Scmralbe sz95 and OOL in S France? Reminder that in PTV, you can retreat when only AA guns remain.
G40L Hobo (axis) vs MrRoboto (allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Malta to 97 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Gibraltar
1 bomber moved from 97 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Shan State
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 3 infantry moved from India to BurmaPlace Units - British
10 infantry placed in United Kingdom
1 artillery placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 29 / 34
UK_Pacific : 21 / 26
Italians : 15 / 12
ANZAC : 14 / 17
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British -
intercept?
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nope, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 armour moved from Southern France to Yugoslavia
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
man your defensive attrition battles continue to kill me. you are hitting like 50% @2 and the french are 7 out of 7 in doing an equal unit exchange vs the italians :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Alexandria
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 infantry moved from Malaya to Shan State
1 fighter moved from Shan State to IndiaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 41 / 52
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 29 / 34
UK_Pacific : 21 / 26
Italians : 16 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Production/PUs Summary :
Germans : 41 / 52
Russians : 34 / 37
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 29 / 34
UK_Pacific : 21 / 26
Italians : 16 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
6 artilleries and 10 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
9 artilleries, 1 cruiser, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
10 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 10 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Germans: 9 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 16 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Holland Belgium to Germany
9 armour moved from Germany to Eastern Poland
3 aaGuns and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 7 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 7 infantry
EDIT: Adding units owned by Germans to Norway: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
not surprisingly, I nearly lost a 95% major battle. nothing ever is easy for me :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
2 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
3 armour and 1 mech_infantry moved from Novgorod to Belarus
6 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 6 infantry moved from Bessarabia to Ukraine
2 aaGuns and 1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 fighter moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Karelia to NovgorodPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 43 / 87
Russians : 40 / 51
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 23 / 0
UK_Pacific : 21 / 26
Italians : 16 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries and 5 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangtung
3 fighters moved from Kiangsi to Kwangtung
2 bombers, 7 fighters and 7 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
3 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
5 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Yunnan
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 aaGuns, 1 artillery and 9 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 aaGuns, 1 artillery and 9 infantry
Battle in Kwangtung
Japanese attack with 3 fighters and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 fighters moved from Kwangtung to 6 Sea Zone
1 aaGun and 6 infantry moved from Anhwe to Kweichow
1 armour moved from Jehol to Kweichow
4 infantry moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 bombers, 6 fighters and 6 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 5 : 0/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 6 : 0/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 7 : 2/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 43 / 87
Russians : 40 / 51
Japanese : 50 / 50
Americans : 52 / 74
Chinese : 2 / 12
British : 23 / 0
UK_Pacific : 14 / 26
Italians : 16 / 21
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 artillery and 3 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from West India to India
1 artillery moved from Burma to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to MaltaPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,2,4,1,4,4
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 43 / 87
Russians : 40 / 51
Japanese : 47 / 50
Americans : 52 / 74
Chinese : 4 / 4
British : 23 / 0
UK_Pacific : 18 / 17
Italians : 16 / 21
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
1 bomber moved from Holland Belgium to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7,6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 fighters moved from Holland Belgium to Southern Italy
1 artillery and 2 infantry moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 3 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from South Australia to Queensland
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
8 infantry moved from Norway to Finland
1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
9 armour and 17 infantry moved from Eastern Poland to Western Ukraine
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Scotland
Battle in Finland
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Finland from Russians with 6 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 armour and 17 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 9 armour and 16 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Norway to Finland
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Poland
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
6 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries moved from 114 Sea Zone to Poland
3 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Eastern Poland to Poland
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to United Kingdom
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
1 destroyer and 1 fighter placed in 114 Sea Zone
3 artilleries and 5 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in United Kingdom
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
your defensive attrition hit rate continues to be unbelievable !@#$ and I can’t even hit average on mine :?
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Yeah indeed. I am super lucky in this game. Sorry for that, I know that feel…