Here is the game, Have Fun
13L G40 Vold vs Amon-Sul (Allies +12) No tech
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It affects all because u had one casuatly from all those bombings and it was tac but maybe it should be bomber.
and more important how do we know which unit (attacking which building) was destroyed by aa gun
and then how can we now which amount of dmg was to be taken on which building.
i think U should just replay the turn, because it is simply too confusing.
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It’s not that difficult at all to fix the issue and keep the integrity of the turn.
From the SBR run in the last posted file:
- AA fire in Russia : 5,3,4,4,1
Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and
causes: 2 damage to unit: airfield
Five planes were sent and one was shot down. If you enumerate the bombers as 1,2 and 3, and the tacs as 4 and 5, a simple 1d5 roll determines the one to get shot down.
There are still 4 damage dice, it’s only a matter of shifting them accordingly. If a bomber is selected, the last bomber damage dice (5) becomes tac damage, loses its +2 modifier and shifts to the airfield.
This roll identifies the plane hit:
:roll 1d5:
continued in next post…
- AA fire in Russia : 5,3,4,4,1
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whoops - here’s the bomber dice
:roll 1d5:
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Rolling 1d5:
(3)darn typos
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The roll is a 3 - according to the enumeration a bomber was hit.
Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.
Result:
1 bomber hit
Factory +7 points
Airfield -5 pointsAll in all not a bad day for you.
Unfortunately it’s a PITA to make the adjustments since the German turn is over. Please make the adjustments on Russia’s turn (remote a bomber from Novo).
Now can we continue?
V
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What is PITA?
Can U please make the changes? It is simply too confusing for me. U can even start Russian turn and just give me the map.
I trust U , but it is just too confusing for me. I hope Triple A guys will solve this thing soon, and watch out for future SBR runs. This is probably the biggest deal with Triple A now. All other minor mistakes are more easily handled.
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The roll is a 3 - according to the enumeration a bomber was hit.
Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.
Result:
1 bomber hit
Factory +7 points
Airfield -5 pointsAll in all not a bad day for you.
Unfortunately it’s a PITA to make the adjustments since the German turn is over. Please make the adjustments on Russia’s turn (remote a bomber from Novo).
Now can we continue?
V
**From the SBR run in the last posted file:
AA fire in Russia : 5,3,4,4,1
Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and**should not it be
FActory +5
Airfield -4(2+5 =7=6 the maximum dmg)comparing to primary SBR run of urs?
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Here you go.
I was incorrect - The bombing rolls were 3, 8 and 5 but have a +2 modifier (hence the ‘8’ roll). I added the modifier when I indicated the factory would be -7, but it was already added.
So removing the ‘5’ die would only remove 5 from the factory, and only add 3 to the airfield.
Adjustments are made in the attached file, and a bomber has been removed.
by the way, PITA = Pain In The A$$ :wink:
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 5
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
11 artilleries and 37 infantry moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 11 artilleries and 37 infantry
Germans defend with 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys
10 artilleries owned by the Russians retreated to Russia
Germans win with 5 armour and 7 artilleries remaining. Battle score for attacker is -24
Casualties for Germans: 21 infantry and 7 mech_infantrys
Casualties for Russians: 1 artillery and 37 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 17 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
114 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 37 Sea Zone from UK_Pacific, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 2 submarines
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 bombers moved from Chahar to Kwangsi
4 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 aaGun moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 tactical_bombers moved from Hainan to Kwangsi
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters moved from Hainan to KwangsiPlace Units - Japanese
3 infantry placed in Kwangtung
1 airfield placed in Kwangsi
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
the map
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Ignore any dice rolls you may have received via email. I had it in PBEM accidentally.
Scramble 3 fighters to sz 36.
Kamikaze 3 to each surface warship in sz 6
V
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stupid program did not allow me to withdraw
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 bomber moved from British Columbia to 6 Sea Zone
1 fighter moved from Johnston Island to 26 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5,6
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 2 destroyers
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 battleship, 2 carriers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
4 aaGuns, 8 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 aaGuns, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 6 Sea Zone to AmurPlace Units - Americans
1 armour, 1 artillery and 4 infantry placed in Central United States
Americans undo move 1.
1 armour, 1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 bomber
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships and 1 carrier
35 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 transport
10 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 8 infantry and 4 mech_infantrys
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
91 Sea Zone : 8 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
5 artilleries, 1 fighter and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 airfield, 4 artilleries, 2 bombers, 4 fighters, 3 infantry and 6 tactical_bombers
Japanese win with 2 artilleries, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 2 bombers and 3 infantry
Casualties for Chinese: 5 artilleries, 1 fighter and 5 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hunan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kweichow : 1 infantry
Hunan : 2 artilleries and 2 infantry
Hopei : 1 infantry
Chahar : 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 2 factory_minors; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Kwangsi
1 artillery, 6 infantry and 5 mech_infantrys moved from Yunnan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Tunisia to 99 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Cyprus, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Cyprus, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
British roll dice for 1 armour in Cyprus, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits
1 armour owned by the British lost in Cyprus
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 4 fighters and 6 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 5/17 hits
Japanese roll dice for 2 artilleries, 4 fighters and 6 tactical_bombers in Kwangsi, round 2 : 8/12 hits
7 infantry owned by the British , 3 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/9 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in Kwangsi, round 3 : 5/7 hits
2 tactical_bombers owned by the Japanese and 5 mech_infantrys owned by the British lost in Kwangsi
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/4 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits
1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in Kwangsi
British roll dice for 1 tactical_bomber in Kwangsi, round 5 : 1/1 hits
Japanese roll dice for 2 fighters in Kwangsi, round 5 : 2/2 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 2 artilleries, 3 fighters and 6 tactical_bombers
Casualties for British: 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns moved from Yunnan to HunanPlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Iraq
1 factory_minor placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 artillery and 1 infantry
Hunan : 2 aaGuns
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
43 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Syria : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 transports
99 Sea Zone : 2 battleships, 1 cruiser and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 infantry and 4 mech_infantrys
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 1 cruiser and 1 destroyer -
change to ncm please
2 tras from sz 109 to sz 91
thank U
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Ukraine to CaucasusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 2 battleships, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
retreated to 99 Sea Zone
British win with 2 battleships and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 2 submarinesNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to Kwangtung
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to KwangtungCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield and 1 fighter
ANZAC win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Kwangsi : 1 infantry
Kwangtung : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 3 fighters
20 Sea Zone : 1 flag, 1 cruiser and 1 transport
21 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 fighter moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Syria : 1 infantry
Tobruk : 1 fighter and 2 infantry