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13LG40 MiamiUMike (allies+11) vs SethTheNewb (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Kweichow
                8 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Shensi
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                3 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 tactical_bomber moved from Egypt to Italian Somaliland
                1 artillery moved from Ethiopia to Italian Somaliland
                1 fighter moved from Malta to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Malaya
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 tactical_bomber
                    Italians defend with 1 infantry
                    retreated to Italian Somaliland
                    Italians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    retreated to Yunnan
                    Japanese win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                1 tactical_bomber moved from Italian Somaliland to Kenya
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from Malta to Egypt
                1 armour and 1 infantry moved from British Guiana to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma
                1 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by British to Union of South Africa: 1 infantry
                EDIT: Removing units owned by British from Rhodesia: 1 infantry
                EDIT: Turning off Edit Mode
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,6,6,4,1,4
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 5 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 5 PUs;

    Combat Move - Italians
                6 infantry moved from Bulgaria to Greece
                1 armour moved from Bulgaria to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to Greece
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 7 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Greece to Southern Italy
                2 aaGuns and 1 artillery moved from Southern France to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from Queensland to New South Wales
                3 fighters moved from Queensland to New South Wales
                2 aaGuns moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                3 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                3 bombers moved from Eastern Poland to Russia
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Novgorod

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 4 armour, 5 artilleries, 10 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                2 aaGuns moved from Baltic States to Belarus
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                3 bombers moved from Russia to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Southern Italy to Eastern Poland
                1 fighter moved from Southern Italy to Eastern Poland
                1 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Finland
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 45 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • Well - I have taken a long look at this and come to two conclusions:

    1. I am doomed

    2. I am embarrassed as to how badly I played here - you threw a complete turn 1 DOW at me and I had no clue even how to slow it down

    Good game - well done - I invite your comments on how to better combat this :)

    MM


  • I took E Poland with two casualties and you held Bess with an infantry. You could’ve hit E Poland and wiped out 4 armor, not only that but that would’ve prevented me from landing my bombers there turn 2 and that would’ve meant no SBR on G3. Don’t pass up shots where you can take out 4 German armor while only losing some infantry to do it. Especially early on when Germany doesn’t have as many resources.

    The other major mistake on the Russian front was stacking Ukraine. That gets you nothing of value and left your troops out of position to get back to Moscow. Stacking W. Ukraine makes sense if Germany’s not in EPol, but otherwise you need to pull those troops back to Bryansk. You can still threaten Ukraine there and protect it some from an early German take. Plus that puts you in a position to counter a German move to Belarus (run the odds against my Belarus stack if you’d moved everything but your build up) or get back to Moscow if needed. I could’ve done somethings differently like tried to take Belarus with Italy so I could land fighters/tac there.

    The scramble decision in Hawaii was not the correct call to make in this game, you’ll notice that I had fighters to reinforce the carriers and I had 2 more ships to block sz26 if I needed to do so. Honestly, the dice really helped out here though, I should taken a couple more hits but the results would’ve been about the same. And I did get a great start with Japan, but the real damage in this game was against Russia.


  • All excellent observations - and I appreciate the feedback.

    I hope that what happened earlier does not mean we cannot play again - how many times have we played? 2 or 3? How many CAN we play during the league season?

    MM


  • I play the axis a little aggressively and it can catch people off guard sometimes if they haven’t seen this or a similar strategy before. Throw on some pretty good dice overall on top of that and you have a recipe for a quick axis victory. No shame in that and you’re a little better prepared now that you’ve seem this strategy when it’s humming.

    Three times, 2-1 advantage me. We can play best of 5, so we have at least 1 more game and maybe 2 more games. But I have like 10 other games going and 1 more on deck that’ll be starting as soon as we finish bidding. So I’ll hold off on taking another one for the time being.


  • Oh and the other thing I meant to mention is it’s generally best to station several fighters in Moscow whenever German bombers are in range. I would’ve sent them anyway, but just having interceptors there can dissuade some people. And you might get lucky and shoot 1-2 down. The AB usually gives you the range you need anyway.

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