13L G40 Vold vs Amon-Sul (Allies +12) No tech

  • '13

    DiceRolling 1d5:
    (3)

    darn typos

  • '13

    The roll is a 3 - according to the enumeration a bomber was hit.

    Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.

    Result:
    1 bomber hit
    Factory +7 points
    Airfield -5 points

    All in all not a bad day for you.

    Unfortunately it’s a PITA to make the adjustments since the German turn is over.  Please make the adjustments on Russia’s turn (remote a bomber from Novo).

    Now can we continue?

    V


  • What is PITA?

    Can U please make the changes? It is simply too confusing for me. U can even start Russian turn and just give me the map.

    I trust U , but it is just too confusing for me. I hope Triple A guys will solve this thing soon, and watch out for future SBR runs. This is probably the biggest deal with Triple A now. All other minor mistakes are more easily handled.


  • @Vold:

    The roll is a 3 - according to the enumeration a bomber was hit.

    Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.

    Result:
    1 bomber hit
    Factory +7 points
    Airfield -5 points

    All in all not a bad day for you.

    Unfortunately it’s a PITA to make the adjustments since the German turn is over.  Please make the adjustments on Russia’s turn (remote a bomber from Novo).

    Now can we continue?

    V

    **From the SBR run in the last posted file:

    AA fire in Russia : 5,3,4,4,1
        Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
        Bombing raid in Russia rolls: 2 and**

    should not it be

    FActory +5
    Airfield -4(2+5 =7=6 the maximum dmg)

    comparing to primary SBR run of urs?

  • '13

    Here you go.

    I was incorrect - The bombing rolls were 3, 8 and 5 but have a +2 modifier (hence the ‘8’ roll).  I added the modifier when I indicated the factory would be -7, but it was already added.

    So removing the ‘5’ die would only remove 5 from the factory, and only add 3 to the airfield.

    Adjustments are made in the attached file, and a bomber has been removed.

    by the way, PITA = Pain In The A$$  :wink:

    V


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
                EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 5
                EDIT: Removing units owned by Germans from Novgorod: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 17 PUs;
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Volgograd
                2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
                11 artilleries and 37 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 11 artilleries and 37 infantry
                    Germans defend with 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys
                    10 artilleries owned by the Russians retreated to Russia
                    Germans win with 5 armour and 7 artilleries remaining. Battle score for attacker is -24
                    Casualties for Germans: 21 infantry and 7 mech_infantrys
                    Casualties for Russians: 1 artillery and 37 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Timguska to Urals
                2 aaGuns and 17 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Urals : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
        Novosibirsk : 2 aaGuns and 17 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        114 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Siberia to Buryatia
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese

    Combat - Japanese
                Japanese creates battle in territory 37 Sea Zone
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking 37 Sea Zone from UK_Pacific, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 2 submarines
                    Japanese win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                2 bombers moved from Chahar to Kwangsi
                4 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
                1 aaGun moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
                2 tactical_bombers moved from Hainan to Kwangsi
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 fighters moved from Hainan to Kwangsi

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 airfield placed in Kwangsi
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs


  • the map

    sada.tsvg

  • '13

    Ignore any dice rolls you may have received via email.  I had it in PBEM accidentally.

    Scramble 3 fighters to sz 36.

    Kamikaze 3 to each surface warship in sz 6

    V


  • stupid program did not allow me to withdraw


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 bomber moved from British Columbia to 6 Sea Zone
                1 fighter moved from Johnston Island to 26 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,5,6
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 submarine and 1 transport
                    Japanese defend with 2 destroyers
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Korea
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 26 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 36 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 36 Sea Zone from Neutral with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
                    Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 battleship, 2 carriers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
                4 aaGuns, 8 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                4 aaGuns, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                4 aaGuns, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 26 Sea Zone to Wake Island
                1 bomber moved from 6 Sea Zone to Amur

    Place Units - Americans
                1 armour, 1 artillery and 4 infantry placed in Central United States
                Americans undo move 1.
                1 armour, 1 artillery and 2 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield and 1 fighter
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Amur : 1 bomber
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships and 1 carrier
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 transport
        10 Sea Zone : 1 destroyer and 2 transports
        6 Sea Zone : 1 flag, 1 submarine and 1 transport
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 8 infantry and 4 mech_infantrys
        101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        91 Sea Zone : 8 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 1 infantry moved from Kweichow to Hunan
                5 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 5 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 airfield, 4 artilleries, 2 bombers, 4 fighters, 3 infantry and 6 tactical_bombers
                    Japanese win with 2 artilleries, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 artilleries, 2 bombers and 3 infantry
                    Casualties for Chinese: 5 artilleries, 1 fighter and 5 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Hunan
                1 artillery placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Hunan : 2 artilleries and 2 infantry
        Hopei : 1 infantry
        Chahar : 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield and 2 factory_minors; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Kwangsi
                1 artillery, 6 infantry and 5 mech_infantrys moved from Yunnan to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Tunisia to 99 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Cyprus

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 transport
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Cyprus
                    British attack with 1 armour and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour and 1 infantry in Cyprus, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 infantry in Cyprus, round 3 :  1/2 hits
                        Italians roll dice for 2 infantry in Cyprus, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
                        British roll dice for 1 armour in Cyprus, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Cyprus, round 4 :  1/1 hits
                        1 armour owned by the British lost in Cyprus
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 artilleries, 4 fighters and 6 tactical_bombers
                        British roll dice for 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  5/17 hits
                        Japanese roll dice for 2 artilleries, 4 fighters and 6 tactical_bombers in Kwangsi, round 2 :  8/12 hits
                        7 infantry owned by the British , 3 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 :  2/9 hits
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in Kwangsi, round 3 :  5/7 hits
                        2 tactical_bombers owned by the Japanese and 5 mech_infantrys owned by the British lost in Kwangsi
                        British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 :  3/4 hits
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 4 :  3/5 hits
                        1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in Kwangsi
                        British roll dice for 1 tactical_bomber in Kwangsi, round 5 :  1/1 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 5 :  2/2 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
                    Japanese win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 artilleries, 3 fighters and 6 tactical_bombers
                    Casualties for British: 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                4 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 fighter moved from 99 Sea Zone to Syria
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                1 battleship moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                3 fighters moved from United Kingdom to Gibraltar
                2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 aaGuns moved from Yunnan to Hunan

    Place Units - British
                1 airfield placed in Gibraltar
                1 factory_minor placed in Iraq
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 artillery and 1 infantry
        Hunan : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Syria : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        76 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 2 transports
        99 Sea Zone : 2 battleships, 1 cruiser and 1 transport
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 1 infantry and 4 mech_infantrys
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 cruiser and 1 destroyer


  • change to ncm please

    2 tras from sz 109 to sz 91

    thank U

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 armour moved from Rostov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Ukraine to Caucasus

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 2 submarines
                    British defend with 2 battleships, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the British
                    retreated to 99 Sea Zone
                    British win with 2 battleships and 1 transport remaining. Battle score for attacker is 0
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 2 submarines

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangtung

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 fighter and 3 infantry
                    Japanese defend with 1 airfield and 1 fighter
                    ANZAC win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 infantry
                Battle in Kwangtung
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 fighters moved from Kwangtung to 35 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 infantry
        Kwangtung : 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 3 fighters
        20 Sea Zone : 1 flag, 1 cruiser and 1 transport
        21 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport
        Trans-Jordan : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Libya to Tobruk
                1 fighter moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Syria : 1 infantry
        Tobruk : 1 fighter and 2 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 7 artilleries moved from Bryansk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Nenetsia to Russia
                4 bombers moved from Novgorod to Russia
                1 artillery and 2 infantry moved from Tambov to Russia
                2 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Belarus to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Russia
                    Germans attack with 8 armour, 8 artilleries, 4 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 3 artilleries, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 73
                    Casualties for Germans: 5 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for Russians: 5 aaGuns, 12 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers moved from Russia to Poland
                1 mech_infantry moved from Novgorod to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                3 aaGuns moved from Belarus to Smolensk
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Karelia to Novgorod
                2 artilleries moved from Novgorod to 115 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 artilleries and 5 infantry placed in Western Germany
                Germans undo move 2.
                2 artilleries, 1 bomber, 2 fighters and 5 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Western Germany
                2 artilleries, 2 bombers, 2 fighters and 4 infantry placed in Germany
                Germans undo move 3.
                2 fighters placed in 112 Sea Zone
                2 artilleries, 2 bombers and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs


  • Unbelivable dice at Russia  :-o

    but my stupidity also helped


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                16 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 16 infantry
                    Italians defend with 1 armour
                    Russians win, taking Kazakhstan from Italians with 16 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Kazakhstan
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 2 aaGuns and 16 infantry
        Nenetsia : 1 infantry
        Vologda : 1 infantry
        93 Sea Zone : 1 submarine
        114 Sea Zone : 1 submarine

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