Well, that was incredibly annoying to be stymied by 1 Italian inf…
13L G40 PGMatt (axis) vs Seth (allies +8) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to 41 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 116 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 transport moved from 44 Sea Zone to 46 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in 42 Sea Zone
British attack with 1 battleship and 1 cruiser
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Quebec to United Kingdom
1 fighter moved from Quebec to 106 Sea Zone
4 infantry moved from Brazil to SurinamePlace Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,2,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 4 infantry and 3 mech_infantrys -
@PGMatt:
@seththenewb:
Japan’s always a pain for me and is one of the hardest countries for me to play. Anywho, need OOL for sz42.
My sub got a hit and you only managed to kill my dd in the 1st round. I stayed and got a 2nd hit with the sub. bb already took a hit and now you have face a hard choice. I’m assuming maybe the cruiser, but I don’t know what you’ll do.
I’ll tip the CV in this case. If I whiff the counter attack, go CA, CV, BB
I kept the best D for you on UK’s attack. I figured you could pick what you kept after the fact. Also, your 1 of your air in sz42 could’ve landed on the carrier in the next SZ over. Please edit accordingly before Aussie’s turn if you want one of them on that deck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 6 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Tobruk
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 aaGun and 3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns, 2 armour and 3 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 35
Japanese : 56 / 63
Americans : 50 / 69
Chinese : 5 / 5
British : 35 / 35
UK_Pacific : 9 / 6
Italians : 16 / 26
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 6 : 0/1 hits
British roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Tobruk
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 aaGun and 3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns, 2 armour and 3 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 35
Japanese : 56 / 63
Americans : 50 / 69
Chinese : 5 / 5
British : 35 / 35
UK_Pacific : 9 / 6
Italians : 16 / 26
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@seththenewb:
@PGMatt:
@seththenewb:
Japan’s always a pain for me and is one of the hardest countries for me to play. Anywho, need OOL for sz42.
My sub got a hit and you only managed to kill my dd in the 1st round. I stayed and got a 2nd hit with the sub. bb already took a hit and now you have face a hard choice. I’m assuming maybe the cruiser, but I don’t know what you’ll do.
I’ll tip the CV in this case. If I whiff the counter attack, go CA, CV, BB
I flipped the tac bomber to reload the carrier, the OOL was fine, thanks.
I kept the best D for you on UK’s attack. I figured you could pick what you kept after the fact. Also, your 1 of your air in sz42 could’ve landed on the carrier in the next SZ over. Please edit accordingly before Aussie’s turn if you want one of them on that deck.
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Test summary from TripleA, engine version: 1.7.0.3, time: 21:10:21
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to 42 Sea Zone -
need kami orders for the Phi
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@seththenewb:
need kami orders for the Phi
well crap! What was I thinking.
Go three on each boat and I’ll hope for the good distribution :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,5,6
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 3 transports
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
2 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns and 3 infantry moved from Queensland to Northern Territory
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 transport moved from 53 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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@PGMatt:
@seththenewb:
need kami orders for the Phi
well crap! What was I thinking.
Go three on each boat and I’ll hope for the good distribution :)
Well you got one hit which makes me happy. Odds were pretty decent you’d get both if you rolled 6 dice, but I figured I might get lucky or at least force you to spend all your kamis this early. Japan is in a pretty big hole right now and nothing against you, but I’d like to keep them in that hole! :-D
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@seththenewb:
Well you got one hit which makes me happy. Odds were pretty decent you’d get both if you rolled 6 dice, but I figured I might get lucky or at least force you to spend all your kamis this early. Japan is in a pretty big hole right now and nothing against you, but I’d like to keep them in that hole! :-D
Yeah, Japan is already contained as far as I’m concerned. 65 income by round four and lost the center of the board is not the place I expected to be in, that’s forsure. Nicely done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Baltic States to Belarus
4 tactical_bombers moved from Slovakia Hungary to Belarus
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Southern Italy to TobrukCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tobruk
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tobruk, round 2 : 1/4 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Germans win, taking Tobruk from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Tobruk to Southern Italy
3 fighters moved from Southern Italy to Bessarabia
3 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 8 infantry moved from Romania to Bessarabia
1 aaGun moved from Baltic States to Novgorod
8 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Baltic States to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
3 bombers moved from France to Southern Italy
1 aaGun and 1 artillery moved from France to Western Germany
4 tactical_bombers moved from Belarus to BessarabiaPlace Units - Germans
1 artillery and 1 infantry placed in France
1 bomber placed in Western Germany
9 infantry placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Poland : 1 mech_infantry
Germany : 1 factory_major and 9 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 5 bombers
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 aaGun, 9 armour, 3 artilleries, 12 infantry and 14 mech_infantrys
Bessarabia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 3 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
89 Sea Zone : 1 submarine
101 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine -
I missed a no dice combat move (bm fra -> z96 -> Italy).
I’d like to resolve that move if you will allow it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
4 armour and 3 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 armour, 1 artillery, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
@PGMatt:
I missed a no dice combat move (bm fra -> z96 -> Italy).
I’d like to resolve that move if you will allow it.
Do you mean sz98? I’m assuming so. You can edit out the transport on Japan’s turn.
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@seththenewb:
@PGMatt:
I missed a no dice combat move (bm fra -> z96 -> Italy).
I’d like to resolve that move if you will allow it.
Do you mean sz98? I’m assuming so. You can edit out the transport on Japan’s turn.
OK, thanks for that.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 bombers moved from Kwangsi to 33 Sea Zone
1 fighter moved from Java to 35 Sea Zone
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Shan State to Yunnan
1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone -
I’ll need order of loss for z33 please.





