edits unaffected by dice or other movements.
And not sure if clarified, but I assume we play without tech? I would prefer not ech even if imo tech favors the Allies^^We’re of the same breed.
Yes, no tech. That is why I wrote NT in the game thread name.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Holland Belgium to France
2 artilleries and 4 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to France
1 artillery and 3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to Southern France
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour moved from Poland to Yugoslavia -
Hey Arathorn!
I am quite surprised you rolled the dice already without awaiting my scramble orders!
You e.g. took 1 air less than I would use in SZ109 and I was thinking back and forth whether to scramble 4 Figs when I suddenly received the dice emails.I am really not sure what to do now?
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The sub has to be placed where you already have ships. Do you want it in 91?
So 2 subs 98 does not work?
Oh well, then I would reconsider the 2 subs and would even consider Fig scotland 2 IPC London.I am afraid this seems a bit messed up now as you rolled the dices already :-/
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The sub has to be placed where you already have ships. Do you want it in 91?
So 2 subs 98 does not work?
Oh well, then I would reconsider the 2 subs and would even consider Fig scotland 2 IPC London.I am afraid this seems a bit messed up now as you rolled the dices already :-/
No, 2 subs in 98 doesn’t work ;) I thought we had an understanding of max 1 unit per sz/terr. That was the foundation for the high bid against Wheatbeer which you commented on.
Don’t worry though. Reconsider what you want to do. We can roll it all over. I will probably change my combat move if you change your bid. Just let me know.
I am actually at work, and meant to post and say that I chose not to scramble, but that you could feel free to reroll again and edit it in.
Just disregard the first round, and let me know what you want to do :)
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Hey Arathorn!
I am quite surprised you rolled the dice already without awaiting my scramble orders!
You e.g. took 1 air less than I would use in SZ109 and I was thinking back and forth whether to scramble 4 Figs when I suddenly received the dice emails.I am really not sure what to do now?
As said, I was going to write “I chose no scramble but you can reroll after if you wanted to scramble” but since I am at work, I got distracted for a good while.
I didn’t scramble because usually no one wants to scramble those battles when I do that - it’s a sure thing to lose those ftrs, and with a german buy of cv and 2 trannies, UK can’t afford to lose any in defense.
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I see your point, however one should not always take all things for granted just because most players do it:)
And in Sz109 you took one air less than usually, so scrambling all 4 is an option (despite the sealion threat^^)So I accept the Bid change to Sub 91+98 and I would like to reroll in the forum with a Scotland scrambled fighter.
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SZ 111 of cuz:)
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I had closed the file, so I had to “roll” through it anyways.
That is why you got new “rolls”. But I keep original results. All battles were the same except Southern France and France, and I edited the results, removing two arts from France and adding a Mech to Southern.I scrambled your fighter, and I kept the same results, but you now have 1 ftr less because of the dice.
Map will be up shortly
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I scrambled your fighter, and I kept the same results, but you now have 1 ftr less because of the dice.
Map will be up shortly
What I mean is that due to the dice, even with your scramble, I still have the same amount of units, whereas you lost the ships, plus the ftr you scrambled.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Holland Belgium to France
2 artilleries and 4 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to France
1 artillery and 3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to Southern France
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour moved from Poland to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern France: 1 mech_infantry
EDIT: Removing units owned by Germans from France: 2 artilleries
EDIT: Turning off Edit Mode
3 aaGuns moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Greater Southern Germany to Northern Italy
3 artilleries and 6 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Greater Southern Germany
3 aaGuns moved from Germany to Western Germany
1 bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
I scrambled your fighter, and I kept the same results, but you now have 1 ftr less because of the dice.
Map will be up shortly
What I mean is that due to the dice, even with your scramble, I still have the same amount of units, whereas you lost the ships, plus the ftr you scrambled.
you have, but obv because the dice of the second roll were even worse than the first one :)
In the first battle I had 5 dices with a total defense value of 16 and made 1 hit
In the second battle I had 5 dices with a total defense value of 17 and made 1 hit.33 defense value (5,5 hits average) and I made 2.
So despite France (3 survivors below average) very nice sea battle for you and the Brits are in trouble now. But at some point I believe one needs to put a higher price tag at some battles to give at least the chance to face a debacle. -
This is imo like gamerman ones said: When dices are bad, every move which lead to them look stupid:)
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This is imo like gamerman ones said: When dices are bad, every move which lead to them look stupid:)
You got unlucky, but mostly because I hit with the sub and deprived you of another defense roll with the battleship.
It was a very risky decision but I understand it.
When will russia be up?
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I scrambled your fighter, and I kept the same results, but you now have 1 ftr less because of the dice.
Map will be up shortly
What I mean is that due to the dice, even with your scramble, I still have the same amount of units, whereas you lost the ships, plus the ftr you scrambled.
you have, but obv because the dice of the second roll were even worse than the first one :)
In the first battle I had 5 dices with a total defense value of 16 and made 1 hit
In the second battle I had 5 dices with a total defense value of 17 and made 1 hit.33 defense value (5,5 hits average) and I made 2.
So despite France (3 survivors below average) very nice sea battle for you and the Brits are in trouble now. But at some point I believe one needs to put a higher price tag at some battles to give at least the chance to face a debacle.It wasn’t the best of luck for you. It is always frustrating. This will prove to cause a lot of head ache for you in our game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 submarine moved from 127 Sea Zone to 111 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
It wasn’t the best of luck for you. It is always frustrating. This will prove to cause a lot of head ache for you in our game.
Shit happens, I would have loved to at least killed Sub + BB or even a plane. Indeed, 5 surviving Subs after G1 is really nasty. But hey… I play gamerman already, that makes you immune to headaches^^. Just play as deadly (and effectively!!!) as you can and the results (and dice gods) will do the rest;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in Siberia
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to 36 Sea Zone
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Manchuria to Amur
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 fighter moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs -
It wasn’t the best of luck for you. It is always frustrating. This will prove to cause a lot of head ache for you in our game.
���� happens, I would have loved to at least killed Sub + BB or even a plane. Indeed, 5 surviving Subs after G1 is really nasty. But hey… I play gamerman already, that makes you immune to headaches^^. Just play as deadly (and effectively!!!) as you can and the results (and dice gods) will do the rest;)
I was fortunate - but I would gladly have traded some of those ships you should have killed for ground units. Had I had an above average round in France also, you would have been in DEEP trouble.
I hope I can be as much of a headache as gamerman. Playing Axis is what I love to do :)
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You had VERY good rolls with China - China always seem to get amazing rolls.





