@peirce Re: sunk costs…it’s about time you made a mistake!
13L G40 Suprise Attack(allies) VS MagicQ(axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Morocco
French take Morocco from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Morocco
French take Morocco from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Iraq to Caucasus
Germans take Northwest Persia from Russians
3 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Western Ukraine to Volgograd
1 artillery and 1 mech_infantry moved from Belarus to Smolensk
6 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Baltic States to Smolensk
2 artilleries and 4 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Bryansk
3 mech_infantrys moved from Baltic States to Smolensk
1 fighter moved from Southern Italy to CaucasusCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 6 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Caucasus from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Ukraine to Rostov
1 bomber moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
3 artilleries and 2 infantry moved from Baltic States to Belarus
2 carriers, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
8 transports moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Western GermanyPlace Units - Germans
2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to TimguskaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bryansk, round 2 : 2/7 hits
Germans roll dice for 6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 5/11 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Russians Combat
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 fighter moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 bomber and 1 tactical_bomber moved from Hunan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 2 infantry
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 16 Sea Zone to Japan
1 mech_infantry moved from Korea to Jehol
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Equatorial Africa to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Equatorial Africa to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in Soviet Far East
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits
3 mech_infantrys owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 3 mech_infantrysNon Combat Move - British
3 infantry moved from India to BurmaPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.211
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 19Japanese Combat
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 5.143
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7British Combat
2 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Rostov to Samara
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Tobruk to Tunisia
Italians take Libya from French
Italians take Tunisia from FrenchCombat - Italians
Battle in Tambov
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
Italians win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Samara
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
1 bomber moved from Ukraine to Volgograd
2 aaGuns and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 2 submarines moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
-
Hi General S.A.
Axis has achieved 8 European victory cities and controlled for a whole round. Good game. Would you please report the result? Thanks for the game.
-
No problem, next time I’ll be a tougher opponent.
America was just getting ready to liberate London and take on Germany
Good luck and good games
Suprise Attack