Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
Also, there’s a carrier by the Carolines that can move up during NCM. I don’t think the planes in Manchuria have enough to make it to SZ6 anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Marianas to 22 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Queensland to 44 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,3,3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 4 infantry
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Queensland to 19 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
Americans undo move 1.
Americans undo move 2.
1 carrier placed in 10 Sea Zone
Americans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 3.
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 76 Sea Zone to India
2 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to 76 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 77 Sea Zone
1 infantry moved from United Kingdom to Scotland
Non Combat Move - British
2 infantry moved from 79 Sea Zone to West India
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 fighter placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Hmm, that 20 % chance on Washington is very tempting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to West Indies
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
Combat - Italians
Battle in Central America
Battle in West Indies
Non Combat Move - Italians
2 aaGuns moved from Southern France to Northern Italy
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
I edited in the UK taking Northwest persia. forgot during my NCM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from Gibraltar to Western Germany
Combat - Germans
Battle in Southeast Mexico
Non Combat Move - Germans
3 armour and 4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
6 armour moved from Romania to Poland
7 mech_infantrys moved from Slovakia Hungary to Poland
1 armour and 3 mech_infantrys moved from Germany to Poland
3 aaGuns, 13 artilleries and 11 infantry moved from Slovakia Hungary to Poland
2 submarines moved from 112 Sea Zone to 105 Sea Zone
Place Units - Germans
1 submarine placed in 105 Sea Zone
3 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Russians
3 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 artillery moved from Karelia to Finland
2 armour moved from Karelia to Finland
4 infantry moved from Novgorod to Baltic States
6 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Baltic States
1 armour moved from Caucasus to Iraq
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Finland from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Shensi
1 armour moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Manchuria
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 submarines moved from 39 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 submarines
French defend with 1 destroyer; British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 1 destroyer, 2 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 51
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry; Americans defend with 1 artillery and 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
For some weird reason I thought Russia couldn’t attack until next round. Oh well we’ll see what Germany can do now, at least Japan is looking smashing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to Central America
2 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Eastern United States to Southeast Mexico
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New Guinea to Caroline Islands
1 armour and 1 infantry moved from Korea to Amur
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 carrier moved from 7 Sea Zone to 9 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - Americans
Battle in Central America
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Central America from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 1 infantry
EDIT: Turning off Edit Mode
Battle in Southeast Mexico
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Southeast Mexico from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Caroline Islands to New Guinea
1 bomber moved from United Kingdom to Novgorod
1 fighter moved from Central America to 64 Sea Zone
Place Units - Americans
4 infantry placed in Central United States
4 infantry placed in Eastern United States
1 fighter placed in Central United States
1 fighter placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,2,5,1,6,4,2,1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,1,1,4,1,5,4,5
Americans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
20 infantry moved from India to Burma
2 transports moved from 71 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 79 Sea Zone
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Ukraine
1 bomber and 3 fighters moved from Scotland to Novgorod
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from India to Szechwan
Combat - British
Battle in 79 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine
British win, taking 79 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Burma
British attack with 20 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
2 infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from Szechwan to Kansu
Place Units - British
1 fighter placed in United Kingdom
1 fighter placed in Egypt
2 submarines placed in 81 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 2 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from West Indies to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in French West Africa
Non Combat Move - Italians
1 artillery moved from Morocco to Algeria
1 fighter moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
A very interesting strategy you are employing here.