@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)
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Fine, fine. You can have Bryansk already! We didn’t want to be there anyway… it’s a silly place :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Hunan to Burma
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Philippines to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Vologda
1 artillery and 1 infantry moved from Novosibirsk to VologdaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 2/5 hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vologda
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
2 bombers moved from Java to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Burma to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 infantry placed in Japan
4 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 aaGuns, 1 artillery, 1 fighter and 11 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 fighters and 3 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 5 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery, 2 bombers and 1 mech_infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 11 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 destroyers, 3 submarines and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour and 1 artillery
Samara : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 24 / 34
Japanese : 70 / 72
Americans : 50 / 74
Chinese : 0 / 6
British : 33 / 36
UK_Pacific : 5 / 7
Italians : 18 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
5 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 submarines moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone -
Would you like to Kamikaze the destroyer in SZ6? And if it hits, will the subs submerge?
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please use 2 kamikazes
the subs will stay and fight the first round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
5 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 submarines moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in Manchuria
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Manchuria from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 2/2 hits
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Japanese defend with 4 destroyers, 3 submarines and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 4 destroyers, 3 submarines and 1 transport
Casualties for Americans: 1 destroyer and 4 submarinesNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer, 6 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Manchuria : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 2 bombers
42 Sea Zone : 1 flag, 2 submarines
44 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 9 submarines and 1 transport
26 Sea Zone : 1 destroyer, 7 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 6 submarines and 1 transport
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 submarine
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
101 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 62
Russians : 24 / 34
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 3 / 6
British : 33 / 36
UK_Pacific : 5 / 7
Italians : 18 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Manchuria : 2 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 24 / 34
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 5 / 7
Italians : 18 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Russians take Kazakhstan from Japanese
Russians take Novosibirsk from Japanese
1 fighter and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French West Africa to GibraltarCombat - British
Battle in Gibraltar
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Gibraltar
British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Gibraltar to French West Africa
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 infantry moved from Caucasus to Volgograd
6 fighters moved from Bryansk to Russia
1 aaGun, 4 artilleries and 1 infantry moved from Alexandria to TobrukPlace Units - British
1 carrier and 2 destroyers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French West Africa : 1 bomber
Tobruk : 1 aaGun, 4 artilleries and 1 infantry
Ethiopia : 1 flag
Russia : 6 fighters
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 3 infantry
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 50 / 62
Russians : 26 / 34
Japanese : 64 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 18 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Western Ukraine to Bryansk
2 armour moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 2 armour and 2 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 artillery moved from Libya to Tunisia
1 artillery moved from Algeria to TunisiaPlace Units - Italians
2 destroyers and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour and 2 artilleries
Romania : 1 mech_infantry
Albania : 2 aaGuns and 3 infantry
Northern Italy : 1 factory_major
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag, 2 armour and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Greece : 1 artillery and 3 infantry
97 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 50 / 62
Russians : 25 / 34
Japanese : 64 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking 41 Sea Zone from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 4 submarines
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 50 / 62
Russians : 25 / 34
Japanese : 60 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 25 / 34
Japanese : 60 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Eastern Poland to Ukraine
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Ukraine
1 bomber moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Ukraine
2 fighters and 3 tactical_bombers moved from Western Ukraine to UkraineCombat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Ukraine
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Ukraine, round 2 : 6/10 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Nenetsia to Vologda
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber, 3 fighters and 4 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Western Germany to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
2 submarines moved from 112 Sea Zone to 109 Sea Zone
9 armour, 24 artilleries, 30 infantry and 17 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 47 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 9 armour, 24 artilleries, 2 bombers, 7 fighters, 37 infantry, 24 mech_infantrys and 6 tactical_bombers
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 8 mech_infantrys
Vologda : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 destroyer and 1 fighter
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 59
Russians : 24 / 34
Japanese : 60 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 12 artilleries, 2 fighters, 68 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to EthiopiaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 12 artilleries, 2 fighters, 68 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery; Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 12 artilleries, 2 fighters, 68 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 23/85 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 mech_infantry owned by the Germans and 1 artillery owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour, 12 artilleries, 2 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Vologda
2 aaGuns and 18 infantry moved from Amur to Manchuria
1 mech_infantry moved from Tobruk to Egypt
2 fighters and 1 tactical_bomber moved from Vologda to EvenkiyskiyPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 18 infantry
Evenkiyskiy : 2 fighters and 1 tactical_bomber
Egypt : 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 armour
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Vologda : 3 aaGuns, 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 59
Russians : 25 / 31
Japanese : 59 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good bye sweet Moscow……may you give the Germans constant frostbite :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 fighters and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Manchuria
3 fighters and 3 tactical_bombers moved from Hunan to Manchuria
1 artillery, 1 fighter and 11 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Philippines to Manchuria
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to ManchuriaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 13 infantry and 8 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Chinese defend with 2 infantry; Americans defend with 2 infantry
AA fire in Manchuria : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 13 infantry and 7 tactical_bombers in Manchuria, round 2 : 16/33 hits
Chinese roll dice for 2 aaGuns and 22 infantry in Manchuria, round 2 : 9/22 hits
10 infantry owned by the Russians , 9 infantry owned by the Japanese , 2 infantry owned by the Chinese , 2 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 4 infantry and 7 tactical_bombers in Manchuria, round 3 : 13/24 hits
Chinese roll dice for 8 infantry in Manchuria, round 3 : 3/8 hits
8 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 3 destroyers
ANZAC defend with 1 transport; Americans defend with 2 submarines
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers and 3 destroyers in 42 Sea Zone, round 3 : 4/7 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from French Indo China to Hunan
2 aaGuns moved from Korea to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers, 8 fighters and 7 tactical_bombers moved from Manchuria to Jehol
3 carriers moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
6 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 2 bombers, 8 fighters and 7 tactical_bombers
Manchuria : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 5 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry and 1 transport
41 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer, 1 submarine and 2 transports
6 Sea Zone : 1 destroyer and 1 submarine
55 Sea Zone : 1 destroyer
Urals : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 51 / 59
Russians : 24 / 31
Japanese : 63 / 61
Americans : 50 / 70
Chinese : 0 / 3
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
4 fighters moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
Need a few orders:
-submerge in SZ19?
-kamikaze in SZ6?
-scramble in SZ6?
-OOL if scramble/kamikaze in SZ6?Thanks.
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two brave zero pilots will sacrifice for the greater good
2 kamikaze in sz6
if they hit, i will keep the sub in sz6 and scramble 3figs.
if they miss i will not scramble
sz6 ool max defencesub will fight in sz19
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I’m fairly certain scrambles have to be determined before kamikaze rolls, but I’ll check with the FAQ. My basis is that the scramble rules are under the combat move section, while kamikaze rules are under the conduct combat section.
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Yeah, here’s the response from the FAQ:
Scrambles are determined before kamikaze dice are rolled, correct? I.e. you can’t wait to see if your kamikazes hit before deciding whether or not to scramble.
Right. Scramble decisions are the very last thing in the combat movement phase, phase 2
Kamikaze decisions are at the beginning of the conduct combat phase, phase 3The confusion may come from the fact that the OOB P40 manual (1st edition) had scrambling and kamikaze decisions being made at the beginning of the conduct combat phase, but this is definitely not the case in 2nd edition
Scramble decisions at end of combat movement phase
Kamikazes at beginning of conduct combat phase





