G1 coming up wednesday afternoon norway time. Need to check a couple of things here
13L G40 Vold vs Amon-Sul (Allies +12) No tech
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Rolling 1d5:
(3)darn typos
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The roll is a 3 - according to the enumeration a bomber was hit.
Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.
Result:
1 bomber hit
Factory +7 points
Airfield -5 pointsAll in all not a bad day for you.
Unfortunately it’s a PITA to make the adjustments since the German turn is over. Please make the adjustments on Russia’s turn (remote a bomber from Novo).
Now can we continue?
V
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What is PITA?
Can U please make the changes? It is simply too confusing for me. U can even start Russian turn and just give me the map.
I trust U , but it is just too confusing for me. I hope Triple A guys will solve this thing soon, and watch out for future SBR runs. This is probably the biggest deal with Triple A now. All other minor mistakes are more easily handled.
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The roll is a 3 - according to the enumeration a bomber was hit.
Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.
Result:
1 bomber hit
Factory +7 points
Airfield -5 pointsAll in all not a bad day for you.
Unfortunately it’s a PITA to make the adjustments since the German turn is over. Please make the adjustments on Russia’s turn (remote a bomber from Novo).
Now can we continue?
V
**From the SBR run in the last posted file:
AA fire in Russia : 5,3,4,4,1
Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and**should not it be
FActory +5
Airfield -4(2+5 =7=6 the maximum dmg)comparing to primary SBR run of urs?
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Here you go.
I was incorrect - The bombing rolls were 3, 8 and 5 but have a +2 modifier (hence the ‘8’ roll). I added the modifier when I indicated the factory would be -7, but it was already added.
So removing the ‘5’ die would only remove 5 from the factory, and only add 3 to the airfield.
Adjustments are made in the attached file, and a bomber has been removed.
by the way, PITA = Pain In The A$$ :wink:
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 5
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
11 artilleries and 37 infantry moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 11 artilleries and 37 infantry
Germans defend with 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys
10 artilleries owned by the Russians retreated to Russia
Germans win with 5 armour and 7 artilleries remaining. Battle score for attacker is -24
Casualties for Germans: 21 infantry and 7 mech_infantrys
Casualties for Russians: 1 artillery and 37 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 17 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
114 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 37 Sea Zone from UK_Pacific, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 2 submarines
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 bombers moved from Chahar to Kwangsi
4 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 aaGun moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 tactical_bombers moved from Hainan to Kwangsi
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters moved from Hainan to KwangsiPlace Units - Japanese
3 infantry placed in Kwangtung
1 airfield placed in Kwangsi
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
the map
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Ignore any dice rolls you may have received via email. I had it in PBEM accidentally.
Scramble 3 fighters to sz 36.
Kamikaze 3 to each surface warship in sz 6
V
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stupid program did not allow me to withdraw
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 bomber moved from British Columbia to 6 Sea Zone
1 fighter moved from Johnston Island to 26 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5,6
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 2 destroyers
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 battleship, 2 carriers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
4 aaGuns, 8 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 aaGuns, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 6 Sea Zone to AmurPlace Units - Americans
1 armour, 1 artillery and 4 infantry placed in Central United States
Americans undo move 1.
1 armour, 1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 bomber
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships and 1 carrier
35 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 transport
10 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 8 infantry and 4 mech_infantrys
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
91 Sea Zone : 8 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
5 artilleries, 1 fighter and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 airfield, 4 artilleries, 2 bombers, 4 fighters, 3 infantry and 6 tactical_bombers
Japanese win with 2 artilleries, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 2 bombers and 3 infantry
Casualties for Chinese: 5 artilleries, 1 fighter and 5 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hunan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kweichow : 1 infantry
Hunan : 2 artilleries and 2 infantry
Hopei : 1 infantry
Chahar : 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 2 factory_minors; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Kwangsi
1 artillery, 6 infantry and 5 mech_infantrys moved from Yunnan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Tunisia to 99 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Cyprus, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Cyprus, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
British roll dice for 1 armour in Cyprus, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits
1 armour owned by the British lost in Cyprus
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 4 fighters and 6 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 5/17 hits
Japanese roll dice for 2 artilleries, 4 fighters and 6 tactical_bombers in Kwangsi, round 2 : 8/12 hits
7 infantry owned by the British , 3 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/9 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in Kwangsi, round 3 : 5/7 hits
2 tactical_bombers owned by the Japanese and 5 mech_infantrys owned by the British lost in Kwangsi
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/4 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits
1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in Kwangsi
British roll dice for 1 tactical_bomber in Kwangsi, round 5 : 1/1 hits
Japanese roll dice for 2 fighters in Kwangsi, round 5 : 2/2 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 2 artilleries, 3 fighters and 6 tactical_bombers
Casualties for British: 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns moved from Yunnan to HunanPlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Iraq
1 factory_minor placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 artillery and 1 infantry
Hunan : 2 aaGuns
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
43 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Syria : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 transports
99 Sea Zone : 2 battleships, 1 cruiser and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 infantry and 4 mech_infantrys
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 1 cruiser and 1 destroyer -
change to ncm please
2 tras from sz 109 to sz 91
thank U
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Ukraine to CaucasusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 2 battleships, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
retreated to 99 Sea Zone
British win with 2 battleships and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 2 submarinesNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to Kwangtung
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to KwangtungCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield and 1 fighter
ANZAC win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Kwangsi : 1 infantry
Kwangtung : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 3 fighters
20 Sea Zone : 1 flag, 1 cruiser and 1 transport
21 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 fighter moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Syria : 1 infantry
Tobruk : 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 7 artilleries moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Nenetsia to Russia
4 bombers moved from Novgorod to Russia
1 artillery and 2 infantry moved from Tambov to Russia
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Belarus to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 8 armour, 8 artilleries, 4 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 artilleries, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Germans: 5 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Russians: 5 aaGuns, 12 artilleries, 2 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Russia to Poland
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Belarus to Smolensk
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Karelia to Novgorod
2 artilleries moved from Novgorod to 115 Sea Zone
2 artilleries, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
4 submarines moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Ukraine
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 2.
2 artilleries, 1 bomber, 2 fighters and 5 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
2 artilleries, 2 bombers, 2 fighters and 4 infantry placed in Germany
Germans undo move 3.
2 fighters placed in 112 Sea Zone
2 artilleries, 2 bombers and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
Unbelivable dice at Russia :-o
but my stupidity also helped
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
16 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 16 infantry
Italians defend with 1 armour
Russians win, taking Kazakhstan from Italians with 16 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 2 aaGuns and 16 infantry
Nenetsia : 1 infantry
Vologda : 1 infantry
93 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine