13L G40 PGMatt (axis) vs alexgreat (allies +10)

  • '16

    @alexgreat:

    I think it is very hard now for Axis to come back. I have been wrong before (often), though.

    I’d have to look back forsure, but I’d say the Axis were on the decline about the time you asked me if you were walking into a trap / did I have a plan and I had to answer “no”  :-P

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys in Bryansk, round 2 :  4/17 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 10 infantry moved from Bessarabia to Ukraine
                2 artilleries, 9 infantry and 2 mech_infantrys moved from Romania to Bessarabia
                2 mech_infantrys moved from Bessarabia to Ukraine
                4 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,6,2,5
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Western Germany : 1 aaGun
        Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 3 infantry
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
        Bessarabia : 2 artilleries and 9 infantry
        Ukraine : 1 artillery, 10 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor, 1 harbour and 2 infantry

    Production/PUs Summary :

    Germans : 38 / 39
        Russians : 29 / 40
        Japanese : 14 / 15
        Americans : 68 / 90
        Chinese : 23 / 29
        British : 34 / 39
        UK_Pacific : 17 / 23
        Italians : 18 / 20
        ANZAC : 17 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
                1 bomber moved from Western Australia to India
                1 fighter moved from Queensland to 41 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Western Australia to Northern Territory
                1 mech_infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                ANZAC undo move 2.
                2 infantry placed in New South Wales
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                      French take 105 Sea Zone from Germans
                1 cruiser moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '16

    I’m done with this one.  I was considering a epic battle in Moscow to see if I could turn the German’s West, but at 40 bucks a turn I can’t even suppress Russia anymore.

    Good game, was lots of fun!  I’ll have to assume we need a rematch?

  • '17 '16 '15 '12

    Thx Matt. It WAS a good game, I had to crawl back from what, at certain points, I thought was defeat. Your bombings have been very effective. Whatever went wrong later for the Axis, the game was always interesting.

    Yes, if you want a rematch you of course get it. Changed sides, though, I hope and if you want to have the 10 bid, I am fine with it. Otherwise, pls suggest.

  • '16

    I’ll take 10, that’s fine with me.  I’d like a sub for 98 and inf in new guinea.  I’ll take an extra IPC for UK-Europe

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