13L G40 Vold vs Amon-Sul (Allies +12) No tech


  • It affects all because u had one casuatly from all those bombings and it was tac but  maybe it should be bomber.

    and more important how do we know which unit (attacking which building) was destroyed by aa gun

    and then how can we now which amount of dmg was to be taken on which building.

    i think U should just replay the turn, because it is simply too confusing.

  • '13

    It’s not that difficult at all to fix the issue and keep the integrity of the turn.

    From the SBR run in the last posted file:

    • AA fire in Russia : 5,3,4,4,1
      Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
      Bombing raid in Russia rolls: 2 and

    causes: 2 damage to unit: airfield

    Five planes were sent and one was shot down.  If you enumerate the bombers as 1,2 and 3, and the tacs as 4 and 5, a simple 1d5 roll determines the one to get shot down.

    There are still 4 damage dice, it’s only a matter of shifting them accordingly.  If a bomber is selected, the last bomber damage dice (5) becomes tac damage, loses its +2 modifier and shifts to the airfield.

    This roll identifies the plane hit:

    :roll 1d5:

    continued in next post…

  • '13

    whoops - here’s the bomber dice

    :roll 1d5:

  • '13

    DiceRolling 1d5:
    (3)

    darn typos

  • '13

    The roll is a 3 - according to the enumeration a bomber was hit.

    Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.

    Result:
    1 bomber hit
    Factory +7 points
    Airfield -5 points

    All in all not a bad day for you.

    Unfortunately it’s a PITA to make the adjustments since the German turn is over.  Please make the adjustments on Russia’s turn (remote a bomber from Novo).

    Now can we continue?

    V


  • What is PITA?

    Can U please make the changes? It is simply too confusing for me. U can even start Russian turn and just give me the map.

    I trust U , but it is just too confusing for me. I hope Triple A guys will solve this thing soon, and watch out for future SBR runs. This is probably the biggest deal with Triple A now. All other minor mistakes are more easily handled.


  • @Vold:

    The roll is a 3 - according to the enumeration a bomber was hit.

    Now the ‘5’ damage dice (the 3rd damage dice in order) shifts to a tac bomber.

    Result:
    1 bomber hit
    Factory +7 points
    Airfield -5 points

    All in all not a bad day for you.

    Unfortunately it’s a PITA to make the adjustments since the German turn is over.  Please make the adjustments on Russia’s turn (remote a bomber from Novo).

    Now can we continue?

    V

    **From the SBR run in the last posted file:

    AA fire in Russia : 5,3,4,4,1
        Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
        Bombing raid in Russia rolls: 2 and**

    should not it be

    FActory +5
    Airfield -4(2+5 =7=6 the maximum dmg)

    comparing to primary SBR run of urs?

  • '13

    Here you go.

    I was incorrect - The bombing rolls were 3, 8 and 5 but have a +2 modifier (hence the ‘8’ roll).  I added the modifier when I indicated the factory would be -7, but it was already added.

    So removing the ‘5’ die would only remove 5 from the factory, and only add 3 to the airfield.

    Adjustments are made in the attached file, and a bomber has been removed.

    by the way, PITA = Pain In The A$$  :wink:

    V


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
                EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 5
                EDIT: Removing units owned by Germans from Novgorod: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 17 PUs;
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Volgograd
                2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
                11 artilleries and 37 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 11 artilleries and 37 infantry
                    Germans defend with 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys
                    10 artilleries owned by the Russians retreated to Russia
                    Germans win with 5 armour and 7 artilleries remaining. Battle score for attacker is -24
                    Casualties for Germans: 21 infantry and 7 mech_infantrys
                    Casualties for Russians: 1 artillery and 37 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Timguska to Urals
                2 aaGuns and 17 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Urals : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
        Novosibirsk : 2 aaGuns and 17 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        114 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Siberia to Buryatia
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese

    Combat - Japanese
                Japanese creates battle in territory 37 Sea Zone
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking 37 Sea Zone from UK_Pacific, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 2 submarines
                    Japanese win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                2 bombers moved from Chahar to Kwangsi
                4 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
                1 aaGun moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
                2 tactical_bombers moved from Hainan to Kwangsi
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 fighters moved from Hainan to Kwangsi

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 airfield placed in Kwangsi
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs


  • the map

    sada.tsvg

  • '13

    Ignore any dice rolls you may have received via email.  I had it in PBEM accidentally.

    Scramble 3 fighters to sz 36.

    Kamikaze 3 to each surface warship in sz 6

    V


  • stupid program did not allow me to withdraw


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 bomber moved from British Columbia to 6 Sea Zone
                1 fighter moved from Johnston Island to 26 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,5,6
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 submarine and 1 transport
                    Japanese defend with 2 destroyers
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Korea
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 26 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 36 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 36 Sea Zone from Neutral with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 2 transports
                    Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 battleship, 2 carriers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
                4 aaGuns, 8 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                4 aaGuns, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                4 aaGuns, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 26 Sea Zone to Wake Island
                1 bomber moved from 6 Sea Zone to Amur

    Place Units - Americans
                1 armour, 1 artillery and 4 infantry placed in Central United States
                Americans undo move 1.
                1 armour, 1 artillery and 2 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield and 1 fighter
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Amur : 1 bomber
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships and 1 carrier
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 transport
        10 Sea Zone : 1 destroyer and 2 transports
        6 Sea Zone : 1 flag, 1 submarine and 1 transport
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 8 infantry and 4 mech_infantrys
        101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        91 Sea Zone : 8 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 1 infantry moved from Kweichow to Hunan
                5 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 5 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 airfield, 4 artilleries, 2 bombers, 4 fighters, 3 infantry and 6 tactical_bombers
                    Japanese win with 2 artilleries, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 artilleries, 2 bombers and 3 infantry
                    Casualties for Chinese: 5 artilleries, 1 fighter and 5 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Hunan
                1 artillery placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Hunan : 2 artilleries and 2 infantry
        Hopei : 1 infantry
        Chahar : 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield and 2 factory_minors; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Kwangsi
                1 artillery, 6 infantry and 5 mech_infantrys moved from Yunnan to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Tunisia to 99 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Cyprus

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 transport
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Cyprus
                    British attack with 1 armour and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour and 1 infantry in Cyprus, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 infantry in Cyprus, round 3 :  1/2 hits
                        Italians roll dice for 2 infantry in Cyprus, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
                        British roll dice for 1 armour in Cyprus, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Cyprus, round 4 :  1/1 hits
                        1 armour owned by the British lost in Cyprus
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 artilleries, 4 fighters and 6 tactical_bombers
                        British roll dice for 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  5/17 hits
                        Japanese roll dice for 2 artilleries, 4 fighters and 6 tactical_bombers in Kwangsi, round 2 :  8/12 hits
                        7 infantry owned by the British , 3 tactical_bombers owned by the Japanese , 1 mech_infantry owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 :  2/9 hits
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in Kwangsi, round 3 :  5/7 hits
                        2 tactical_bombers owned by the Japanese and 5 mech_infantrys owned by the British lost in Kwangsi
                        British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 :  3/4 hits
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 4 :  3/5 hits
                        1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British and 2 fighters owned by the Japanese lost in Kwangsi
                        British roll dice for 1 tactical_bomber in Kwangsi, round 5 :  1/1 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 5 :  2/2 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
                    Japanese win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 artilleries, 3 fighters and 6 tactical_bombers
                    Casualties for British: 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                4 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 fighter moved from 99 Sea Zone to Syria
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                1 battleship moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                3 fighters moved from United Kingdom to Gibraltar
                2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 aaGuns moved from Yunnan to Hunan

    Place Units - British
                1 airfield placed in Gibraltar
                1 factory_minor placed in Iraq
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 artillery and 1 infantry
        Hunan : 2 aaGuns
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Syria : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        76 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 2 transports
        99 Sea Zone : 2 battleships, 1 cruiser and 1 transport
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 1 infantry and 4 mech_infantrys
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 cruiser and 1 destroyer


  • change to ncm please

    2 tras from sz 109 to sz 91

    thank U

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 armour moved from Rostov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Ukraine to Caucasus

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 2 submarines
                    British defend with 2 battleships, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the British
                    retreated to 99 Sea Zone
                    British win with 2 battleships and 1 transport remaining. Battle score for attacker is 0
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 2 submarines

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangtung

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 fighter and 3 infantry
                    Japanese defend with 1 airfield and 1 fighter
                    ANZAC win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 infantry
                Battle in Kwangtung
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 fighters moved from Kwangtung to 35 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 infantry
        Kwangtung : 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 3 fighters
        20 Sea Zone : 1 flag, 1 cruiser and 1 transport
        21 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport
        Trans-Jordan : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Libya to Tobruk
                1 fighter moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Syria : 1 infantry
        Tobruk : 1 fighter and 2 infantry

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