0% for April

13L G40NT RGP44 (allies+6) vs Seththenewb (axis)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                3 fighters moved from 42 Sea Zone to 41 Sea Zone
                1 bomber moved from Java to 41 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                Battle in 41 Sea Zone
                    ANZAC attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 3 fighters in 41 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking Celebes from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Java
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from 41 Sea Zone to Java
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 infantry placed in Queensland
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Northern Territory : 1 armour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 artilleries, 1 bomber, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        37 Sea Zone : 1 submarine
        39 Sea Zone : 1 submarine
        62 Sea Zone : 2 submarines and 1 transport
        Trans-Jordan : 1 infantry
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 62 / 118
        Russians : 16 / 0
        Japanese : 39 / 57
        Americans : 60 / 79
        Chinese : 16 / 18
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 19 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Libya : 1 flag
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 118
        Russians : 16 / 0
        Japanese : 39 / 57
        Americans : 60 / 79
        Chinese : 16 / 18
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 19 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 112 PUs;
                Germans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Samara to Tambov
                1 infantry moved from Russia to Samara
                2 bombers moved from Rostov to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                2 bombers moved from Western Germany to 98 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Russians


  • scramble sz98?

  • 15

    no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 112 PUs;
                Germans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Samara to Tambov
                1 infantry moved from Russia to Samara
                2 bombers moved from Rostov to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                2 bombers moved from Western Germany to 98 Sea Zone
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Russians

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 4 bombers and 1 fighter
                    British defend with 1 destroyer
                    Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                4 bombers moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                7 armour, 17 artilleries and 36 infantry moved from Russia to Tambov
                7 armour and 2 mech_infantrys moved from Bryansk to Tambov
                3 aaGuns moved from Rostov to Tambov
                1 infantry moved from Tambov to Rostov
                5 armour moved from Rostov to Tambov
                3 mech_infantrys moved from Ukraine to Tambov
                1 artillery and 3 infantry moved from Smolensk to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
                2 tactical_bombers moved from Novgorod to Ukraine
                2 fighters moved from Rostov to Southern Italy
                1 tactical_bomber moved from Rostov to Southern Italy
                1 tactical_bomber moved from Rostov to Ukraine
                3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Anhwe to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 mech_infantry moved from Anhwe to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi

    Combat - Russians
                Battle in Kiangsi
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Russians win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
                1 mech_infantry moved from Timguska to Suiyuyan

    Turn Complete - Russians

    Territory Summary for Russians :

    Kiangsi : 1 mech_infantry
        Manchuria : 1 mech_infantry
        Suiyuyan : 1 mech_infantry
        Tsinghai : 1 infantry
        Anhwe : 1 fighter and 1 tactical_bomber
        Timguska : 1 infantry and 2 mech_infantrys
        Kazakhstan : 1 infantry
        Egypt : 2 fighters and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 6 aaGuns, 3 armour, 18 artilleries, 1 factory_minor, 41 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 16 / 0
        Japanese : 35 / 57
        Americans : 60 / 79
        Chinese : 20 / 18
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 19 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 9 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
                1 fighter moved from Philippines to 44 Sea Zone
                1 mech_infantry moved from Yunnan to Kiangsi
                1 mech_infantry moved from Hunan to Kiangsi
                1 armour moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Hunan
                2 armour, 5 infantry and 4 mech_infantrys moved from Yunnan to Hunan
                1 armour and 4 mech_infantrys moved from French Indo China to Hunan
                1 armour moved from India to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 bomber moved from French Indo China to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
                2 fighters moved from 35 Sea Zone to Kiangsi

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Japanese win, taking Borneo from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Kiangsi
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsi to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines
                1 bomber moved from 37 Sea Zone to India
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
                3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to India
                1 tactical_bomber moved from Japan to Philippines

    Place Units - Japanese
                3 infantry placed in India
                3 infantry placed in French Indo China
                Japanese undo move 1.
                3 infantry placed in India
                2 destroyers and 2 transports placed in 6 Sea Zone
                3 infantry placed in Japan
                Japanese undo move 1.
                2 infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 4 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Queensland to 44 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from Java to Celebes
                1 fighter moved from 42 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                2 fighters moved from 42 Sea Zone to Celebes

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery, 1 bomber and 3 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Celebes, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in 43 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in 37 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from Celebes to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to United Kingdom
                1 bomber moved from Celebes to Java

    Place Units - Americans
                3 infantry placed in Eastern United States
                1 infantry and 1 mech_infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        Java : 1 bomber and 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 14 submarines, 2 tactical_bombers and 1 transport
        44 Sea Zone : 1 transport
        26 Sea Zone : 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 4 submarines and 1 transport
        63 Sea Zone : 2 destroyers, 3 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 aaGun, 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
        United Kingdom : 3 fighters
        Morocco : 1 aaGun, 1 artillery and 6 infantry
        Tobruk : 1 flag, 1 mech_infantry
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 carrier and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 16 / 0
        Japanese : 41 / 47
        Americans : 59 / 79
        Chinese : 18 / 18
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 16 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 :  2/2 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Anhwe
                1 infantry moved from Shantung to Anhwe

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Jehol : 1 infantry
        Kweichow : 1 infantry
        Anhwe : 1 fighter and 23 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 16 / 0
        Japanese : 39 / 47
        Americans : 59 / 79
        Chinese : 20 / 20
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 16 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tobruk: 1 mech_infantry
                EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                British buy 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to Samara
                1 bomber moved from Persia to Samara
                1 mech_infantry moved from Turkmenistan to Samara
                2 artilleries and 4 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 2 :  2/6 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    British attack with 2 bombers and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    British win, taking Samara from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 bombers moved from Samara to Persia
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt
                2 armour moved from French Equatorial Africa to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Place Units - British
                2 infantry and 1 mech_infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Egypt
                1 carrier placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
        Morocco : 1 armour and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Samara : 1 flag, 1 mech_infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 carrier
        Iraq : 2 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
        Northwest Persia : 1 flag, 2 artilleries and 4 infantry
        Persia : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 infantry and 1 mech_infantry
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 0
        Japanese : 39 / 47
        Americans : 59 / 79
        Chinese : 20 / 20
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 16 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    edits


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Java to Borneo
                2 fighters moved from 42 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Borneo, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                        ANZAC roll dice for 1 artillery, 1 bomber and 2 fighters in Borneo, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Borneo to 42 Sea Zone
                1 bomber moved from Borneo to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Java to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery
        Borneo : 1 flag, 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Northern Territory : 1 armour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery, 1 bomber and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        39 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine and 2 transports
        Trans-Jordan : 1 infantry
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 0
        Japanese : 35 / 47
        Americans : 59 / 79
        Chinese : 20 / 20
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 20 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Libya : 1 flag
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 0
        Japanese : 35 / 47
        Americans : 59 / 79
        Chinese : 20 / 20
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 20 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    just realized I forgot to move my Russian stack to Caucasus, understand if you don’t want to move it at this point but I wasn’t planning on leaving it there to be slaughtered by your germans.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Caucasus: 6 aaGuns, 3 armour, 18 artilleries, 40 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 1 destroyer, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
                2 mech_infantrys moved from Russia to Samara
                20 armour, 17 artilleries, 36 infantry and 5 mech_infantrys moved from Tambov to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 fighter, 3 mech_infantrys and 4 tactical_bombers moved from Ukraine to Volgograd
                1 fighter moved from Ukraine to Samara
                1 mech_infantry moved from Russia to Volgograd

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Samara
                    Germans attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 20 armour, 17 artilleries, 1 fighter, 37 infantry, 12 mech_infantrys and 4 tactical_bombers
                    Russians defend with 6 aaGuns, 3 armour, 18 artilleries, 1 factory_minor, 41 infantry and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 20 armour, 15 artilleries and 4 tactical_bombers remaining. Battle score for attacker is 70
                    Casualties for Germans: 2 artilleries, 1 fighter, 37 infantry and 12 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 3 armour, 18 artilleries, 41 infantry and 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
                1 bomber moved from 105 Sea Zone to Southern Italy
                4 tactical_bombers moved from Volgograd to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 aaGuns moved from Tambov to Rostov
                1 fighter moved from Samara to Russia
                3 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Western Germany to Yugoslavia

    Place Units - Germans
                1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Volgograd: 37 infantry
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Volgograd: 2 artilleries and 12 mech_infantrys
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • Ignore the combat for Volgo, I cannot for the life of me get those dudes edited out. I can pull guys from other terr, but not that one for some reason. I keep getting some buffer overflow error. Restarting triplea and/or my cpu doesn’t seem to fix it. I’ll edit my guys back since I apparently can do that

    So . . . the above was supposed to be posted BEFORE I started my turn. I thought it posted but that 15 second timer got me and prevented the post. Should be obvious what I was doing though since I edited a clone of your army to caucasus. Do you know how to get that edit move tool to work? Because I’ve never been able to figure it out.

    Anywho, I figured you were gracious enough last game that I should give you the same sportsmanship.  :wink:

    Just don’t get in the habit of it as that’s almost a complete turn between the gaffe and saying something about it. Plus UK was active in the area, so at the very least you had a chance to see it then.  :-P

    I didn’t know if you’d keep a guy back or not. I made the edits like you did and assumed the first D throw (not counting ack ack) was him. So either we each lose a dude or you get one back in Cau and I get 1 back in Volgo.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                1 mech_infantry moved from Manchuria to Korea
                      Russians take Korea from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 infantry moved from Kazakhstan to Turkmenistan
                6 aaGuns, 3 armour, 18 artilleries, 41 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 1 mech_infantry
        Tsinghai : 1 infantry
        Anhwe : 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Timguska : 1 infantry and 2 mech_infantrys
        Trans-Jordan : 1 infantry
        Egypt : 2 fighters
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 infantry
        Northwest Persia : 6 aaGuns, 3 armour, 18 artilleries, 41 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 17 / 0
        Japanese : 32 / 47
        Americans : 59 / 79
        Chinese : 20 / 20
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 14 / 13
        ANZAC : 20 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    appreciate it, playing too fast, tax deadline is Monday not paying as much attention as I should.  I put 1 of your infantry back in Volgo.

    rgp

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